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source: code/trunk/src/modules/pong/PongBat.cc @ 9801

Last change on this file since 9801 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 4.8 KB
RevLine 
[2825]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[8108]29/**
30    @file PongBat.cc
31    @brief Implementation of the PongBat class.
32*/
33
[2825]34#include "PongBat.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39namespace orxonox
40{
[9667]41    RegisterClass(PongBat);
[2825]42
[8108]43    /**
44    @brief
45        Constructor. Registers and initializes the object.
46    */
[9667]47    PongBat::PongBat(Context* context) : ControllableEntity(context)
[2825]48    {
49        RegisterObject(PongBat);
50
51        this->movement_ = 0;
52        this->bMoveLocal_ = false;
53        this->speed_ = 60;
54        this->length_ = 0.25;
55        this->fieldHeight_ = 100;
[2839]56        this->bSteadiedPosition_ = false;
[2825]57
58        this->registerVariables();
59    }
60
[8108]61    /**
62    @brief
63        Registers variables to be synchronized over the network.
64    */
[2825]65    void PongBat::registerVariables()
66    {
67        registerVariable(this->speed_);
[3084]68        registerVariable(this->fieldHeight_);
69        registerVariable(this->length_);
[2825]70    }
71
[8108]72    /**
73    @brief
74        Is called each tick.
75        Moves the bat.
76    @param dt
77        The time since last tick.
78    */
[2825]79    void PongBat::tick(float dt)
80    {
[8108]81        // If the bat is controlled (but not over the network).
[2825]82        if (this->hasLocalController())
83        {
[2839]84            if (this->movement_ != 0)
85            {
[8108]86                // The absolute value of the movement is restricted to be lesser or equal than the speed of the bat.
[2839]87                this->movement_ = clamp(this->movement_, -1.0f, 1.0f) * this->speed_;
[2825]88
[8108]89                // If moveRightLeft() is used the movement is dependento on wehther it is the right or the left bat, so, it is i.e. dependent on the orientation of the bat.
[2839]90                if (this->bMoveLocal_)
91                    this->setVelocity(this->getOrientation() * Vector3(this->movement_, 0, 0));
92                else
93                    this->setVelocity(0, 0, this->movement_);
[2825]94
[2839]95                this->movement_ = 0;
96                this->bSteadiedPosition_ = false;
97            }
[8108]98            // If there is no movement but the position has not been steadied, the velocity is set to zero and the position is reaffirmed.
[2839]99            else if (!this->bSteadiedPosition_)
100            {
101                // To ensure network synchronicity
102                this->setVelocity(0, 0, 0);
103                this->setPosition(this->getPosition());
104                this->bSteadiedPosition_ = true;
105            }
[2825]106        }
107
108        SUPER(PongBat, tick, dt);
109
[8108]110        // Restrict the position of the bats, for them to always be between the upper and lower delimiters. i.e. the bats stall if they reach the upper or lower boundary.
[2839]111        Vector3 position = this->getPosition();
112        if (position.z > this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2)
113            position.z = this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2;
114        if (position.z < -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2)
115            position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2;
116        if (position != this->getPosition())
[3084]117        {
[2839]118            this->setPosition(position);
[3084]119            this->setVelocity( Vector3::ZERO );
120        }
[2825]121    }
122
[8108]123    /**
124    @brief
125        Overloaded the function to steer the bat up and down.
126    @param value
127        A vector whose first component is the inverse direction in which we want to steer the bat.
128    */
[2825]129    void PongBat::moveFrontBack(const Vector2& value)
130    {
131        this->bMoveLocal_ = false;
[3084]132        this->movement_ = -value.x;
[2825]133    }
134
[8108]135    /**
136    @brief
137        Overloaded the function to steer the bat up and down.
138    @param value
139        A vector whose first component is the direction in which we wnat to steer the bat.
140    */
[2825]141    void PongBat::moveRightLeft(const Vector2& value)
142    {
143        this->bMoveLocal_ = true;
144        this->movement_ = value.x;
145    }
[2839]146
[8108]147    /**
148    @brief
149        Is called when the player changed.
150    */
[2839]151    void PongBat::changedPlayer()
152    {
153        this->setVelocity(0, 0, 0);
154    }
[2825]155}
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