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source: code/trunk/src/modules/pong/PongBall.cc @ 6780

Last change on this file since 6780 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "PongBall.h"
30
31#include "core/CoreIncludes.h"
32#include "core/GameMode.h"
33#include "gametypes/Gametype.h"
34#include "PongBat.h"
35
36namespace orxonox
37{
38    CreateFactory(PongBall);
39
40    const float PongBall::MAX_REL_Z_VELOCITY = 1.5;
41
42    PongBall::PongBall(BaseObject* creator)
43        : MovableEntity(creator)
44    {
45        RegisterObject(PongBall);
46
47        this->speed_ = 0;
48        this->accelerationFactor_ = 1.0f;
49        this->bat_ = 0;
50        this->batID_ = new unsigned int[2];
51        this->batID_[0] = OBJECTID_UNKNOWN;
52        this->batID_[1] = OBJECTID_UNKNOWN;
53        this->relMercyOffset_ = 0.05f;
54
55        this->registerVariables();
56    }
57
58    PongBall::~PongBall()
59    {
60    }
61
62    void PongBall::registerVariables()
63    {
64        registerVariable( this->fieldWidth_ );
65        registerVariable( this->fieldHeight_ );
66        registerVariable( this->batlength_ );
67        registerVariable( this->speed_ );
68        registerVariable( this->relMercyOffset_ );
69        registerVariable( this->batID_[0] );
70        registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) );
71    }
72
73    void PongBall::tick(float dt)
74    {
75        SUPER(PongBall, tick, dt);
76
77        Vector3 position = this->getPosition();
78        Vector3 velocity = this->getVelocity();
79        Vector3 acceleration = this->getAcceleration();
80
81        if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2)
82        {
83            velocity.z = -velocity.z;
84            if (position.z > this->fieldHeight_ / 2)
85                position.z = this->fieldHeight_ / 2;
86            if (position.z < -this->fieldHeight_ / 2)
87                position.z = -this->fieldHeight_ / 2;
88
89            this->fireEvent();
90        }
91
92        if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2)
93        {
94            float distance = 0;
95
96            if (this->bat_)
97            {
98                if (position.x > this->fieldWidth_ / 2 && this->bat_[1])
99                {
100                    distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2);
101                    if (fabs(distance) <= 1)
102                    {
103                        position.x = this->fieldWidth_ / 2;
104                        velocity.x = -velocity.x;
105                        velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_;
106                        acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1;
107
108                        this->fireEvent();
109                    }
110                    else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_))
111                    {
112                        if (this->getGametype() && this->bat_[0])
113                        {
114                            this->getGametype()->playerScored(this->bat_[0]->getPlayer());
115                            return;
116                        }
117                    }
118                }
119                if (position.x < -this->fieldWidth_ / 2 && this->bat_[0])
120                {
121                    distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2);
122                    if (fabs(distance) <= 1)
123                    {
124                        position.x = -this->fieldWidth_ / 2;
125                        velocity.x = -velocity.x;
126                        velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_;
127                        acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1;
128
129                        this->fireEvent();
130                    }
131                    else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_))
132                    {
133                        if (this->getGametype() && this->bat_[1])
134                        {
135                            this->getGametype()->playerScored(this->bat_[1]->getPlayer());
136                            return;
137                        }
138                    }
139                }
140            }
141        }
142
143        if (acceleration != this->getAcceleration())
144            this->setAcceleration(acceleration);
145        if (velocity != this->getVelocity())
146            this->setVelocity(velocity);
147        if (position != this->getPosition())
148            this->setPosition(position);
149    }
150
151    void PongBall::setSpeed(float speed)
152    {
153        if (speed != this->speed_)
154        {
155            this->speed_ = speed;
156
157            Vector3 velocity = this->getVelocity();
158            if (velocity.x != 0)
159                velocity.x = sgn(velocity.x) * this->speed_;
160            else
161                velocity.x = this->speed_ * sgn(rnd(-1,1));
162
163            this->setVelocity(velocity);
164        }
165    }
166
167    void PongBall::setBats(PongBat** bats)
168    {
169        this->bat_ = bats;
170        this->batID_[0] = this->bat_[0]->getObjectID();
171        this->batID_[1] = this->bat_[1]->getObjectID();
172    }
173
174    void PongBall::applyBats()
175    {
176        if (!this->bat_)
177            this->bat_ = new PongBat*[2];
178        if (this->batID_[0] != OBJECTID_UNKNOWN)
179            this->bat_[0] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0]));
180        if (this->batID_[1] != OBJECTID_UNKNOWN)
181            this->bat_[1] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1]));
182    }
183}
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