1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Marc Dreher |
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24 | * Co-authors: |
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25 | * |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "PacmanPointSphere.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | RegisterClass(PacmanPointSphere); |
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37 | |
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38 | /** |
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39 | @brief |
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40 | Constructor. Registers the object and initializes some default values. |
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41 | @param creator |
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42 | The creator of this object. |
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43 | */ |
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44 | PacmanPointSphere::PacmanPointSphere(Context* context) : ControllableEntity(context) |
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45 | { |
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46 | RegisterObject(PacmanPointSphere); |
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47 | this->setCollisionType(CollisionType::None); |
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48 | } |
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49 | |
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50 | /** |
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51 | @brief |
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52 | Destructor. Destroys controller, if present. |
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53 | */ |
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54 | PacmanPointSphere::~PacmanPointSphere() |
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55 | { |
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56 | // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. |
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57 | } |
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58 | |
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59 | /** |
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60 | @brief |
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61 | Method for creating a AutonomousDrone through XML. |
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62 | */ |
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63 | void PacmanPointSphere::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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64 | { |
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65 | SUPER(PacmanPointSphere, XMLPort, xmlelement, mode); |
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66 | } |
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67 | |
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68 | |
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69 | void PacmanPointSphere::tick(float dt) |
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70 | { |
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71 | SUPER(PacmanPointSphere, tick, dt); |
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72 | } |
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73 | |
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74 | //Check for collision |
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75 | bool PacmanPointSphere::taken(Vector3 playerpos) |
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76 | { |
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77 | resetposition = this->getPosition(); |
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78 | if((abs(this->resetposition.x - playerpos.x)<10) && (abs(this->resetposition.y - playerpos.y)<10) && (abs(this->resetposition.z - playerpos.z)<5)){ |
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79 | this->setPosition(Vector3(resetposition.x, -50, resetposition.z)); |
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80 | return true; |
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81 | } |
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82 | return false; |
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83 | } |
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84 | |
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85 | //Reset position |
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86 | void PacmanPointSphere::resetPacmanPointSphere(){ |
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87 | resetposition = this->getPosition(); |
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88 | resetposition.y = 10; |
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89 | this->setPosition(resetposition); |
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90 | } |
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91 | } |
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