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source: code/trunk/src/modules/overlays/hud/HUDTimer.cc @ 12125

Last change on this file since 12125 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.8 KB
RevLine 
[2970]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "HUDTimer.h"
30
[3196]31#include "util/Convert.h"
[2970]32#include "core/CoreIncludes.h"
[5735]33#include "worldentities/ControllableEntity.h"
34#include "gametypes/Gametype.h"
[2970]35
36namespace orxonox
37{
[9667]38    RegisterClass(HUDTimer);
[2970]39
[9667]40    HUDTimer::HUDTimer(Context* context) : OverlayText(context)
[3196]41    {
42        RegisterObject(HUDTimer);
[2970]43
[11071]44        this->owner_ = nullptr;
[3196]45    }
[2970]46
[3196]47    HUDTimer::~HUDTimer()
48    {
49    }
[2970]50
[3196]51    void HUDTimer::tick(float dt)
52    {
53        SUPER(HUDTimer, tick, dt);
[2970]54
[3196]55        Gametype* gametype = this->getGametype();
56
57        if (gametype)
58        {
59            if (gametype->getTimerIsActive())
60            {
[3300]61                this->setCaption(multi_cast<std::string>(static_cast<int>(gametype->getTime()) + 1));
[3196]62            }
63        }
[2970]64    }
65
[3196]66    void HUDTimer::changedOwner()
67    {
68        SUPER(HUDTimer, changedOwner);
[2970]69
[3325]70        this->owner_ = orxonox_cast<ControllableEntity*>(this->getOwner());
[3196]71    }
[2970]72}
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