1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Marc Dreher |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file DodgeRace.h |
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31 | @brief Gametype. |
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32 | @ingroup DodgeRace |
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33 | */ |
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34 | |
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35 | #ifndef _Pacman_H__ |
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36 | #define _Pacman_H__ |
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37 | |
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38 | #include "PacmanGelb.h" |
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39 | #include "PacmanGhost.h" |
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40 | #include "PacmanPointSphere.h" |
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41 | #include "PacmanPointAfraid.h" |
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42 | |
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43 | |
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44 | #include "core/EventIncludes.h" |
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45 | #include "core/command/Executor.h" |
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46 | #include "core/config/ConfigValueIncludes.h" |
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47 | |
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48 | #include "gamestates/GSLevel.h" |
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49 | #include "chat/ChatManager.h" |
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50 | #include <vector> |
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51 | |
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52 | // ! HACK |
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53 | #include "infos/PlayerInfo.h" |
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54 | |
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55 | #include "core/command/ConsoleCommand.h" |
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56 | |
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57 | #include "gametypes/Deathmatch.h" |
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58 | #include "tools/Timer.h" |
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59 | |
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60 | namespace orxonox |
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61 | { |
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62 | |
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63 | class _PacmanExport Pacman : public Deathmatch |
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64 | { |
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65 | public: |
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66 | Pacman(Context* context); |
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67 | |
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68 | virtual void start() override; |
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69 | virtual void end() override; |
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70 | |
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71 | virtual void tick(float dt) override; |
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72 | |
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73 | PacmanGelb* getPlayer(); |
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74 | int getPoints(); |
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75 | bool getAfraid(); |
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76 | int getTimer(); |
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77 | int getLives(); |
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78 | int getLevel(); |
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79 | int getTotalpoints(); |
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80 | bool isdead(); |
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81 | |
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82 | private: |
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83 | |
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84 | void levelUp(); |
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85 | bool collis(Vector3 one, Vector3 other); |
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86 | void catched(float dt); |
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87 | void posreset(); |
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88 | void takePoint(PacmanPointSphere* taken); |
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89 | void setAfraid(); |
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90 | void setNormal(); |
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91 | void dead(float dt); |
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92 | |
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93 | PacmanGelb* player; |
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94 | Vector3 currentPosition; |
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95 | Vector3 startposplayer = Vector3(0,10,150); |
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96 | bool bcolli = false; |
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97 | |
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98 | int totallevelpoint; |
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99 | |
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100 | bool afraid = false; |
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101 | bool death = false; |
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102 | float deathtime = 0; |
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103 | float timer = 0; |
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104 | |
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105 | int level; |
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106 | int point; |
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107 | int lives; |
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108 | |
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109 | }; |
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110 | } |
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111 | |
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112 | #endif /* _Pacman_H__ */ |
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