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source: code/trunk/src/modules/overlays/hud/HUDNavigation.h @ 8974

Last change on this file since 8974 was 8891, checked in by jo, 13 years ago

Ai and tutorial improvements merged back to the trunk. AI features: all weapons are used, the ai-firestrength is configurable, bots are able to collect pickups . I've set the tutorial level as default level.

  • Property svn:eol-style set to native
File size: 3.4 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
[1454]4 *
[1505]5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
[1454]22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
[1590]25 *      Reto Grieder
[1454]26 *
27 */
[1393]28
[1601]29#ifndef _HUDNavigation_H__
30#define _HUDNavigation_H__
[1393]31
[5693]32#include "overlays/OverlaysPrereqs.h"
[1410]33
[7163]34#include <map>
35#include <string>
36
37
[3196]38#include "util/OgreForwardRefs.h"
[5693]39#include "tools/interfaces/Tickable.h"
[7163]40#include "interfaces/RadarListener.h"
[1601]41#include "overlays/OrxonoxOverlay.h"
[1393]42
43namespace orxonox
44{
[7163]45class _OverlaysExport HUDNavigation : public OrxonoxOverlay, public Tickable, public RadarListener
46{
47public:
48    HUDNavigation ( BaseObject* creator );
49    virtual ~HUDNavigation();
50
51    void setConfigValues();
52
[7401]53    virtual void XMLPort ( Element& xmlelement, XMLPort::Mode mode );
[7163]54    virtual void tick ( float dt );
55
56    virtual void addObject ( RadarViewable* object );
57    virtual void removeObject ( RadarViewable* viewable );
58    virtual void objectChanged ( RadarViewable* viewable );
59
60    virtual void changedOwner();
61    virtual void sizeChanged();
62    virtual void angleChanged() { }
63    virtual void positionChanged() { }
64    virtual void radarTick ( float dt ) {}
65
66    inline float getRadarSensitivity() const
67    { return 1.0f; }
68
69private:
70    struct ObjectInfo
[1393]71    {
[7163]72        Ogre::PanelOverlayElement* panel_;
73        Ogre::TextAreaOverlayElement* text_;
74        bool outOfView_;
75        bool wasOutOfView_;
[1393]76
[7163]77    };
[1590]78
[7163]79    bool showObject( RadarViewable* rv );
[1604]80
[7163]81    // XMLPort accessors
82    void setNavMarkerSize ( float size )
83    { navMarkerSize_ = size; this->sizeChanged(); }
84    float getNavMarkerSize() const
85    { return navMarkerSize_; }
[1615]86
[8891]87    void setDetectionLimit( float limit )
88    { this->detectionLimit_ = limit; }
89    float getDetectionLimit() const
90    { return this->detectionLimit_; }
91
[7163]92    void setTextSize ( float size );
93    float getTextSize() const;
[1615]94
[7163]95    void setFont ( const std::string& font );
96    const std::string& getFont() const;
[1615]97
[7163]98    typedef std::map<RadarViewable*, ObjectInfo > ObjectMap;
99    ObjectMap activeObjectList_;
[1590]100
[7163]101    typedef std::list < std::pair<RadarViewable*, unsigned int > > sortedList;
102    sortedList sortedObjectList_;
[1615]103
[7163]104
105    float navMarkerSize_;
106    std::string fontName_;
107    float textSize_;
108
[8891]109    unsigned int markerLimit_; //TODO: is it possible to set this over the console and/or the IG-Setting
110    float detectionLimit_; //!< Objects that are more far away than detectionLimit_ are not displayed on the HUD. 10000.0f is the default value.
111                           //!< In order to bypass this behaviour, set a negative detectionLimit_. Then the detection range is "infinite".
[7163]112};
[1393]113}
114
[1601]115#endif /* _HUDNavigation_H__ */
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