[2839] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _PongAI_H__ |
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| 30 | #define _PongAI_H__ |
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| 31 | |
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[5725] | 32 | #include "pong/PongPrereqs.h" |
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[2839] | 33 | |
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[2860] | 34 | #include <list> |
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[3196] | 35 | #include "util/Math.h" |
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[5693] | 36 | #include "tools/interfaces/Tickable.h" |
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[5735] | 37 | #include "controllers/Controller.h" |
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[2839] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[5725] | 41 | class _PongExport PongAI : public Controller, public Tickable |
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[2839] | 42 | { |
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| 43 | public: |
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| 44 | PongAI(BaseObject* creator); |
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[2860] | 45 | virtual ~PongAI(); |
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[2839] | 46 | |
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[2857] | 47 | void setConfigValues(); |
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| 48 | |
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[2839] | 49 | virtual void tick(float dt); |
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| 50 | |
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| 51 | void setPongBall(PongBall* ball) |
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| 52 | { this->ball_ = ball; } |
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| 53 | |
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| 54 | protected: |
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| 55 | void calculateRandomOffset(); |
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[2860] | 56 | void calculateBallEndPosition(); |
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[2885] | 57 | void move(char direction, bool bUseDelay); |
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[2860] | 58 | void delayedMove(); |
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[2839] | 59 | |
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| 60 | PongBall* ball_; |
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[2860] | 61 | Vector2 ballDirection_; |
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| 62 | float ballEndPosition_; |
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[2839] | 63 | float randomOffset_; |
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[5929] | 64 | bool bChangedRandomOffset_; |
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[2839] | 65 | float relHysteresisOffset_; |
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[2857] | 66 | float strength_; |
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[2860] | 67 | |
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[5929] | 68 | std::list<std::pair<Timer*, char> > reactionTimers_; |
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[2860] | 69 | char movement_; |
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[2885] | 70 | char oldMove_; |
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| 71 | bool bOscillationAvoidanceActive_; |
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[2839] | 72 | }; |
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| 73 | } |
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| 74 | |
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| 75 | #endif /* _PongAI_H__ */ |
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