[2825] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Pong.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[5929] | 32 | #include "core/EventIncludes.h" |
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[7284] | 33 | #include "core/command/Executor.h" |
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[5725] | 34 | #include "PongCenterpoint.h" |
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| 35 | #include "PongBall.h" |
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| 36 | #include "PongBat.h" |
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| 37 | #include "PongBot.h" |
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| 38 | #include "PongAI.h" |
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[2825] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[5929] | 42 | CreateEventName(PongCenterpoint, right); |
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| 43 | CreateEventName(PongCenterpoint, left); |
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[6417] | 44 | |
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[2825] | 45 | CreateUnloadableFactory(Pong); |
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| 46 | |
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| 47 | Pong::Pong(BaseObject* creator) : Deathmatch(creator) |
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| 48 | { |
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| 49 | RegisterObject(Pong); |
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| 50 | |
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| 51 | this->center_ = 0; |
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| 52 | this->ball_ = 0; |
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| 53 | this->bat_[0] = 0; |
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| 54 | this->bat_[1] = 0; |
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| 55 | |
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[2890] | 56 | this->setHUDTemplate("PongHUD"); |
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| 57 | |
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[5929] | 58 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); |
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[2825] | 59 | this->starttimer_.stopTimer(); |
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[2839] | 60 | |
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| 61 | this->botclass_ = Class(PongBot); |
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[2825] | 62 | } |
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| 63 | |
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[7911] | 64 | Pong::~Pong() |
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| 65 | { |
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| 66 | if (this->isInitialized()) |
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| 67 | this->cleanup(); |
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| 68 | } |
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| 69 | |
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| 70 | void Pong::cleanup() |
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| 71 | { |
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| 72 | if (this->ball_) |
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| 73 | { |
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| 74 | this->ball_->destroy(); |
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| 75 | this->ball_ = 0; |
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| 76 | } |
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| 77 | |
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| 78 | for (size_t i = 0; i < 2; ++i) |
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| 79 | { |
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| 80 | if (this->bat_[0]) |
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| 81 | { |
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| 82 | this->bat_[0]->destroy(); |
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| 83 | this->bat_[0] = 0; |
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| 84 | } |
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| 85 | } |
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| 86 | } |
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| 87 | |
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[2825] | 88 | void Pong::start() |
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| 89 | { |
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| 90 | if (this->center_) |
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| 91 | { |
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| 92 | if (!this->ball_) |
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| 93 | { |
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| 94 | this->ball_ = new PongBall(this->center_); |
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| 95 | this->ball_->addTemplate(this->center_->getBalltemplate()); |
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| 96 | } |
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| 97 | |
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| 98 | this->center_->attach(this->ball_); |
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| 99 | this->ball_->setPosition(0, 0, 0); |
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| 100 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); |
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| 101 | this->ball_->setSpeed(0); |
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[5929] | 102 | this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); |
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[2825] | 103 | this->ball_->setBatLength(this->center_->getBatLength()); |
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| 104 | |
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| 105 | if (!this->bat_[0]) |
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| 106 | { |
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| 107 | this->bat_[0] = new PongBat(this->center_); |
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| 108 | this->bat_[0]->addTemplate(this->center_->getBattemplate()); |
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| 109 | } |
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| 110 | if (!this->bat_[1]) |
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| 111 | { |
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| 112 | this->bat_[1] = new PongBat(this->center_); |
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| 113 | this->bat_[1]->addTemplate(this->center_->getBattemplate()); |
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| 114 | } |
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| 115 | |
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| 116 | this->center_->attach(this->bat_[0]); |
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| 117 | this->center_->attach(this->bat_[1]); |
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| 118 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
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| 119 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
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| 120 | this->bat_[0]->yaw(Degree(-90)); |
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| 121 | this->bat_[1]->yaw(Degree(90)); |
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| 122 | this->bat_[0]->setSpeed(this->center_->getBatSpeed()); |
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| 123 | this->bat_[1]->setSpeed(this->center_->getBatSpeed()); |
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| 124 | this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); |
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| 125 | this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); |
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| 126 | this->bat_[0]->setLength(this->center_->getBatLength()); |
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| 127 | this->bat_[1]->setLength(this->center_->getBatLength()); |
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| 128 | |
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| 129 | this->ball_->setBats(this->bat_); |
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| 130 | } |
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| 131 | else |
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| 132 | { |
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| 133 | COUT(1) << "Error: No Centerpoint specified." << std::endl; |
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| 134 | } |
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| 135 | |
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| 136 | this->starttimer_.startTimer(); |
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| 137 | |
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[2885] | 138 | |
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| 139 | bool temp = this->bForceSpawn_; |
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| 140 | this->bForceSpawn_ = true; |
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| 141 | |
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[2825] | 142 | Deathmatch::start(); |
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[2885] | 143 | |
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| 144 | this->bForceSpawn_ = temp; |
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[2825] | 145 | } |
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| 146 | |
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| 147 | void Pong::end() |
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| 148 | { |
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[7911] | 149 | this->cleanup(); |
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[2825] | 150 | |
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| 151 | Deathmatch::end(); |
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| 152 | } |
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| 153 | |
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[7865] | 154 | void Pong::spawnPlayersIfRequested() |
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| 155 | { |
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| 156 | // first spawn human players to assign always the left bat to the player in singleplayer |
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| 157 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 158 | if (it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) |
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| 159 | this->spawnPlayer(it->first); |
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| 160 | // now spawn bots |
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| 161 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 162 | if (!it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) |
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| 163 | this->spawnPlayer(it->first); |
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| 164 | } |
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| 165 | |
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[2825] | 166 | void Pong::spawnPlayer(PlayerInfo* player) |
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| 167 | { |
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| 168 | if (!this->bat_[0]->getPlayer()) |
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| 169 | { |
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| 170 | player->startControl(this->bat_[0]); |
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| 171 | this->players_[player].state_ = PlayerState::Alive; |
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| 172 | } |
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| 173 | else if (!this->bat_[1]->getPlayer()) |
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| 174 | { |
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| 175 | player->startControl(this->bat_[1]); |
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| 176 | this->players_[player].state_ = PlayerState::Alive; |
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| 177 | } |
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[2839] | 178 | else |
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| 179 | return; |
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| 180 | |
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| 181 | if (player && player->getController() && player->getController()->isA(Class(PongAI))) |
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| 182 | { |
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[3325] | 183 | PongAI* ai = orxonox_cast<PongAI*>(player->getController()); |
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[2839] | 184 | ai->setPongBall(this->ball_); |
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| 185 | } |
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[2825] | 186 | } |
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| 187 | |
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| 188 | void Pong::playerScored(PlayerInfo* player) |
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| 189 | { |
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| 190 | Deathmatch::playerScored(player); |
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| 191 | |
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[2872] | 192 | if (this->center_) |
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| 193 | { |
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[5929] | 194 | if (player == this->getRightPlayer()) |
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| 195 | this->center_->fireEvent(FireEventName(PongCenterpoint, right)); |
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| 196 | else if (player == this->getLeftPlayer()) |
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| 197 | this->center_->fireEvent(FireEventName(PongCenterpoint, left)); |
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[6417] | 198 | |
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[3099] | 199 | if (player) |
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[5929] | 200 | this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); |
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[2872] | 201 | } |
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| 202 | |
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[2825] | 203 | if (this->ball_) |
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| 204 | { |
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| 205 | this->ball_->setPosition(Vector3::ZERO); |
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| 206 | this->ball_->setVelocity(Vector3::ZERO); |
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[5929] | 207 | this->ball_->setAcceleration(Vector3::ZERO); |
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[2825] | 208 | this->ball_->setSpeed(0); |
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| 209 | } |
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| 210 | |
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| 211 | if (this->bat_[0] && this->bat_[1]) |
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| 212 | { |
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| 213 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
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| 214 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
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| 215 | } |
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| 216 | |
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| 217 | this->starttimer_.startTimer(); |
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| 218 | } |
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| 219 | |
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| 220 | void Pong::startBall() |
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| 221 | { |
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| 222 | if (this->ball_ && this->center_) |
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| 223 | this->ball_->setSpeed(this->center_->getBallSpeed()); |
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| 224 | } |
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[2890] | 225 | |
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| 226 | PlayerInfo* Pong::getLeftPlayer() const |
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| 227 | { |
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| 228 | if (this->bat_ && this->bat_[0]) |
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| 229 | return this->bat_[0]->getPlayer(); |
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| 230 | else |
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| 231 | return 0; |
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| 232 | } |
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| 233 | |
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| 234 | PlayerInfo* Pong::getRightPlayer() const |
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| 235 | { |
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| 236 | if (this->bat_ && this->bat_[1]) |
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| 237 | return this->bat_[1]->getPlayer(); |
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| 238 | else |
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| 239 | return 0; |
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| 240 | } |
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[2825] | 241 | } |
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