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source: code/trunk/src/modules/pong/Pong.h

Last change on this file was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 4.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Pong.h
31    @brief Declaration of the Pong class.
32    @ingroup Pong
33*/
34
35#ifndef _Pong_H__
36#define _Pong_H__
37
38#include "pong/PongPrereqs.h"
39
40#include "tools/Timer.h"
41
42#include "gametypes/Deathmatch.h"
43#include "PongCenterpoint.h"
44
45namespace orxonox
46{
47
48    /**
49    @brief
50        Implements a Pong minigame (<a href="http://en.wikipedia.org/wiki/Pong">Wikipedia::Pong</a>).
51        It connects the different entities present in a game of Pong.
52
53        - The @ref orxonox::PongCenterpoint "PongCenterpoint" is the playing field for the Pong minigame, it allows for configuration of the minigame, e.g. by setting the size of the playing field, or the length of the @ref orxonox::PongBat "PongBats". The playing field is always in the x,y-plane, the x-axis being the horizontal and the z-axis being the vertical axis.<br />
54        The Pong class redistributes the important parameters defined in @ref orxonox::PongCenterpoint "PongCenterpoint" to the other entities, that need to know them, e.g. the @ref orxonox::PongBall "PongBall" and the @ref orxonox::PongBat "PongBats".<br />
55        The @ref orxonox::PongCenterpoint "PongCenterpoint" needs to exist in a level with the @ref orxonox::Gametype "Gametype" <em>Pong</em>.
56        - The @ref orxonox::PongBall "PongBall" is the ball both players play with. The @ref orxonox::PongBall "PongBall" both implements the movement of the ball, as well as the influence of the boundaries and consequently, also the bouncing (off the upper and lower delimiters, and as off the @ref orxonox::PongBat "PongBats") of the ball and the effects of the failure of a player to catch the ball (i.e. the scoring of the other player).
57        - The two @ref orxonox::PongBat "PongBats" are the entities through which the players can actively participate in the game, by controlling them. The @ref orxonox::PongBat "PongBat" class manages the movement (and restrictions thereof) and the influence of the players on the bats.
58
59    @author
60        Fabian 'x3n' Landau
61
62    @ingroup Pong
63    */
64    class _PongExport Pong : public Deathmatch
65    {
66        public:
67            Pong(Context* context); //!< Constructor. Registers and initializes the object.
68            virtual ~Pong(); //!< Destructor. Cleans up, if initialized.
69
70            virtual void start() override; //!< Starts the Pong minigame.
71            virtual void end() override; ///!< Ends the Pong minigame.
72
73            virtual void spawnPlayer(PlayerInfo* player) override; //!< Spawns the input player.
74
75            virtual void playerScored(PlayerInfo* player, int score = 1) override; //!< Is called when the player scored.
76
77            /**
78            @brief Set the PongCenterpoint (the playing field).
79            @param center A pointer to the PongCenterpoint to be set.
80            */
81            void setCenterpoint(PongCenterpoint* center)
82                { this->center_ = center; }
83            void setConfigValues(); //!< Makes scoreLimit configurable.
84
85            PlayerInfo* getLeftPlayer() const; //!< Get the left player.
86            PlayerInfo* getRightPlayer() const; //!< Get the right player.
87
88        protected:
89            virtual void spawnPlayersIfRequested() override; //!< Spawns players, and fills the rest up with bots.
90
91            void startBall(); //!< Starts the ball with some default speed.
92            void cleanup(); //!< Cleans up the Gametype by destroying the ball and the bats.
93
94            WeakPtr<PongCenterpoint> center_; //!< The playing field.
95            WeakPtr<PongBall> ball_; //!< The Pong ball.
96            WeakPtr<PongBat> bat_[2]; //!< The two bats.
97            Timer starttimer_; //!< A timer to delay the start of the game.
98            int scoreLimit_; //!< If a player scored that much points, the game is ended.
99    };
100}
101
102#endif /* _Pong_H__ */
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