[2825] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _PongCenterpoint_H__ |
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| 30 | #define _PongCenterpoint_H__ |
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| 31 | |
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[5725] | 32 | #include "pong/PongPrereqs.h" |
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[2825] | 33 | |
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[3196] | 34 | #include <string> |
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| 35 | #include <util/Math.h> |
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[5735] | 36 | #include "worldentities/StaticEntity.h" |
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[2825] | 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[5725] | 40 | class _PongExport PongCenterpoint : public StaticEntity |
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[2825] | 41 | { |
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| 42 | public: |
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| 43 | PongCenterpoint(BaseObject* creator); |
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| 44 | virtual ~PongCenterpoint() {} |
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| 45 | |
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| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 47 | |
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| 48 | virtual void changedGametype(); |
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| 49 | |
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| 50 | void setBalltemplate(const std::string& balltemplate) |
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| 51 | { this->balltemplate_ = balltemplate; } |
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| 52 | const std::string& getBalltemplate() const |
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| 53 | { return this->balltemplate_; } |
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| 54 | |
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| 55 | void setBattemplate(const std::string& battemplate) |
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| 56 | { this->battemplate_ = battemplate; } |
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| 57 | const std::string& getBattemplate() const |
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| 58 | { return this->battemplate_; } |
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| 59 | |
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| 60 | void setFieldDimension(const Vector2& dimension) |
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| 61 | { this->width_ = dimension.x; this->height_ = dimension.y; } |
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| 62 | Vector2 getFieldDimension() const |
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| 63 | { return Vector2(this->width_, this->height_); } |
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| 64 | |
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| 65 | void setBallSpeed(float ballspeed) |
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| 66 | { this->ballspeed_ = ballspeed; } |
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| 67 | float getBallSpeed() const |
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| 68 | { return this->ballspeed_; } |
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| 69 | |
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| 70 | void setBatSpeed(float batspeed) |
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| 71 | { this->batspeed_ = batspeed; } |
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| 72 | float getBatSpeed() const |
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| 73 | { return this->batspeed_; } |
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| 74 | |
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| 75 | void setBatLength(float batlength) |
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| 76 | { this->batlength_ = batlength; } |
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| 77 | float getBatLength() const |
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| 78 | { return this->batlength_; } |
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| 79 | |
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| 80 | private: |
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| 81 | void checkGametype(); |
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| 82 | |
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| 83 | std::string balltemplate_; |
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| 84 | std::string battemplate_; |
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| 85 | |
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| 86 | float ballspeed_; |
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| 87 | float batspeed_; |
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| 88 | float batlength_; |
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| 89 | |
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| 90 | float width_; |
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| 91 | float height_; |
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| 92 | }; |
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| 93 | } |
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| 94 | |
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| 95 | #endif /* _PongCenterpoint_H__ */ |
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