[6884] | 1 | |
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[6869] | 2 | /* |
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| 3 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 4 | * > www.orxonox.net < |
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| 5 | * |
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| 6 | * |
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| 7 | * License notice: |
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| 8 | * |
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| 9 | * This program is free software; you can redistribute it and/or |
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| 10 | * modify it under the terms of the GNU General Public License |
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| 11 | * as published by the Free Software Foundation; either version 2 |
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| 12 | * of the License, or (at your option) any later version. |
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| 13 | * |
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| 14 | * This program is distributed in the hope that it will be useful, |
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 17 | * GNU General Public License for more details. |
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| 18 | * |
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| 19 | * You should have received a copy of the GNU General Public License |
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| 20 | * along with this program; if not, write to the Free Software |
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| 21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 22 | * |
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| 23 | * Author: |
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| 24 | * Eric Beier |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file ShieldPickup.h |
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| 32 | @brief Declaration of the ShieldPickup class. |
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[7456] | 33 | @ingroup PickupItems |
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[6869] | 34 | */ |
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| 35 | |
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| 36 | #ifndef _ShieldPickup_H__ |
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| 37 | #define _ShieldPickup_H__ |
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| 38 | |
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| 39 | #include "pickup/PickupPrereqs.h" |
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| 40 | |
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| 41 | #include <string> |
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| 42 | #include "worldentities/pawns/Pawn.h" |
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| 43 | #include "worldentities/StaticEntity.h" |
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| 44 | |
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| 45 | #include "pickup/Pickup.h" |
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| 46 | |
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| 47 | namespace orxonox { |
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| 48 | |
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| 49 | /** |
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| 50 | @brief |
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| 51 | A Pickup which can add a Shield to the Pawn. |
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| 52 | |
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[7493] | 53 | There are 4 parameters that can be cosen. |
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| 54 | - The @b percentage The percentage the shield takes from the damage dealt to a Pawn |
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| 55 | - The @b hit @b points The amount of damage points a shield can teake before collapsing |
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| 56 | - The @b activation @b type 'immediate' or 'onUse'. defines if the item is used when it's picked up or only after the player chooses to use it. |
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| 57 | - The @b duration the activation time of the pickup. |
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[6869] | 58 | |
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| 59 | @author |
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| 60 | Eric Beier |
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| 61 | */ |
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| 62 | class _PickupExport ShieldPickup : public Pickup |
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| 63 | { |
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| 64 | public: |
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| 65 | |
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| 66 | ShieldPickup(BaseObject* creator); //!< Constructor. |
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| 67 | virtual ~ShieldPickup(); //!< Destructor. |
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| 68 | |
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| 69 | virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a HealthPickup object through XML. |
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| 70 | |
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| 71 | virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. |
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| 72 | virtual void clone(OrxonoxClass*& item); //!< Creates a duplicate of the input OrxonoxClass. |
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| 73 | |
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| 74 | inline float getDuration(void) |
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| 75 | { return this->duration_; } |
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[6884] | 76 | inline float getShieldHealth() |
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| 77 | { return this->shieldHealth_; } |
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| 78 | inline float getShieldAbsorption() |
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| 79 | { return this->shieldAbsorption_; } |
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[6869] | 80 | |
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| 81 | protected: |
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| 82 | void initializeIdentifier(void); //!< Initializes the PickupIdentifier of this pickup. |
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[6884] | 83 | |
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[7208] | 84 | void pickupTimerCallback(void); //!< Function that gets called when timer ends. |
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[6869] | 85 | |
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| 86 | void setDuration(float duration); |
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[6884] | 87 | void setShieldHealth(float shieldHealth); |
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| 88 | void setShieldAbsorption(float shieldAbsorption); |
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[6869] | 89 | |
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| 90 | private: |
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| 91 | void initialize(void); //!< Initializes the member variables. |
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[6884] | 92 | Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. |
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[6869] | 93 | |
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[7208] | 94 | Timer durationTimer_; //!< Timer. |
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| 95 | |
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[6869] | 96 | float duration_; //!< The health that is transferred to the Pawn. |
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[6884] | 97 | float shieldHealth_; |
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| 98 | float shieldAbsorption_; // Has to be between 0 and 1 |
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| 99 | |
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[6869] | 100 | }; |
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| 101 | } |
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| 102 | |
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| 103 | #endif // _ShieldPickup_H__ |
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