1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _PongCenterpoint_H__ |
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30 | #define _PongCenterpoint_H__ |
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31 | |
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32 | #include "pong/PongPrereqs.h" |
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33 | |
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34 | #include <string> |
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35 | #include <util/Math.h> |
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36 | #include "worldentities/StaticEntity.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | class _PongExport PongCenterpoint : public StaticEntity |
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41 | { |
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42 | public: |
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43 | PongCenterpoint(BaseObject* creator); |
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44 | virtual ~PongCenterpoint() {} |
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45 | |
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46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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47 | |
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48 | virtual void changedGametype(); |
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49 | |
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50 | void setBalltemplate(const std::string& balltemplate) |
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51 | { this->balltemplate_ = balltemplate; } |
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52 | const std::string& getBalltemplate() const |
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53 | { return this->balltemplate_; } |
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54 | |
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55 | void setBattemplate(const std::string& battemplate) |
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56 | { this->battemplate_ = battemplate; } |
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57 | const std::string& getBattemplate() const |
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58 | { return this->battemplate_; } |
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59 | |
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60 | void setFieldDimension(const Vector2& dimension) |
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61 | { this->width_ = dimension.x; this->height_ = dimension.y; } |
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62 | Vector2 getFieldDimension() const |
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63 | { return Vector2(this->width_, this->height_); } |
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64 | |
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65 | void setBallSpeed(float ballspeed) |
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66 | { this->ballspeed_ = ballspeed; } |
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67 | float getBallSpeed() const |
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68 | { return this->ballspeed_; } |
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69 | |
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70 | void setBallAccelerationFactor(float ballaccfactor) |
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71 | { this->ballaccfactor_ = ballaccfactor; } |
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72 | float getBallAccelerationFactor() const |
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73 | { return this->ballaccfactor_; } |
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74 | |
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75 | void setBatSpeed(float batspeed) |
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76 | { this->batspeed_ = batspeed; } |
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77 | float getBatSpeed() const |
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78 | { return this->batspeed_; } |
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79 | |
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80 | void setBatLength(float batlength) |
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81 | { this->batlength_ = batlength; } |
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82 | float getBatLength() const |
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83 | { return this->batlength_; } |
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84 | |
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85 | private: |
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86 | void checkGametype(); |
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87 | |
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88 | std::string balltemplate_; |
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89 | std::string battemplate_; |
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90 | |
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91 | float ballspeed_; |
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92 | float ballaccfactor_; |
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93 | float batspeed_; |
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94 | float batlength_; |
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95 | |
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96 | float width_; |
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97 | float height_; |
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98 | }; |
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99 | } |
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100 | |
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101 | #endif /* _PongCenterpoint_H__ */ |
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