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source: code/trunk/src/modules/pickup/items/ShrinkPickup.cc @ 10917

Last change on this file since 10917 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro Sgier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30/**
31    @file ShrinkPickup.cc
32    @brief Implementation of the HealthPickup class.
33*/
34
35
36#include "ShrinkPickup.h"
37
38#include <sstream>
39#include "core/CoreIncludes.h"
40#include "core/XMLPort.h"
41
42#include "worldentities/pawns/Pawn.h"
43
44#include "worldentities/CameraPosition.h"
45
46namespace orxonox
47{
48    RegisterClass(ShrinkPickup);
49
50    /**
51    @brief
52        Constructor: Initializes the Pickup.
53    */
54    ShrinkPickup::ShrinkPickup(Context* context) : Pickup(context)
55    {
56        RegisterObject(ShrinkPickup);
57
58        this->initialize();
59    }
60
61    ShrinkPickup::~ShrinkPickup()
62    {
63
64    }
65
66    void ShrinkPickup::initialize(void)
67    {
68        this->addTarget(ClassIdentifier<Pawn>::getIdentifier());
69
70        this->shrinkFactor_ = 5.0f;
71        this->shrinkDuration_ = 5.0f;
72        this->duration_ = 5.0f;
73
74        this->isActive_ = false;
75        this->isShrinking_ = false;
76        this->isTerminating_ = false;
77
78        this->timeRemainig_ = 0.0f;
79        this->currentFactor_ = 1.0f;
80    }
81
82   /**
83    @brief
84        Method for creating a ShrinkPickup object through XML.
85    */
86    void ShrinkPickup::XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode)
87    {
88        SUPER(ShrinkPickup, XMLPort, xmlelement, mode);
89
90        XMLPortParam(ShrinkPickup, "shrinkFactor", setShrinkFactor, getShrinkFactor, xmlelement, mode);
91        XMLPortParam(ShrinkPickup, "duration", setDuration, getDuration, xmlelement, mode);
92        XMLPortParam(ShrinkPickup, "shrinkDuration", setShrinkDuration, getShrinkDuration, xmlelement, mode);
93    }
94
95    /**
96    @brief Sets the shrinking factor.
97    @param factor The factor, needs to greater than 1.
98    */
99    void ShrinkPickup::setShrinkFactor(float factor)
100    {
101        if(factor <= 1.0f)
102        {
103            orxout(internal_warning, context::pickups) << "Invalid shrinking factor in ShrinkPickup. Ignoring.." << endl;
104            return;
105        }
106        this->shrinkFactor_ = factor;
107    }
108
109    /**
110    @brief Set the duration for which the ship remains shrunken.
111    @param duration The duration, needs to be non-negative.
112    */
113    void ShrinkPickup::setDuration(float duration)
114    {
115        if(duration < 0.0f)
116        {
117            orxout(internal_warning, context::pickups) << "Invalid duration in ShrinkPickup. Ignoring.." << endl;
118            return;
119        }
120        this->duration_ = duration;
121    }
122
123    /**
124    @brief Set the shrink duration.
125    @param speed The shrink duration, needs to be positive.
126    */
127    void ShrinkPickup::setShrinkDuration(float speed)
128    {
129        if(speed <= 0.0f)
130        {
131            orxout(internal_warning, context::pickups) << "Invalid shrink duration in ShrinkPickup. Ignoring.." << endl;
132            return;
133        }
134        this->shrinkDuration_ = speed;
135    }
136
137    /**
138    @brief
139        Prepares for shrinking.
140    */
141    void ShrinkPickup::changedUsed(void)
142    {
143        SUPER(ShrinkPickup, changedUsed);
144
145        if(this->isUsed())
146        {
147            Pawn* pawn = this->carrierToPawnHelper();
148            if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
149            {
150                this->Pickupable::destroy();
151                return;
152            }
153
154            this->currentFactor_ = 1.0f;
155            this->timeRemainig_ = this->shrinkDuration_;
156
157            this->isActive_ = true; // Start shrinking now.
158            this->isShrinking_ = true;
159            this->durationTimer_.setTimer(this->duration_, false, createExecutor(createFunctor(&ShrinkPickup::terminate, this))); //Set timer for termination.
160        }
161        if(!this->isUsed() && this->isActive_)
162             this->isTerminating_ = true;
163    }
164
165    void ShrinkPickup::changedPickedUp(void)
166    {
167        SUPER(ShrinkPickup, changedPickedUp);
168
169        if(!this->isPickedUp() && this->isActive_)
170        {
171            if(this->isShrinking_ || this->isTerminating_)
172            {
173                //TODO: Deploy particle effect.
174                Pawn* pawn = this->carrierToPawnHelper();
175                if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
176                    return;
177
178                float factor = 1.0f/this->currentFactor_;
179
180                pawn->setScale3D(pawn->getScale3D()*factor);
181                pawn->setMass(pawn->getMass()*factor);
182
183                // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
184                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
185                int size = cameraPositions.size();
186                for(int index = 0; index < size; index++)
187                {
188                    CameraPosition* cameraPos = pawn->getCameraPosition(index);
189                    if(cameraPos == NULL)
190                        continue;
191                    cameraPos->setPosition(cameraPos->getPosition()/factor);
192                }
193                this->currentFactor_ = 1.0f;
194                this->timeRemainig_ = this->shrinkDuration_;
195                this->isActive_ = false;
196                this->isShrinking_ = false;
197                this->isTerminating_ = false;
198            }
199            else
200            {
201                //TODO: Deploy particle effect.
202                Pawn* pawn = this->carrierToPawnHelper();
203                if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
204                    return;
205
206                pawn->setScale3D(pawn->getScale3D()*this->shrinkFactor_);
207                pawn->setMass(pawn->getMass()*this->shrinkFactor_);
208
209                // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
210                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
211                int size = cameraPositions.size();
212                for(int index = 0; index < size; index++)
213                {
214                    CameraPosition* cameraPos = pawn->getCameraPosition(index);
215                    if(cameraPos == NULL)
216                        continue;
217                    cameraPos->setPosition(cameraPos->getPosition()/this->shrinkFactor_);
218                }
219                this->currentFactor_ = 1.0f;
220                this->timeRemainig_ = this->shrinkDuration_;
221                this->isActive_ = false;
222            }
223        }
224    }
225
226    /**
227    @brief
228        Updates the scales of the ship.
229    @param dt
230        Time since last call.
231    */
232    void ShrinkPickup::tick(float dt)
233    {
234        if(this->isActive_)
235        {
236            if(this->isShrinking_)    // If the ship has not reached the target scale, continue shrinking
237            {
238                Pawn* pawn = this->carrierToPawnHelper();
239                if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
240                {
241                    this->Pickupable::destroy();
242                    return;
243                }
244
245                this->timeRemainig_ -= dt;
246
247                // Calculate the scaling factor by which the initial size would have to be scaled to have the current scale.
248                float currentFactor = std::max(1 - (1-std::max(this->timeRemainig_, 0.0f)/this->shrinkDuration_)*(1-1/this->shrinkFactor_), 1/this->shrinkFactor_);
249                // Calculate the factor by which the previous size has to be scaled to be the current scale.
250                float factor = currentFactor/this->currentFactor_;
251                this->currentFactor_ = currentFactor;
252
253                // Stop shrinking if the desired size is reached.
254                if(this->timeRemainig_ <= 0.0f)
255                {
256                    this->timeRemainig_ = this->shrinkDuration_; // Reset the time remaining for when we start to grow the ship again.
257                    this->currentFactor_ = 1/this->shrinkFactor_;
258                    this->isShrinking_ = false;
259                }
260
261                pawn->setScale3D(pawn->getScale3D()*factor);
262                pawn->setMass(pawn->getMass()*factor);
263
264                // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
265                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
266                int size = cameraPositions.size();
267                for(int index = 0; index < size; index++)
268                {
269                    CameraPosition* cameraPos = pawn->getCameraPosition(index);
270                    if(cameraPos == NULL)
271                        continue;
272                    cameraPos->setPosition(cameraPos->getPosition()/factor);
273                }
274
275            }
276            else if(this->isTerminating_)    // Grow until the ship reaches its default scale.
277            {
278                Pawn* pawn = this->carrierToPawnHelper();
279                if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
280                    this->Pickupable::destroy();
281
282                this->timeRemainig_ -= dt;
283
284                // Calculate the scaling factor by which the initial size would have to be scaled to have the current scale.
285                float currentFactor = std::min(1/this->shrinkFactor_ + (1-std::max(this->timeRemainig_, 0.0f)/this->shrinkDuration_)*(1-1/this->shrinkFactor_), 1.0f);
286                // Calculate the factor by which the previous size has to be scaled to be the current scale.
287                float factor = currentFactor/this->currentFactor_;
288                this->currentFactor_ = currentFactor;
289
290                bool destroy = false;
291
292                // Stop shrinking if the desired size is reached.
293                if(this->timeRemainig_ <= 0.0f)
294                {
295                    this->timeRemainig_ = shrinkDuration_; // Reset the time remaining for when we start to grow the ship again.
296                    this->currentFactor_ = 1.0f;
297                    this->isTerminating_ = false;
298                    this->isActive_ = false;
299                    destroy = true;
300                }
301
302                pawn->setScale3D(pawn->getScale3D()*factor);
303                pawn->setMass(pawn->getMass()*factor);
304
305                // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
306                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
307                int size = cameraPositions.size();
308                for(int index = 0; index < size; index++)
309                {
310                    CameraPosition* cameraPos = pawn->getCameraPosition(index);
311                    if(cameraPos == NULL)
312                        continue;
313                    cameraPos->setPosition(cameraPos->getPosition()/factor);
314                }
315
316                if(destroy)
317                    this->Pickupable::destroy();
318            }
319        }
320    }
321
322    /**
323    @brief
324        Initializes the termination.
325    */
326    void ShrinkPickup::terminate(void)
327    {
328        this->setUsed(false);
329    }
330
331    Pawn* ShrinkPickup::carrierToPawnHelper(void)
332    {
333        PickupCarrier* carrier = this->getCarrier();
334        Pawn* pawn = orxonox_cast<Pawn*>(carrier);
335
336        return pawn;
337    }
338}
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