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source: code/trunk/src/modules/questsystem/ChangeQuestStatus.cc @ 7164

Last change on this file since 7164 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 2.3 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3196]30    @file
[2662]31    @brief Implementation of the ChangeQuestStatus class.
[2261]32*/
33
[2105]34#include "ChangeQuestStatus.h"
35
[1992]36#include "core/CoreIncludes.h"
[3196]37#include "core/XMLPort.h"
[2081]38#include "QuestItem.h"
[1992]39
[2662]40namespace orxonox
41{
[2261]42    /**
43    @brief
44        Constructor. Registers the object.
45    */
[2092]46    ChangeQuestStatus::ChangeQuestStatus(BaseObject* creator) : QuestEffect(creator)
[2021]47    {
[2076]48        RegisterObject(ChangeQuestStatus);
[2021]49    }
[1992]50
51    /**
52    @brief
[2076]53        Destructor.
[1992]54    */
[2076]55    ChangeQuestStatus::~ChangeQuestStatus()
[1992]56    {
57    }
[2092]58
[2261]59    /**
60    @brief
61        Method for creating a ChangeQuestStatus object through XML.
62    */
63    void ChangeQuestStatus::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[2081]64    {
[2261]65        SUPER(ChangeQuestStatus, XMLPort, xmlelement, mode);
66
67        XMLPortParam(ChangeQuestStatus, "questId", setQuestId, getQuestId, xmlelement, mode);
68    }
69
70    /**
71    @brief
72        Sets the id of the Quest the Questffect changes the status of.
73    @param id
74        The id of the Quest.
75    @return
76        Returns true if successful.
77    */
78    bool ChangeQuestStatus::setQuestId(const std::string & id)
79    {
[7163]80        if(id.compare(BLANKSTRING) == 0)
[2081]81        {
82            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
[2261]83            return false;
[2081]84        }
[6417]85
[2081]86        this->questId_ = id;
[2261]87        return true;
[2081]88    }
[2092]89
[1992]90}
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