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source: code/trunk/src/modules/pong/Pong.h @ 7858

Last change on this file since 7858 was 7852, checked in by landauf, 14 years ago

fixed crash in Pong gametype if the game was ended right after the ball was set back to center after a score

  • Property svn:eol-style set to native
File size: 1.8 KB
RevLine 
[2825]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Pong_H__
30#define _Pong_H__
31
[5725]32#include "pong/PongPrereqs.h"
[2825]33
[3196]34#include "tools/Timer.h"
[5735]35#include "gametypes/Deathmatch.h"
[2825]36
37namespace orxonox
38{
[5725]39    class _PongExport Pong : public Deathmatch
[2825]40    {
41        public:
42            Pong(BaseObject* creator);
43            virtual ~Pong() {}
44
45            virtual void start();
46            virtual void end();
47
48            virtual void spawnPlayer(PlayerInfo* player);
49
50            virtual void playerScored(PlayerInfo* player);
51
52            void setCenterpoint(PongCenterpoint* center)
53                { this->center_ = center; }
54
[2890]55            PlayerInfo* getLeftPlayer() const;
56            PlayerInfo* getRightPlayer() const;
57
[2825]58        protected:
59            void startBall();
60
[7852]61            WeakPtr<PongCenterpoint> center_;
62            WeakPtr<PongBall> ball_;
63            WeakPtr<PongBat> bat_[2];
[5929]64            Timer starttimer_;
[2825]65    };
66}
67
68#endif /* _Pong_H__ */
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