[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2261] | 29 | /** |
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[3196] | 30 | @file |
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[2662] | 31 | @brief Definition of the ChangeQuestStatus class. |
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[2261] | 32 | */ |
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| 33 | |
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[1992] | 34 | #ifndef _ChangeQuestStatus_H__ |
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| 35 | #define _ChangeQuestStatus_H__ |
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| 36 | |
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[5722] | 37 | #include "questsystem/QuestsystemPrereqs.h" |
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[2095] | 38 | |
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[1992] | 39 | #include <string> |
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| 40 | #include "QuestEffect.h" |
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| 41 | |
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[2662] | 42 | namespace orxonox |
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| 43 | { |
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[1992] | 44 | /** |
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| 45 | @brief |
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[2261] | 46 | A QuestEffect which changes the status of a specified Quest for the player invoking the QuestEffect. |
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[1992] | 47 | @author |
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[2093] | 48 | Damian 'Mozork' Frick |
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[1992] | 49 | */ |
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[5722] | 50 | class _QuestsystemExport ChangeQuestStatus : public QuestEffect |
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[1992] | 51 | { |
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[2093] | 52 | public: |
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[2092] | 53 | ChangeQuestStatus(BaseObject* creator); |
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[2093] | 54 | virtual ~ChangeQuestStatus(); |
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[2092] | 55 | |
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[2261] | 56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a ChangeQuestStatus object through XML. |
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[2092] | 57 | |
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[2261] | 58 | virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect. |
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[2092] | 59 | |
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[2093] | 60 | protected: |
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[2261] | 61 | /** |
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[2662] | 62 | @brief Returns the id of the Quest. |
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| 63 | @return Returns the id of the Quest. |
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[2261] | 64 | */ |
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| 65 | inline const std::string & getQuestId(void) const |
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[2076] | 66 | { return this->questId_; } |
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[2092] | 67 | |
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[2093] | 68 | private: |
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[2261] | 69 | std::string questId_; //!< The id of the Quest the status should be changed of. |
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[5693] | 70 | |
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[2261] | 71 | bool setQuestId(const std::string & id); //!< Sets the id of the Quest. |
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[1992] | 72 | |
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| 73 | }; |
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| 74 | |
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| 75 | } |
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| 76 | |
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| 77 | #endif /* _ChangeQuestStatus_H__ */ |
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