[2825] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _PongBat_H__ |
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| 30 | #define _PongBat_H__ |
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| 31 | |
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[5725] | 32 | #include "pong/PongPrereqs.h" |
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[5735] | 33 | #include "worldentities/ControllableEntity.h" |
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[2825] | 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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[5725] | 37 | class _PongExport PongBat : public ControllableEntity |
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[2825] | 38 | { |
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| 39 | public: |
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| 40 | PongBat(BaseObject* creator); |
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| 41 | virtual ~PongBat() {} |
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| 42 | |
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| 43 | void registerVariables(); |
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| 44 | virtual void tick(float dt); |
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| 45 | |
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| 46 | virtual void moveFrontBack(const Vector2& value); |
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| 47 | virtual void moveRightLeft(const Vector2& value); |
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| 48 | |
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[2839] | 49 | virtual void changedPlayer(); |
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| 50 | |
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[2825] | 51 | void setSpeed(float speed) |
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| 52 | { this->speed_ = speed; } |
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| 53 | float getSpeed() const |
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| 54 | { return this->speed_; } |
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| 55 | |
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| 56 | void setFieldHeight(float height) |
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| 57 | { this->fieldHeight_ = height; } |
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| 58 | float getFieldHeight() const |
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| 59 | { return this->fieldHeight_; } |
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| 60 | |
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| 61 | void setLength(float length) |
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| 62 | { this->length_ = length; } |
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| 63 | float getLength() const |
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| 64 | { return this->length_; } |
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| 65 | |
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| 66 | private: |
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| 67 | float movement_; |
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| 68 | bool bMoveLocal_; |
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| 69 | float speed_; |
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| 70 | float length_; |
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| 71 | float fieldHeight_; |
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[2839] | 72 | bool bSteadiedPosition_; |
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[2825] | 73 | }; |
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| 74 | } |
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| 75 | |
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| 76 | #endif /* _PongBat_H__ */ |
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