1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Pong.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/EventIncludes.h" |
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33 | #include "core/Executor.h" |
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34 | #include "PongCenterpoint.h" |
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35 | #include "PongBall.h" |
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36 | #include "PongBat.h" |
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37 | #include "PongBot.h" |
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38 | #include "PongAI.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | CreateEventName(PongCenterpoint, right); |
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43 | CreateEventName(PongCenterpoint, left); |
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44 | |
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45 | CreateUnloadableFactory(Pong); |
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46 | |
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47 | Pong::Pong(BaseObject* creator) : Deathmatch(creator) |
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48 | { |
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49 | RegisterObject(Pong); |
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50 | |
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51 | this->center_ = 0; |
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52 | this->ball_ = 0; |
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53 | this->bat_[0] = 0; |
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54 | this->bat_[1] = 0; |
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55 | |
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56 | this->setHUDTemplate("PongHUD"); |
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57 | |
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58 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); |
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59 | this->starttimer_.stopTimer(); |
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60 | |
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61 | this->botclass_ = Class(PongBot); |
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62 | } |
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63 | |
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64 | void Pong::start() |
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65 | { |
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66 | if (this->center_) |
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67 | { |
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68 | if (!this->ball_) |
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69 | { |
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70 | this->ball_ = new PongBall(this->center_); |
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71 | this->ball_->addTemplate(this->center_->getBalltemplate()); |
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72 | } |
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73 | |
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74 | this->center_->attach(this->ball_); |
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75 | this->ball_->setPosition(0, 0, 0); |
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76 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); |
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77 | this->ball_->setSpeed(0); |
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78 | this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); |
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79 | this->ball_->setBatLength(this->center_->getBatLength()); |
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80 | |
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81 | if (!this->bat_[0]) |
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82 | { |
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83 | this->bat_[0] = new PongBat(this->center_); |
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84 | this->bat_[0]->addTemplate(this->center_->getBattemplate()); |
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85 | } |
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86 | if (!this->bat_[1]) |
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87 | { |
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88 | this->bat_[1] = new PongBat(this->center_); |
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89 | this->bat_[1]->addTemplate(this->center_->getBattemplate()); |
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90 | } |
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91 | |
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92 | this->center_->attach(this->bat_[0]); |
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93 | this->center_->attach(this->bat_[1]); |
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94 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
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95 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
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96 | this->bat_[0]->yaw(Degree(-90)); |
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97 | this->bat_[1]->yaw(Degree(90)); |
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98 | this->bat_[0]->setSpeed(this->center_->getBatSpeed()); |
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99 | this->bat_[1]->setSpeed(this->center_->getBatSpeed()); |
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100 | this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); |
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101 | this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); |
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102 | this->bat_[0]->setLength(this->center_->getBatLength()); |
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103 | this->bat_[1]->setLength(this->center_->getBatLength()); |
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104 | |
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105 | this->ball_->setBats(this->bat_); |
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106 | } |
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107 | else |
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108 | { |
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109 | COUT(1) << "Error: No Centerpoint specified." << std::endl; |
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110 | } |
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111 | |
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112 | this->starttimer_.startTimer(); |
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113 | |
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114 | |
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115 | bool temp = this->bForceSpawn_; |
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116 | this->bForceSpawn_ = true; |
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117 | |
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118 | Deathmatch::start(); |
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119 | |
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120 | this->bForceSpawn_ = temp; |
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121 | } |
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122 | |
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123 | void Pong::end() |
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124 | { |
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125 | if (this->ball_) |
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126 | { |
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127 | this->ball_->destroy(); |
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128 | this->ball_ = 0; |
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129 | } |
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130 | |
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131 | Deathmatch::end(); |
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132 | } |
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133 | |
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134 | void Pong::spawnPlayer(PlayerInfo* player) |
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135 | { |
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136 | if (!this->bat_[0]->getPlayer()) |
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137 | { |
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138 | player->startControl(this->bat_[0]); |
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139 | this->players_[player].state_ = PlayerState::Alive; |
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140 | } |
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141 | else if (!this->bat_[1]->getPlayer()) |
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142 | { |
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143 | player->startControl(this->bat_[1]); |
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144 | this->players_[player].state_ = PlayerState::Alive; |
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145 | } |
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146 | else |
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147 | return; |
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148 | |
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149 | if (player && player->getController() && player->getController()->isA(Class(PongAI))) |
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150 | { |
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151 | PongAI* ai = orxonox_cast<PongAI*>(player->getController()); |
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152 | ai->setPongBall(this->ball_); |
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153 | } |
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154 | } |
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155 | |
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156 | void Pong::playerScored(PlayerInfo* player) |
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157 | { |
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158 | Deathmatch::playerScored(player); |
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159 | |
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160 | if (this->center_) |
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161 | { |
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162 | if (player == this->getRightPlayer()) |
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163 | this->center_->fireEvent(FireEventName(PongCenterpoint, right)); |
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164 | else if (player == this->getLeftPlayer()) |
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165 | this->center_->fireEvent(FireEventName(PongCenterpoint, left)); |
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166 | |
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167 | if (player) |
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168 | this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); |
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169 | } |
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170 | |
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171 | if (this->ball_) |
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172 | { |
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173 | this->ball_->setPosition(Vector3::ZERO); |
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174 | this->ball_->setVelocity(Vector3::ZERO); |
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175 | this->ball_->setAcceleration(Vector3::ZERO); |
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176 | this->ball_->setSpeed(0); |
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177 | } |
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178 | |
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179 | if (this->bat_[0] && this->bat_[1]) |
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180 | { |
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181 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
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182 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
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183 | } |
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184 | |
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185 | this->starttimer_.startTimer(); |
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186 | } |
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187 | |
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188 | void Pong::startBall() |
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189 | { |
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190 | if (this->ball_ && this->center_) |
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191 | this->ball_->setSpeed(this->center_->getBallSpeed()); |
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192 | } |
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193 | |
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194 | PlayerInfo* Pong::getLeftPlayer() const |
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195 | { |
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196 | if (this->bat_ && this->bat_[0]) |
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197 | return this->bat_[0]->getPlayer(); |
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198 | else |
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199 | return 0; |
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200 | } |
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201 | |
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202 | PlayerInfo* Pong::getRightPlayer() const |
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203 | { |
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204 | if (this->bat_ && this->bat_[1]) |
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205 | return this->bat_[1]->getPlayer(); |
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206 | else |
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207 | return 0; |
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208 | } |
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209 | } |
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