[2825] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[8108] | 29 | /** |
---|
| 30 | @file PongBat.cc |
---|
| 31 | @brief Implementation of the PongBat class. |
---|
| 32 | */ |
---|
| 33 | |
---|
[2825] | 34 | #include "PongBat.h" |
---|
| 35 | |
---|
| 36 | #include "core/CoreIncludes.h" |
---|
| 37 | #include "core/XMLPort.h" |
---|
| 38 | |
---|
| 39 | namespace orxonox |
---|
| 40 | { |
---|
[9667] | 41 | RegisterClass(PongBat); |
---|
[2825] | 42 | |
---|
[8108] | 43 | /** |
---|
| 44 | @brief |
---|
| 45 | Constructor. Registers and initializes the object. |
---|
| 46 | */ |
---|
[9667] | 47 | PongBat::PongBat(Context* context) : ControllableEntity(context) |
---|
[2825] | 48 | { |
---|
| 49 | RegisterObject(PongBat); |
---|
| 50 | |
---|
| 51 | this->movement_ = 0; |
---|
| 52 | this->bMoveLocal_ = false; |
---|
| 53 | this->speed_ = 60; |
---|
| 54 | this->length_ = 0.25; |
---|
| 55 | this->fieldHeight_ = 100; |
---|
[2839] | 56 | this->bSteadiedPosition_ = false; |
---|
[2825] | 57 | |
---|
| 58 | this->registerVariables(); |
---|
| 59 | } |
---|
| 60 | |
---|
[8108] | 61 | /** |
---|
| 62 | @brief |
---|
| 63 | Registers variables to be synchronized over the network. |
---|
| 64 | */ |
---|
[2825] | 65 | void PongBat::registerVariables() |
---|
| 66 | { |
---|
| 67 | registerVariable(this->speed_); |
---|
[3084] | 68 | registerVariable(this->fieldHeight_); |
---|
| 69 | registerVariable(this->length_); |
---|
[2825] | 70 | } |
---|
| 71 | |
---|
[8108] | 72 | /** |
---|
| 73 | @brief |
---|
| 74 | Is called each tick. |
---|
| 75 | Moves the bat. |
---|
| 76 | @param dt |
---|
| 77 | The time since last tick. |
---|
| 78 | */ |
---|
[2825] | 79 | void PongBat::tick(float dt) |
---|
| 80 | { |
---|
[8108] | 81 | // If the bat is controlled (but not over the network). |
---|
[2825] | 82 | if (this->hasLocalController()) |
---|
| 83 | { |
---|
[2839] | 84 | if (this->movement_ != 0) |
---|
| 85 | { |
---|
[8108] | 86 | // The absolute value of the movement is restricted to be lesser or equal than the speed of the bat. |
---|
[2839] | 87 | this->movement_ = clamp(this->movement_, -1.0f, 1.0f) * this->speed_; |
---|
[2825] | 88 | |
---|
[8108] | 89 | // If moveRightLeft() is used the movement is dependento on wehther it is the right or the left bat, so, it is i.e. dependent on the orientation of the bat. |
---|
[2839] | 90 | if (this->bMoveLocal_) |
---|
| 91 | this->setVelocity(this->getOrientation() * Vector3(this->movement_, 0, 0)); |
---|
| 92 | else |
---|
| 93 | this->setVelocity(0, 0, this->movement_); |
---|
[2825] | 94 | |
---|
[2839] | 95 | this->movement_ = 0; |
---|
| 96 | this->bSteadiedPosition_ = false; |
---|
| 97 | } |
---|
[8108] | 98 | // If there is no movement but the position has not been steadied, the velocity is set to zero and the position is reaffirmed. |
---|
[2839] | 99 | else if (!this->bSteadiedPosition_) |
---|
| 100 | { |
---|
| 101 | // To ensure network synchronicity |
---|
| 102 | this->setVelocity(0, 0, 0); |
---|
| 103 | this->setPosition(this->getPosition()); |
---|
| 104 | this->bSteadiedPosition_ = true; |
---|
| 105 | } |
---|
[2825] | 106 | } |
---|
| 107 | |
---|
| 108 | SUPER(PongBat, tick, dt); |
---|
| 109 | |
---|
[8108] | 110 | // Restrict the position of the bats, for them to always be between the upper and lower delimiters. i.e. the bats stall if they reach the upper or lower boundary. |
---|
[2839] | 111 | Vector3 position = this->getPosition(); |
---|
| 112 | if (position.z > this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2) |
---|
| 113 | position.z = this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2; |
---|
| 114 | if (position.z < -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2) |
---|
| 115 | position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2; |
---|
| 116 | if (position != this->getPosition()) |
---|
[3084] | 117 | { |
---|
[2839] | 118 | this->setPosition(position); |
---|
[3084] | 119 | this->setVelocity( Vector3::ZERO ); |
---|
| 120 | } |
---|
[2825] | 121 | } |
---|
| 122 | |
---|
[8108] | 123 | /** |
---|
| 124 | @brief |
---|
| 125 | Overloaded the function to steer the bat up and down. |
---|
| 126 | @param value |
---|
| 127 | A vector whose first component is the inverse direction in which we want to steer the bat. |
---|
| 128 | */ |
---|
[2825] | 129 | void PongBat::moveFrontBack(const Vector2& value) |
---|
| 130 | { |
---|
| 131 | this->bMoveLocal_ = false; |
---|
[3084] | 132 | this->movement_ = -value.x; |
---|
[2825] | 133 | } |
---|
| 134 | |
---|
[8108] | 135 | /** |
---|
| 136 | @brief |
---|
| 137 | Overloaded the function to steer the bat up and down. |
---|
| 138 | @param value |
---|
| 139 | A vector whose first component is the direction in which we wnat to steer the bat. |
---|
| 140 | */ |
---|
[2825] | 141 | void PongBat::moveRightLeft(const Vector2& value) |
---|
| 142 | { |
---|
| 143 | this->bMoveLocal_ = true; |
---|
| 144 | this->movement_ = value.x; |
---|
| 145 | } |
---|
[2839] | 146 | |
---|
[8108] | 147 | /** |
---|
| 148 | @brief |
---|
| 149 | Is called when the player changed. |
---|
| 150 | */ |
---|
[2839] | 151 | void PongBat::changedPlayer() |
---|
| 152 | { |
---|
| 153 | this->setVelocity(0, 0, 0); |
---|
| 154 | } |
---|
[2825] | 155 | } |
---|