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source: code/trunk/src/modules/pickup/PickupSpawner.h @ 7474

Last change on this file since 7474 was 7456, checked in by dafrick, 14 years ago

Reviewing documentation fo Questsystem, moving documentation fully into doxygen.
Added some files to modules they belong to.

  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29/**
30    @file PickupSpawner.h
31    @brief Definition of the PickupSpawner class.
32    @ingroup Pickup
33*/
34
35#ifndef _PickupSpawner_H__
36#define _PickupSpawner_H__
37
38#include "PickupPrereqs.h"
39
40#include <string>
41#include "interfaces/Pickupable.h"
42#include "tools/Timer.h"
43
44#include "tools/interfaces/Tickable.h"
45#include "worldentities/StaticEntity.h"
46
47namespace orxonox
48{
49    /**
50        @brief
51            The PickupSpawner class is responsible for spawning pickups of a specific type.
52            Forthermore it can be specified how long the time interval between spawning two items is and how many pickups are spawned at maximum, amongst other things.
53        @author
54            Daniel 'Huty' Haggenmueller
55            Damian 'Mozork' Frick
56    */
57    class _PickupExport PickupSpawner : public StaticEntity, public Tickable
58    {
59        public:
60            PickupSpawner(BaseObject* creator); //!< Default Constructor.
61            PickupSpawner(BaseObject* creator, Pickupable* pickup, float triggerDistance, float respawnTime, int maxSpawnedItems); //!< Constructor.
62            virtual ~PickupSpawner(); //!< Destructor.
63
64            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< Method for creating a PickupSpawner through XML.
65            virtual void changedActivity(); //!< Invoked when activity has changed (set visibilty).
66            virtual void tick(float dt);
67
68            /**
69            @brief Get the distance in which to trigger.
70            @return Returns the distance in which this gets triggered.
71            */
72            inline float getTriggerDistance() const
73                { return this->triggerDistance_; }
74            /**
75            @brief Set the distance in which to trigger.
76            @param value The new distance in which to trigger.
77            */
78            inline void setTriggerDistance(float value)
79                { this->triggerDistance_ = value; }
80
81            /**
82            @brief Get the time to respawn.
83            @returns Returns the time after which this gets re-actived.
84            */
85            inline float getRespawnTime() const
86                { return this->respawnTime_; }
87            /**
88            @brief Set the time to respawn.
89            @param time New time after which this gets re-actived.
90            */
91            inline void setRespawnTime(float time)
92                { this->respawnTime_ = time; }
93
94            /**
95            @brief Get the maximum number of items that will be spawned by this PickupSpawner.
96            @return Returns the maximum number of items spawned by this PickupSpawner.
97            */
98            inline int getMaxSpawnedItems(void)
99                { return this->maxSpawnedItems_; }
100            void setMaxSpawnedItems(int items); //!< Sets the maximum number of spawned items.
101
102        protected:
103            void decrementSpawnsRemaining(void); //!< Decrements the number of remaining spawns.
104
105            void startRespawnTimer(void);
106
107            virtual Pickupable* getPickup(void); //!< Creates a new Pickupable.
108
109            void setPickupable(Pickupable* pickup); //!< Sets a Pickupable for the PickupSpawner to spawn.
110            const Pickupable* getPickupable(void); //!< Get the Pickupable that is spawned by this PickupSpawner.
111
112            Pickupable* pickup_; //!< The pickup to be spawned.
113
114        private:
115            void initialize(void);
116
117            void trigger(Pawn* pawn); //!< Method called when a Pawn is close enough.
118            void respawnTimerCallback(); //!< Method called when the timer runs out.
119
120            int maxSpawnedItems_; //!< Maximum number of items spawned by this PickupSpawner.
121            int spawnsRemaining_; //!< Number of items that can be spawned by this PickupSpawner until it selfdestructs.
122
123            float triggerDistance_; //!< Distance in which this gets triggered.
124
125            float respawnTime_; //!< Time after which this gets re-actived.
126            Timer respawnTimer_; //!< Timer used for re-activating.
127
128            bool selfDestruct_; //!< True if the PickupSpawner is selfdestructing.
129
130            static const int INF = -1; //!< Constant for infinity.
131    };
132}
133
134#endif /* _PickupSpawner_H__ */
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