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source: code/trunk/src/modules/pickup/PickupSpawner.h @ 7546

Last change on this file since 7546 was 7540, checked in by dafrick, 14 years ago

Some more documenting.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29/**
30    @file PickupSpawner.h
31    @brief Definition of the PickupSpawner class.
32    @ingroup Pickup
33*/
34
35#ifndef _PickupSpawner_H__
36#define _PickupSpawner_H__
37
38#include "PickupPrereqs.h"
39
40#include <string>
41
42#include "tools/Timer.h"
43
44#include "interfaces/Pickupable.h"
45
46#include "tools/interfaces/Tickable.h"
47#include "worldentities/StaticEntity.h"
48
49namespace orxonox
50{
51    /**
52        @brief
53            The PickupSpawner class is responsible for spawning @ref orxonox::Pickupable "Pickupables" of a specific type.
54            Furthermore it can be specified how long the time interval between spawning two items is and how many @ref orxonox::Pickupable "Pickupables" are spawned at maximum, amongst other things. The parameters that can be used to further specify the behaviour of the PickupSpawner are:
55            - The <b>triggerDistance</b> can be used to specify how far away an entity has to be to still trigger the PickupSPawner (and thus receive a @ref orxonox::Pickupable "Pickupable" form it). The default is 10.
56            - The <b>respawnTime</b> is the time in seconds that passes until the PickupSpawner is enabled again, after having spawned a @ref orxonox::Pickupable "Pickupable". The default is 0.
57            - The <b>maxSpawnedItems</b> is the number of @ref orxonox::Pickupable "Pickupables" that are spawned by this PickupSpawner at the most. The default is -1, which denotes infinity.
58
59            A PickupSpawner is created in XML, which can be done in the following fashion:
60            @code
61            <PickupSpawner position="-100,0,-100" respawnTime="30" maxSpawnedItems="10">
62                <pickup>
63                    <SomePickup >
64                </pickup>
65            </PickupSpawner>
66            @endcode
67            As we can see, since the PickupSpawner is a StaticEntity, it also has spatial coordinates. We can also see, that the type of @ref orxonox::Pickupable "Pickupable" which is spawned hast to be specified as well.
68
69        @author
70            Daniel 'Huty' Haggenmueller
71        @author
72            Damian 'Mozork' Frick
73
74        @ingroup Pickup
75    */
76    class _PickupExport PickupSpawner : public StaticEntity, public Tickable
77    {
78        public:
79            PickupSpawner(BaseObject* creator); //!< Default Constructor.
80            PickupSpawner(BaseObject* creator, Pickupable* pickup, float triggerDistance, float respawnTime, int maxSpawnedItems); //!< Constructor.
81            virtual ~PickupSpawner(); //!< Destructor.
82
83            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< Method for creating a PickupSpawner through XML.
84            virtual void changedActivity(); //!< Invoked when activity has changed (set visibilty).
85            virtual void tick(float dt); //!< Tick, checks if any Pawn is close enough to trigger.
86
87            /**
88            @brief Get the distance in which to trigger.
89            @return Returns the distance in which this gets triggered.
90            */
91            inline float getTriggerDistance() const
92                { return this->triggerDistance_; }
93            /**
94            @brief Set the distance in which to trigger.
95            @param value The new distance in which to trigger.
96            */
97            inline void setTriggerDistance(float value)
98                { this->triggerDistance_ = value; }
99
100            /**
101            @brief Get the time to respawn.
102            @returns Returns the time after which this gets re-actived.
103            */
104            inline float getRespawnTime() const
105                { return this->respawnTime_; }
106            /**
107            @brief Set the time to respawn.
108            @param time New time after which this gets re-actived.
109            */
110            inline void setRespawnTime(float time)
111                { this->respawnTime_ = time; }
112
113            /**
114            @brief Get the maximum number of items that will be spawned by this PickupSpawner.
115            @return Returns the maximum number of items spawned by this PickupSpawner.
116            */
117            inline int getMaxSpawnedItems(void)
118                { return this->maxSpawnedItems_; }
119            void setMaxSpawnedItems(int items); //!< Sets the maximum number of spawned items.
120
121        protected:
122            void decrementSpawnsRemaining(void); //!< Decrements the number of remaining spawns.
123
124            void startRespawnTimer(void);
125
126            virtual Pickupable* getPickup(void); //!< Creates a new Pickupable.
127
128            void setPickupable(Pickupable* pickup); //!< Sets a Pickupable for the PickupSpawner to spawn.
129            const Pickupable* getPickupable(void); //!< Get the Pickupable that is spawned by this PickupSpawner.
130
131            Pickupable* pickup_; //!< The pickup to be spawned.
132
133        private:
134            void initialize(void);
135
136            void trigger(Pawn* pawn); //!< Method called when a Pawn is close enough.
137            void respawnTimerCallback(); //!< Method called when the timer runs out.
138
139            int maxSpawnedItems_; //!< Maximum number of items spawned by this PickupSpawner.
140            int spawnsRemaining_; //!< Number of items that can be spawned by this PickupSpawner until it selfdestructs.
141
142            float triggerDistance_; //!< Distance in which this gets triggered.
143
144            float respawnTime_; //!< Time after which this gets re-actived.
145            Timer respawnTimer_; //!< Timer used for re-activating.
146
147            bool selfDestruct_; //!< True if the PickupSpawner is selfdestructing.
148
149            static const int INF = -1; //!< Constant for infinity.
150    };
151}
152
153#endif /* _PickupSpawner_H__ */
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