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source: code/trunk/src/modules/pacman/PacmanPointSphere.cc @ 12209

Last change on this file since 12209 was 12009, checked in by dreherm, 7 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marc Dreher
24 *   Co-authors:
25 *     
26 *
27 */
28
29#include "PacmanPointSphere.h"
30
31#include "core/CoreIncludes.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33
34namespace orxonox
35{
36    RegisterClass(PacmanPointSphere);
37
38    /**
39    @brief
40        Constructor. Registers the object and initializes some default values.
41    @param creator
42        The creator of this object.
43    */
44    PacmanPointSphere::PacmanPointSphere(Context* context) : ControllableEntity(context)
45    {
46        RegisterObject(PacmanPointSphere);
47        this->setCollisionType(CollisionType::None);
48    }
49
50    /**
51    @brief
52        Destructor. Destroys controller, if present.
53    */
54    PacmanPointSphere::~PacmanPointSphere()
55    {
56        // Deletes the controller if the object was initialized and the pointer to the controller is not NULL.
57    }
58
59    /**
60    @brief
61        Method for creating a AutonomousDrone through XML.
62    */
63    void PacmanPointSphere::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(PacmanPointSphere, XMLPort, xmlelement, mode);
66    }
67
68
69    void PacmanPointSphere::tick(float dt)
70    {
71        SUPER(PacmanPointSphere, tick, dt);
72    }
73
74    //Check for collision
75    bool PacmanPointSphere::taken(Vector3 playerpos)
76    {
77        resetposition = this->getPosition();
78      if((abs(this->resetposition.x - playerpos.x)<10) && (abs(this->resetposition.y - playerpos.y)<10) && (abs(this->resetposition.z - playerpos.z)<5)){
79        this->setPosition(Vector3(resetposition.x, -50, resetposition.z));
80        return true;
81      } 
82      return false;
83    }
84
85    //Reset position
86    void PacmanPointSphere::resetPacmanPointSphere(){
87        resetposition = this->getPosition();
88        resetposition.y = 10;
89        this->setPosition(resetposition);
90    }
91}
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