1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _PongBall_H__ |
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30 | #define _PongBall_H__ |
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31 | |
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32 | #include "pong/PongPrereqs.h" |
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33 | |
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34 | #include "util/Math.h" |
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35 | #include "worldentities/MovableEntity.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | class _PongExport PongBall : public MovableEntity |
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40 | { |
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41 | public: |
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42 | PongBall(BaseObject* creator); |
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43 | virtual ~PongBall(); |
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44 | |
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45 | virtual void tick(float dt); |
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46 | |
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47 | void setFieldDimension(float width, float height) |
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48 | { this->fieldWidth_ = width; this->fieldHeight_ = height; } |
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49 | void setFieldDimension(const Vector2& dimension) |
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50 | { this->setFieldDimension(dimension.x, dimension.y); } |
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51 | Vector2 getFieldDimension() const |
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52 | { return Vector2(this->fieldWidth_, this->fieldHeight_); } |
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53 | |
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54 | void setSpeed(float speed); |
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55 | float getSpeed() const |
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56 | { return this->speed_; } |
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57 | |
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58 | void setAccelerationFactor(float factor) |
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59 | { this->accelerationFactor_ = factor; } |
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60 | float getAccelerationFactor() const |
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61 | { return this->accelerationFactor_; } |
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62 | |
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63 | void setBatLength(float batlength) |
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64 | { this->batlength_ = batlength; } |
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65 | float getBatLength() const |
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66 | { return this->batlength_; } |
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67 | |
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68 | void setBats(WeakPtr<PongBat>* bats); |
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69 | void applyBats(); |
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70 | |
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71 | static const float MAX_REL_Z_VELOCITY; |
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72 | |
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73 | private: |
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74 | void registerVariables(); |
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75 | |
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76 | float fieldWidth_; |
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77 | float fieldHeight_; |
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78 | float speed_; |
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79 | float accelerationFactor_; |
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80 | float batlength_; |
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81 | WeakPtr<PongBat>* bat_; |
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82 | unsigned int* batID_; |
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83 | float relMercyOffset_; |
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84 | }; |
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85 | } |
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86 | |
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87 | #endif /* _PongBall_H__ */ |
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