[2825] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[8108] | 29 | /** |
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| 30 | @file Pong.cc |
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| 31 | @brief Implementation of the Pong class. |
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| 32 | */ |
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| 33 | |
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[2825] | 34 | #include "Pong.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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[5929] | 37 | #include "core/EventIncludes.h" |
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[7284] | 38 | #include "core/command/Executor.h" |
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[9667] | 39 | #include "core/config/ConfigValueIncludes.h" |
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[8108] | 40 | |
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| 41 | #include "gamestates/GSLevel.h" |
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[9016] | 42 | #include "chat/ChatManager.h" |
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[8108] | 43 | |
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[5725] | 44 | #include "PongCenterpoint.h" |
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| 45 | #include "PongBall.h" |
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| 46 | #include "PongBat.h" |
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| 47 | #include "PongBot.h" |
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| 48 | #include "PongAI.h" |
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[2825] | 49 | namespace orxonox |
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| 50 | { |
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[8108] | 51 | // Events to allow to react to scoring of a player, in the level-file. |
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[5929] | 52 | CreateEventName(PongCenterpoint, right); |
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| 53 | CreateEventName(PongCenterpoint, left); |
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[6417] | 54 | |
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[9667] | 55 | RegisterUnloadableClass(Pong); |
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[2825] | 56 | |
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[8108] | 57 | /** |
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| 58 | @brief |
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| 59 | Constructor. Registers and initializes the object. |
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| 60 | */ |
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[9667] | 61 | Pong::Pong(Context* context) : Deathmatch(context) |
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[2825] | 62 | { |
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| 63 | RegisterObject(Pong); |
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| 64 | |
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| 65 | this->center_ = 0; |
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| 66 | this->ball_ = 0; |
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| 67 | this->bat_[0] = 0; |
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| 68 | this->bat_[1] = 0; |
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| 69 | |
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[2890] | 70 | this->setHUDTemplate("PongHUD"); |
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| 71 | |
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[8108] | 72 | // Pre-set the timer, but don't start it yet. |
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[5929] | 73 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); |
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[2825] | 74 | this->starttimer_.stopTimer(); |
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[2839] | 75 | |
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[8108] | 76 | // Set the type of Bots for this particular Gametype. |
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[2839] | 77 | this->botclass_ = Class(PongBot); |
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[9258] | 78 | |
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| 79 | this->scoreLimit_ = 10; |
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| 80 | this->setConfigValues(); |
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[2825] | 81 | } |
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| 82 | |
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[8108] | 83 | /** |
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| 84 | @brief |
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| 85 | Destructor. Cleans up, if initialized. |
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| 86 | */ |
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[7911] | 87 | Pong::~Pong() |
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| 88 | { |
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| 89 | if (this->isInitialized()) |
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| 90 | this->cleanup(); |
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| 91 | } |
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| 92 | |
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[9258] | 93 | void Pong::setConfigValues() |
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| 94 | { |
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| 95 | SetConfigValue(scoreLimit_, 10).description("The player first reaching those points wins."); |
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| 96 | } |
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| 97 | |
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[8108] | 98 | /** |
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| 99 | @brief |
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| 100 | Cleans up the Gametype by destroying the ball and the bats. |
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| 101 | */ |
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[7911] | 102 | void Pong::cleanup() |
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| 103 | { |
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[8108] | 104 | if (this->ball_ != NULL) // Destroy the ball, if present. |
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[7911] | 105 | { |
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| 106 | this->ball_->destroy(); |
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| 107 | this->ball_ = 0; |
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| 108 | } |
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| 109 | |
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[8108] | 110 | // Destroy both bats, if present. |
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[7911] | 111 | for (size_t i = 0; i < 2; ++i) |
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| 112 | { |
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[8108] | 113 | if (this->bat_[0] != NULL) |
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[7911] | 114 | { |
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| 115 | this->bat_[0]->destroy(); |
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| 116 | this->bat_[0] = 0; |
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| 117 | } |
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| 118 | } |
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| 119 | } |
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| 120 | |
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[8108] | 121 | /** |
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| 122 | @brief |
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| 123 | Starts the Pong minigame. |
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| 124 | */ |
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[2825] | 125 | void Pong::start() |
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| 126 | { |
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[8108] | 127 | if (this->center_ != NULL) // There needs to be a PongCenterpoint, i.e. the area the game takes place. |
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[2825] | 128 | { |
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[8108] | 129 | if (this->ball_ == NULL) // If there is no ball, create a new ball. |
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[2825] | 130 | { |
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[9667] | 131 | this->ball_ = new PongBall(this->center_->getContext()); |
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[8108] | 132 | // Apply the template for the ball specified by the centerpoint. |
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[2825] | 133 | this->ball_->addTemplate(this->center_->getBalltemplate()); |
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| 134 | } |
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| 135 | |
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[8108] | 136 | // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. |
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[2825] | 137 | this->center_->attach(this->ball_); |
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| 138 | this->ball_->setPosition(0, 0, 0); |
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| 139 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); |
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| 140 | this->ball_->setSpeed(0); |
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[5929] | 141 | this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); |
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[2825] | 142 | this->ball_->setBatLength(this->center_->getBatLength()); |
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| 143 | |
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[8108] | 144 | // If one of the bats is missing, create it. Apply the template for the bats as specified in the centerpoint. |
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| 145 | for (size_t i = 0; i < 2; ++i) |
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[2825] | 146 | { |
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[8108] | 147 | if (this->bat_[i] == NULL) |
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| 148 | { |
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[9667] | 149 | this->bat_[i] = new PongBat(this->center_->getContext()); |
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[8108] | 150 | this->bat_[i]->addTemplate(this->center_->getBattemplate()); |
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| 151 | } |
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[2825] | 152 | } |
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| 153 | |
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[8108] | 154 | // Attach the bats to the centerpoint and set the parameters as specified in the centerpoint, the bats are attached to. |
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[2825] | 155 | this->center_->attach(this->bat_[0]); |
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| 156 | this->center_->attach(this->bat_[1]); |
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| 157 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
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| 158 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
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| 159 | this->bat_[0]->yaw(Degree(-90)); |
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| 160 | this->bat_[1]->yaw(Degree(90)); |
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| 161 | this->bat_[0]->setSpeed(this->center_->getBatSpeed()); |
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| 162 | this->bat_[1]->setSpeed(this->center_->getBatSpeed()); |
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| 163 | this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); |
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| 164 | this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); |
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| 165 | this->bat_[0]->setLength(this->center_->getBatLength()); |
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| 166 | this->bat_[1]->setLength(this->center_->getBatLength()); |
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| 167 | |
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[8108] | 168 | // Set the bats for the ball. |
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[2825] | 169 | this->ball_->setBats(this->bat_); |
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| 170 | } |
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[8108] | 171 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
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[2825] | 172 | { |
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[8858] | 173 | orxout(internal_error) << "Pong: No Centerpoint specified." << endl; |
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[8108] | 174 | GSLevel::startMainMenu(); |
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| 175 | return; |
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[2825] | 176 | } |
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| 177 | |
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[8108] | 178 | // Start the timer. After it has expired the ball is started. |
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[2825] | 179 | this->starttimer_.startTimer(); |
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| 180 | |
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[8108] | 181 | // Set variable to temporarily force the player to spawn. |
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[2885] | 182 | bool temp = this->bForceSpawn_; |
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| 183 | this->bForceSpawn_ = true; |
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| 184 | |
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[8108] | 185 | // Call start for the parent class. |
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[2825] | 186 | Deathmatch::start(); |
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[2885] | 187 | |
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[8108] | 188 | // Reset the variable. |
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[2885] | 189 | this->bForceSpawn_ = temp; |
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[2825] | 190 | } |
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| 191 | |
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[8108] | 192 | /** |
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| 193 | @brief |
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| 194 | Ends the Pong minigame. |
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| 195 | */ |
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[2825] | 196 | void Pong::end() |
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| 197 | { |
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[7911] | 198 | this->cleanup(); |
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[2825] | 199 | |
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[8108] | 200 | // Call end for the parent class. |
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[2825] | 201 | Deathmatch::end(); |
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| 202 | } |
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| 203 | |
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[8108] | 204 | /** |
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| 205 | @brief |
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| 206 | Spawns players, and fills the rest up with bots. |
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| 207 | */ |
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[7865] | 208 | void Pong::spawnPlayersIfRequested() |
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| 209 | { |
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| 210 | // first spawn human players to assign always the left bat to the player in singleplayer |
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| 211 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 212 | if (it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) |
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| 213 | this->spawnPlayer(it->first); |
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| 214 | // now spawn bots |
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| 215 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 216 | if (!it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) |
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| 217 | this->spawnPlayer(it->first); |
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| 218 | } |
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| 219 | |
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[8108] | 220 | /** |
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| 221 | @brief |
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| 222 | Spawns the input player. |
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| 223 | @param player |
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| 224 | The player to be spawned. |
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| 225 | */ |
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[2825] | 226 | void Pong::spawnPlayer(PlayerInfo* player) |
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| 227 | { |
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[8108] | 228 | assert(player); |
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| 229 | |
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| 230 | // If the first (left) bat has no player. |
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| 231 | if (this->bat_[0]->getPlayer() == NULL) |
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[2825] | 232 | { |
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| 233 | player->startControl(this->bat_[0]); |
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| 234 | this->players_[player].state_ = PlayerState::Alive; |
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| 235 | } |
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[8108] | 236 | // If the second (right) bat has no player. |
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| 237 | else if (this->bat_[1]->getPlayer() == NULL) |
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[2825] | 238 | { |
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| 239 | player->startControl(this->bat_[1]); |
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| 240 | this->players_[player].state_ = PlayerState::Alive; |
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| 241 | } |
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[8108] | 242 | // If both bats are taken. |
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[2839] | 243 | else |
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| 244 | return; |
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| 245 | |
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[8108] | 246 | // If the player is an AI, it receives a pointer to the ball. |
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| 247 | if (player->getController() != NULL && player->getController()->isA(Class(PongAI))) |
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[2839] | 248 | { |
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[3325] | 249 | PongAI* ai = orxonox_cast<PongAI*>(player->getController()); |
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[2839] | 250 | ai->setPongBall(this->ball_); |
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| 251 | } |
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[2825] | 252 | } |
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| 253 | |
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[8108] | 254 | /** |
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| 255 | @brief |
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| 256 | Is called when the player scored. |
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| 257 | */ |
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[9348] | 258 | void Pong::playerScored(PlayerInfo* player, int score) |
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[2825] | 259 | { |
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[9348] | 260 | Deathmatch::playerScored(player, score); |
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[2825] | 261 | |
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[8108] | 262 | if (this->center_ != NULL) // If there is a centerpoint. |
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[2872] | 263 | { |
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[8108] | 264 | // Fire an event for the player that has scored, to be able to react to it in the level, e.g. by displaying fireworks. |
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[5929] | 265 | if (player == this->getRightPlayer()) |
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| 266 | this->center_->fireEvent(FireEventName(PongCenterpoint, right)); |
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| 267 | else if (player == this->getLeftPlayer()) |
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| 268 | this->center_->fireEvent(FireEventName(PongCenterpoint, left)); |
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[6417] | 269 | |
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[8108] | 270 | // Also announce, that the player has scored. |
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| 271 | if (player != NULL) |
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[5929] | 272 | this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); |
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[2872] | 273 | } |
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| 274 | |
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[8108] | 275 | // If there is a ball present, reset its position, velocity and acceleration. |
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| 276 | if (this->ball_ != NULL) |
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[2825] | 277 | { |
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| 278 | this->ball_->setPosition(Vector3::ZERO); |
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| 279 | this->ball_->setVelocity(Vector3::ZERO); |
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[5929] | 280 | this->ball_->setAcceleration(Vector3::ZERO); |
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[2825] | 281 | this->ball_->setSpeed(0); |
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| 282 | } |
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| 283 | |
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[8108] | 284 | // If there are bats reset them to the middle position. |
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| 285 | if (this->bat_[0] != NULL && this->bat_[1] != NULL) |
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[2825] | 286 | { |
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| 287 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
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| 288 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
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| 289 | } |
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| 290 | |
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[9258] | 291 | // If a player gets enough points, he won the game -> end of game |
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| 292 | PlayerInfo* winningPlayer = NULL; |
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| 293 | if (this->getLeftPlayer() && this->getScore(this->getLeftPlayer()) >= scoreLimit_) |
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| 294 | winningPlayer = this->getLeftPlayer(); |
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| 295 | else if (this->getRightPlayer() && this->getScore(this->getRightPlayer()) >= scoreLimit_) |
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| 296 | winningPlayer = this->getRightPlayer(); |
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| 297 | |
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| 298 | if (winningPlayer) |
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[9016] | 299 | { |
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[9258] | 300 | ChatManager::message(winningPlayer->getName() + " has won!"); |
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[9016] | 301 | this->end(); |
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| 302 | } |
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[9258] | 303 | |
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[8108] | 304 | // Restart the timer to start the ball. |
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[2825] | 305 | this->starttimer_.startTimer(); |
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| 306 | } |
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| 307 | |
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[8108] | 308 | /** |
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| 309 | @brief |
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| 310 | Starts the ball with some default speed. |
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| 311 | */ |
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[2825] | 312 | void Pong::startBall() |
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| 313 | { |
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[8108] | 314 | if (this->ball_ != NULL && this->center_ != NULL) |
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[2825] | 315 | this->ball_->setSpeed(this->center_->getBallSpeed()); |
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| 316 | } |
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[2890] | 317 | |
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[8108] | 318 | /** |
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| 319 | @brief |
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| 320 | Get the left player. |
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| 321 | @return |
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| 322 | Returns a pointer to the player playing on the left. If there is no left player, NULL is returned. |
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| 323 | */ |
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[2890] | 324 | PlayerInfo* Pong::getLeftPlayer() const |
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| 325 | { |
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[8108] | 326 | if (this->bat_ != NULL && this->bat_[0] != NULL) |
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[2890] | 327 | return this->bat_[0]->getPlayer(); |
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| 328 | else |
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| 329 | return 0; |
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| 330 | } |
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| 331 | |
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[8108] | 332 | /** |
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| 333 | @brief |
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| 334 | Get the right player. |
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| 335 | @return |
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| 336 | Returns a pointer to the player playing on the right. If there is no right player, NULL is returned. |
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| 337 | */ |
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[2890] | 338 | PlayerInfo* Pong::getRightPlayer() const |
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| 339 | { |
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[8108] | 340 | if (this->bat_ != NULL && this->bat_[1] != NULL) |
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[2890] | 341 | return this->bat_[1]->getPlayer(); |
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| 342 | else |
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| 343 | return 0; |
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| 344 | } |
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[2825] | 345 | } |
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