[6884] | 1 | |
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[6869] | 2 | /* |
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| 3 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 4 | * > www.orxonox.net < |
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| 5 | * |
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| 6 | * |
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| 7 | * License notice: |
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| 8 | * |
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| 9 | * This program is free software; you can redistribute it and/or |
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| 10 | * modify it under the terms of the GNU General Public License |
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| 11 | * as published by the Free Software Foundation; either version 2 |
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| 12 | * of the License, or (at your option) any later version. |
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| 13 | * |
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| 14 | * This program is distributed in the hope that it will be useful, |
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 17 | * GNU General Public License for more details. |
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| 18 | * |
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| 19 | * You should have received a copy of the GNU General Public License |
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| 20 | * along with this program; if not, write to the Free Software |
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| 21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 22 | * |
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| 23 | * Author: |
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| 24 | * Eric Beier |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file ShieldPickup.h |
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| 32 | @brief Declaration of the ShieldPickup class. |
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[7456] | 33 | @ingroup PickupItems |
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[6869] | 34 | */ |
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| 35 | |
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| 36 | #ifndef _ShieldPickup_H__ |
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| 37 | #define _ShieldPickup_H__ |
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| 38 | |
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| 39 | #include "pickup/PickupPrereqs.h" |
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| 40 | |
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| 41 | #include <string> |
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| 42 | |
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| 43 | #include "pickup/Pickup.h" |
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| 44 | |
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| 45 | namespace orxonox { |
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| 46 | |
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| 47 | /** |
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| 48 | @brief |
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| 49 | A Pickup which can add a Shield to the Pawn. |
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| 50 | |
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[7547] | 51 | There are 5 parameters that can be cosen. |
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| 52 | - The @b shieldhealth< The amount of damage points a shield can take before collapsing. The default is 0. |
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| 53 | - The @b shieldabsorption The percentage the shield takes from the damage dealt to a Pawn. The default is 0. |
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| 54 | - The @b activationType, <em>immediate</em> or <em>onUse</em>. defines if the ShiedlPickup is used when it's picked up or only after the player chooses to use it. The default is <em>immediate</em>. |
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| 55 | - The @b durationType, <em>once</em> means, that the shield will stay until it collapses, <em>continuous</em> means, that the shield only stays for a limited amount of time, specifiey by the duration. The default is <em>once</em>. |
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| 56 | - The @b duration the time in seconds the shield is active at the most. The default is 0. |
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[6869] | 57 | |
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[7547] | 58 | An example of a XML implementation of a ShieldPickup would be: |
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| 59 | @code |
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| 60 | <ShieldPickup |
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| 61 | shieldhealth = 30 |
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| 62 | shieldabsorption = 0.8 |
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| 63 | activationType = "immediate" |
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| 64 | durationtype = "continuous" |
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| 65 | duration = 20.0 |
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| 66 | /> |
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| 67 | @endcode |
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| 68 | |
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[6869] | 69 | @author |
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| 70 | Eric Beier |
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[7547] | 71 | |
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| 72 | @ingroup PickupItems |
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[6869] | 73 | */ |
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| 74 | class _PickupExport ShieldPickup : public Pickup |
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| 75 | { |
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| 76 | public: |
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| 77 | |
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[9667] | 78 | ShieldPickup(Context* context); //!< Constructor. |
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[6869] | 79 | virtual ~ShieldPickup(); //!< Destructor. |
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| 80 | |
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| 81 | virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a HealthPickup object through XML. |
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| 82 | |
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| 83 | virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. |
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| 84 | |
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[7547] | 85 | /** |
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| 86 | @brief Get the duration, the time the shield is actvie at the most. |
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| 87 | @return Returns the duration in seconds. |
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| 88 | */ |
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| 89 | inline float getDuration(void) const |
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[6869] | 90 | { return this->duration_; } |
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[7547] | 91 | /** |
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| 92 | @brief Get the shield health, the amount of damage the shield can sustain. |
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| 93 | @return Returns the shield health. |
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| 94 | */ |
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| 95 | inline float getShieldHealth() const |
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[6884] | 96 | { return this->shieldHealth_; } |
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[7547] | 97 | /** |
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| 98 | @brief Get the shield absorption, the percentage of damage that is absorbed by the shield. |
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| 99 | @return Returns the shield absorption. |
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| 100 | */ |
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| 101 | inline float getShieldAbsorption() const |
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[6884] | 102 | { return this->shieldAbsorption_; } |
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[6869] | 103 | |
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| 104 | protected: |
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[7547] | 105 | void pickupTimerCallback(void); //!< Helper method. Is called by the Timer as soon as it expires. |
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[6884] | 106 | |
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[7547] | 107 | void setDuration(float duration); //!< Sets the duration. |
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| 108 | void setShieldHealth(float shieldHealth); //!< Sets the health of the shield. |
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| 109 | void setShieldAbsorption(float shieldAbsorption); //!< Sets the percentage the shield absorbs of the dealt damage. |
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[6869] | 110 | |
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| 111 | private: |
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| 112 | void initialize(void); //!< Initializes the member variables. |
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[6884] | 113 | Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. |
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[6869] | 114 | |
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[7208] | 115 | Timer durationTimer_; //!< Timer. |
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| 116 | |
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[6869] | 117 | float duration_; //!< The health that is transferred to the Pawn. |
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[7547] | 118 | float shieldHealth_; //!< The amount of damage the shield can sustain. |
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| 119 | float shieldAbsorption_; //!< The percentage of damage that is absorbed by the shield. |
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[6884] | 120 | |
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[6869] | 121 | }; |
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| 122 | } |
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| 123 | |
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| 124 | #endif // _ShieldPickup_H__ |
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