1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Daniel 'Huty' Haggenmueller |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file PickupSpawner.cc |
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31 | @brief Implementation of the PickupSpawner class. |
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32 | */ |
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33 | |
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34 | #include "PickupSpawner.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "core/Template.h" |
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39 | #include "core/XMLPort.h" |
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40 | #include "worldentities/pawns/Pawn.h" |
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41 | #include "PickupManager.h" |
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42 | #include "PickupRepresentation.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | |
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47 | CreateFactory(PickupSpawner); |
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48 | |
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49 | /** |
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50 | @brief |
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51 | Constructor. Creates a blank PickupSpawner. |
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52 | @param creator |
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53 | Pointer to the object which created this item. |
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54 | */ |
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55 | PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator), pickup_(NULL) |
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56 | { |
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57 | RegisterObject(PickupSpawner); |
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58 | |
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59 | this->initialize(); |
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60 | } |
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61 | |
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62 | /** |
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63 | @brief |
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64 | Constructor, Creates a fully functional PickupSpawner. |
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65 | @param creator |
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66 | The creator of this PickupSpawner. |
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67 | @param pickup |
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68 | The Pickupable to be spawned by this PickupSpawner. |
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69 | @param triggerDistance |
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70 | The distance at which the PickupSpawner will trigger. |
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71 | @param respawnTime |
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72 | The minimum time between two spawns. |
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73 | @param maxSpawnedItems |
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74 | The maximum number of items spawned by this PickupSpawner. |
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75 | */ |
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76 | PickupSpawner::PickupSpawner(BaseObject* creator, Pickupable* pickup, float triggerDistance, float respawnTime, int maxSpawnedItems) : StaticEntity(creator), pickup_(NULL) |
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77 | { |
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78 | RegisterObject(PickupSpawner); |
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79 | |
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80 | this->initialize(); |
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81 | |
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82 | this->pickup_ = pickup; |
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83 | |
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84 | this->triggerDistance_ = triggerDistance; |
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85 | this->respawnTime_ = respawnTime; |
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86 | this->setMaxSpawnedItems(maxSpawnedItems); |
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87 | |
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88 | if(this->pickup_ == NULL) |
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89 | { |
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90 | COUT(2) << "A PickupSpawner was created without a valid Pickupable. This won't work." << std::endl; |
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91 | this->setActive(false); |
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92 | } |
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93 | else |
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94 | { |
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95 | PickupRepresentation* representation = PickupManager::getInstance().getRepresentation(this->pickup_->getPickupIdentifier()); |
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96 | this->attach(representation->getSpawnerRepresentation(this)); |
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97 | this->setActive(true); //TODO: Needed? |
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98 | } |
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99 | } |
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100 | |
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101 | /** |
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102 | @brief |
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103 | Registers the object and sets some default values. |
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104 | */ |
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105 | void PickupSpawner::initialize(void) |
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106 | { |
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107 | this->triggerDistance_ = 10; |
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108 | this->respawnTime_ = 0; //TODO: Smart? Shouldn't we have a better mechanism to prevent unwanted multiple pickups? |
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109 | this->maxSpawnedItems_ = INF; |
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110 | this->spawnsRemaining_ = INF; |
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111 | this->selfDestruct_ = false; |
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112 | } |
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113 | |
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114 | /** |
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115 | @brief |
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116 | Destructor. |
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117 | */ |
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118 | PickupSpawner::~PickupSpawner() |
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119 | { |
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120 | if(this->selfDestruct_ && this->pickup_ != NULL) |
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121 | this->pickup_->destroy(); |
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122 | } |
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123 | |
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124 | /** |
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125 | @brief |
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126 | Method for creating a PickupSpawner through XML. |
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127 | @param xmlelement |
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128 | XML element which contains the PickupSpawner. |
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129 | @param mode |
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130 | XMLPort mode. |
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131 | */ |
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132 | void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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133 | { |
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134 | SUPER(PickupSpawner, XMLPort, xmlelement, mode); |
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135 | |
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136 | XMLPortObject(PickupSpawner, Pickupable, "pickup", setPickupable, getPickupable, xmlelement, mode); |
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137 | |
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138 | XMLPortParam(PickupSpawner, "triggerDistance", setTriggerDistance, getTriggerDistance, xmlelement, mode); |
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139 | XMLPortParam(PickupSpawner, "respawnTime", setRespawnTime, getRespawnTime, xmlelement, mode); |
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140 | XMLPortParam(PickupSpawner, "maxSpawnedItems", setMaxSpawnedItems, getMaxSpawnedItems, xmlelement, mode); |
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141 | |
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142 | if(this->pickup_ == NULL) |
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143 | { |
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144 | COUT(2) << "A PickupSpawner was created without a valid Pickupable. This won't work." << std::endl; |
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145 | this->setActive(false); |
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146 | } |
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147 | else |
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148 | { |
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149 | PickupRepresentation* representation = PickupManager::getInstance().getRepresentation(this->pickup_->getPickupIdentifier()); |
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150 | this->attach(representation->getSpawnerRepresentation(this)); |
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151 | this->setActive(true); //TODO: Needed? |
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152 | } |
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153 | } |
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154 | |
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155 | /** |
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156 | @brief |
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157 | Invoked when the activity has changed. Sets visibility of attached objects. |
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158 | */ |
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159 | void PickupSpawner::changedActivity() |
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160 | { |
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161 | SUPER(PickupSpawner, changedActivity); |
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162 | |
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163 | if(GameMode::isMaster()) |
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164 | this->setVisible(this->isActive()); |
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165 | } |
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166 | |
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167 | /** |
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168 | @brief |
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169 | Tick, checks if any Pawn is close enough to trigger. |
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170 | @param dt |
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171 | Time since last tick. |
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172 | */ |
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173 | //TODO: Replace with collisions? |
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174 | void PickupSpawner::tick(float dt) |
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175 | { |
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176 | SUPER(PickupSpawner, tick, dt); |
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177 | |
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178 | // If the PickupSpawner is active. |
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179 | if(GameMode::isMaster() && this->isActive()) |
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180 | { |
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181 | SmartPtr<PickupSpawner> temp = this; //Create a smart pointer to keep the PickupSpawner alive until we iterated through all Pawns (in case a Pawn takes the last pickup) |
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182 | |
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183 | // Iterate trough all Pawns. |
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184 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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185 | { |
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186 | Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); |
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187 | PickupCarrier* carrier = dynamic_cast<PickupCarrier*>(*it); |
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188 | // If a Pawn, that fits the target-range of the item spawned by this Pickup, is in trigger-distance. |
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189 | if (distance.length() < this->triggerDistance_ && carrier != NULL && carrier->isTarget(this->pickup_)) |
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190 | { |
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191 | this->trigger(*it); |
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192 | } |
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193 | } |
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194 | } |
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195 | } |
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196 | |
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197 | /** |
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198 | @brief |
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199 | Sets the maximum number of spawned items. |
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200 | @param items |
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201 | The maximum number of spawned items to be set. |
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202 | */ |
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203 | void PickupSpawner::setMaxSpawnedItems(int items) |
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204 | { |
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205 | this->maxSpawnedItems_ = items; |
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206 | this->spawnsRemaining_ = items; |
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207 | } |
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208 | |
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209 | /** |
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210 | @brief |
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211 | Decrements the number of remaining spawns. |
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212 | Sets the PickupSpawner to inactive for the duration of the respawnTime. |
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213 | Destroys the PickupSpawner if the number of remaining spawns has reached zero. |
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214 | */ |
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215 | void PickupSpawner::decrementSpawnsRemaining(void) |
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216 | { |
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217 | if(this->spawnsRemaining_ != INF) |
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218 | this->spawnsRemaining_--; |
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219 | |
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220 | if(this->spawnsRemaining_ != 0 && this->respawnTime_ > 0) |
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221 | { |
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222 | this->startRespawnTimer(); |
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223 | |
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224 | this->setActive(false); |
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225 | this->fireEvent(); |
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226 | } |
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227 | else |
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228 | { |
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229 | COUT(4) << "PickupSpawner (&" << this << ") empty, selfdestruct initialized." << std::endl; |
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230 | this->setActive(false); |
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231 | this->destroy(); |
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232 | } |
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233 | } |
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234 | |
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235 | /** |
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236 | @brief |
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237 | Starts the respawn timer. |
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238 | */ |
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239 | void PickupSpawner::startRespawnTimer(void) |
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240 | { |
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241 | this->respawnTimer_.setTimer(this->respawnTime_, false, createExecutor(createFunctor(&PickupSpawner::respawnTimerCallback, this))); |
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242 | } |
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243 | |
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244 | /** |
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245 | @brief |
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246 | Sets a Pickupable for the PickupSpawner to spawn. |
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247 | @param pickup |
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248 | The Pickupable to be set. |
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249 | */ |
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250 | void PickupSpawner::setPickupable(Pickupable* pickup) |
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251 | { |
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252 | if(this->pickup_ != NULL) |
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253 | { |
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254 | COUT(1) << "In PickupSpawner (&" << this << "): setPickupable called, with this->pickup_ already set." << std::endl; |
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255 | return; |
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256 | } |
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257 | if(pickup == NULL) |
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258 | { |
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259 | COUT(1) << "In PickupSpawner (&" << this << "): Argument of setPickupable is NULL." << std::endl; |
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260 | return; |
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261 | } |
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262 | |
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263 | this->pickup_ = pickup; |
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264 | } |
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265 | |
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266 | /** |
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267 | @brief |
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268 | Get the Pickupable that is spawned by this PickupSpawner. |
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269 | @return |
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270 | Returns the Pickupable that is spawned by this PickupSpawner. |
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271 | */ |
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272 | const Pickupable* PickupSpawner::getPickupable(void) |
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273 | { |
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274 | return this->pickup_; |
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275 | } |
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276 | |
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277 | /** |
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278 | @brief |
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279 | Trigger the PickupSpawner. |
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280 | Adds the pickup to the Pawn that triggered, sets the timer to re-activate and deactives the PickupSpawner. |
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281 | @param pawn |
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282 | Pawn which triggered the PickupSpawner. |
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283 | */ |
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284 | void PickupSpawner::trigger(Pawn* pawn) |
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285 | { |
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286 | if(this->isActive()) // Checks whether PickupSpawner is active. |
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287 | { |
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288 | COUT(4) << "PickupSpawner (&" << this << ") triggered and active." << std::endl; |
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289 | |
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290 | PickupCarrier* carrier = dynamic_cast<PickupCarrier*>(pawn); |
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291 | if(carrier == NULL) |
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292 | { |
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293 | COUT(1) << "This is bad. Pawn isn't PickupCarrier." << std::endl; |
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294 | return; |
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295 | } |
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296 | |
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297 | if(!carrier->isTarget(this->pickup_)) |
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298 | { |
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299 | COUT(4) << "PickupSpawner (&" << this << ") triggered but Pawn wasn't a target of the Pickupable." << std::endl; |
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300 | return; |
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301 | } |
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302 | |
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303 | PickupCarrier* target = carrier->getTarget(this->pickup_); |
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304 | Pickupable* pickup = this->getPickup(); |
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305 | |
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306 | assert(pickup); |
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307 | assert(target); |
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308 | assert(pickup->pickup(target)); |
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309 | |
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310 | this->decrementSpawnsRemaining(); |
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311 | } |
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312 | } |
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313 | |
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314 | /** |
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315 | @brief |
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316 | Creates a new Pickupable. |
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317 | @return |
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318 | The Pickupable created. |
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319 | */ |
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320 | Pickupable* PickupSpawner::getPickup(void) |
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321 | { |
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322 | if(this->spawnsRemaining_ == 0) |
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323 | { |
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324 | COUT(1) << "Massive Error: PickupSpawner still alive until having spawned last item." << std::endl; |
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325 | return NULL; |
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326 | } |
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327 | |
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328 | Pickupable* pickup = this->pickup_->clone(); |
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329 | return pickup; |
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330 | } |
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331 | |
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332 | /** |
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333 | @brief |
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334 | Invoked by the timer, re-activates the PickupSpawner. |
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335 | */ |
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336 | void PickupSpawner::respawnTimerCallback() |
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337 | { |
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338 | COUT(4) << "PickupSpawner (&" << this << ") reactivated." << std::endl; |
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339 | |
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340 | this->setActive(true); |
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341 | } |
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342 | } |
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