[1992] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Damian 'Mozork' Frick |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
[6417] | 28 | |
---|
[2261] | 29 | /** |
---|
[7456] | 30 | @file GlobalQuest.cc |
---|
[2662] | 31 | @brief Implementation of the GlobalQuest class. |
---|
[2261] | 32 | */ |
---|
[1992] | 33 | |
---|
[2105] | 34 | #include "GlobalQuest.h" |
---|
| 35 | |
---|
[1992] | 36 | #include "core/CoreIncludes.h" |
---|
[3196] | 37 | #include "core/XMLPort.h" |
---|
[7456] | 38 | |
---|
[2261] | 39 | #include "QuestEffect.h" |
---|
| 40 | |
---|
[2662] | 41 | namespace orxonox |
---|
| 42 | { |
---|
[1992] | 43 | CreateFactory(GlobalQuest); |
---|
| 44 | |
---|
[2068] | 45 | /** |
---|
| 46 | @brief |
---|
[2261] | 47 | Constructor. Registers the object. |
---|
[2068] | 48 | */ |
---|
[2092] | 49 | GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) |
---|
[2021] | 50 | { |
---|
[2092] | 51 | RegisterObject(GlobalQuest); |
---|
[2021] | 52 | } |
---|
[2092] | 53 | |
---|
[1992] | 54 | /** |
---|
| 55 | @brief |
---|
| 56 | Destructor. |
---|
| 57 | */ |
---|
| 58 | GlobalQuest::~GlobalQuest() |
---|
| 59 | { |
---|
[2092] | 60 | |
---|
[1992] | 61 | } |
---|
[6417] | 62 | |
---|
[2261] | 63 | /** |
---|
| 64 | @brief |
---|
| 65 | Method for creating a GlobalQuest object through XML. |
---|
| 66 | */ |
---|
[2076] | 67 | void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 68 | { |
---|
| 69 | SUPER(GlobalQuest, XMLPort, xmlelement, mode); |
---|
[6417] | 70 | |
---|
[2261] | 71 | XMLPortObject(GlobalQuest, QuestEffect, "reward-effects", addRewardEffect, getRewardEffects, xmlelement, mode); |
---|
[2076] | 72 | |
---|
[7163] | 73 | COUT(4) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; |
---|
[2076] | 74 | } |
---|
[6417] | 75 | |
---|
[2261] | 76 | /** |
---|
| 77 | @brief |
---|
| 78 | Fails the Quest for all players. |
---|
| 79 | Invokes the fail QuestEffects on all the players possessing this Quest. |
---|
| 80 | @param player |
---|
| 81 | The player failing it. |
---|
| 82 | @return |
---|
| 83 | Returns true if the Quest could be failed, false if not. |
---|
| 84 | */ |
---|
| 85 | bool GlobalQuest::fail(PlayerInfo* player) |
---|
| 86 | { |
---|
[7456] | 87 | if(!this->isFailable(player)) // Check whether the Quest can be failed. |
---|
[2261] | 88 | { |
---|
[2662] | 89 | COUT(4) << "A non-completable quest was trying to be failed." << std::endl; |
---|
| 90 | return false; |
---|
[2261] | 91 | } |
---|
[6417] | 92 | |
---|
[2662] | 93 | Quest::fail(player); |
---|
[6417] | 94 | |
---|
[7456] | 95 | // Iterate through all players possessing this Quest. |
---|
| 96 | for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) |
---|
| 97 | QuestEffect::invokeEffects(*it, this->getFailEffectList()); |
---|
[2261] | 98 | |
---|
[7456] | 99 | return true; |
---|
[2662] | 100 | } |
---|
| 101 | |
---|
[2261] | 102 | /** |
---|
| 103 | @brief |
---|
| 104 | Completes the Quest for all players. |
---|
| 105 | Invokes the complete QuestEffects on all the players possessing this Quest. |
---|
| 106 | Invokes the reward QuestEffects on the player completing the Quest. |
---|
| 107 | @param player |
---|
| 108 | The player completing it. |
---|
| 109 | @return |
---|
| 110 | Returns true if the Quest could be completed, false if not. |
---|
| 111 | */ |
---|
| 112 | bool GlobalQuest::complete(PlayerInfo* player) |
---|
[2068] | 113 | { |
---|
[7456] | 114 | if(!this->isCompletable(player)) // Check whether the Quest can be completed. |
---|
[2261] | 115 | { |
---|
[2662] | 116 | COUT(4) << "A non-completable quest was trying to be completed." << std::endl; |
---|
| 117 | return false; |
---|
[2261] | 118 | } |
---|
[6417] | 119 | |
---|
[7456] | 120 | // Iterate through all players possessing the Quest. |
---|
[2662] | 121 | for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) |
---|
| 122 | QuestEffect::invokeEffects(*it, this->getCompleteEffectList()); |
---|
[6417] | 123 | |
---|
[2662] | 124 | Quest::complete(player); |
---|
[6417] | 125 | |
---|
[7456] | 126 | QuestEffect::invokeEffects(player, this->rewards_); // Invoke reward QuestEffects on the player completing the Quest. |
---|
[2662] | 127 | return true; |
---|
[2068] | 128 | } |
---|
[2092] | 129 | |
---|
[1996] | 130 | /** |
---|
| 131 | @brief |
---|
[2261] | 132 | Checks whether the Quest can be started. |
---|
[1996] | 133 | @param player |
---|
| 134 | The player for whom is to be checked. |
---|
| 135 | @return |
---|
| 136 | Returns true if the quest can be started, false if not. |
---|
[2068] | 137 | @throws |
---|
| 138 | Throws an exception if either isInactive() of isActive() throws one. |
---|
[1996] | 139 | */ |
---|
[2261] | 140 | bool GlobalQuest::isStartable(const PlayerInfo* player) const |
---|
[1996] | 141 | { |
---|
[2261] | 142 | if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) |
---|
| 143 | return false; |
---|
[7456] | 144 | |
---|
[3280] | 145 | return (this->isInactive(player) && !(this->status_ == QuestStatus::Completed || this->status_ == QuestStatus::Failed)); |
---|
[1996] | 146 | } |
---|
[2092] | 147 | |
---|
[1996] | 148 | /** |
---|
| 149 | @brief |
---|
[2261] | 150 | Checks whether the Quest can be failed. |
---|
[1996] | 151 | @param player |
---|
| 152 | The player for whom is to be checked. |
---|
| 153 | @return |
---|
[2261] | 154 | Returns true if the Quest can be failed, false if not. |
---|
[2068] | 155 | @throws |
---|
| 156 | Throws an Exception if isActive() throws one. |
---|
[1996] | 157 | */ |
---|
[2261] | 158 | bool GlobalQuest::isFailable(const PlayerInfo* player) const |
---|
[1996] | 159 | { |
---|
| 160 | return this->isActive(player); |
---|
[2068] | 161 | |
---|
[1996] | 162 | } |
---|
[2092] | 163 | |
---|
[1996] | 164 | /** |
---|
| 165 | @brief |
---|
[2261] | 166 | Checks whether the Quest can be completed. |
---|
[1996] | 167 | @param player |
---|
| 168 | The player for whom is to be checked. |
---|
| 169 | @return |
---|
[2261] | 170 | Returns true if the Quest can be completed, false if not. |
---|
[2068] | 171 | @throws |
---|
| 172 | Throws an Exception if isActive() throws one. |
---|
[1996] | 173 | */ |
---|
[2261] | 174 | bool GlobalQuest::isCompletable(const PlayerInfo* player) const |
---|
[1996] | 175 | { |
---|
| 176 | return this->isActive(player); |
---|
| 177 | } |
---|
[1992] | 178 | |
---|
| 179 | /** |
---|
| 180 | @brief |
---|
[2261] | 181 | Returns the status of the Quest for a specific player. |
---|
[1992] | 182 | @param player |
---|
| 183 | The player. |
---|
[2068] | 184 | @throws |
---|
| 185 | Throws an Exception if player is NULL. |
---|
[1992] | 186 | */ |
---|
[3280] | 187 | QuestStatus::Value GlobalQuest::getStatus(const PlayerInfo* player) const |
---|
[1992] | 188 | { |
---|
[7456] | 189 | //TODO: Replace with assert. |
---|
| 190 | if(player == NULL) // We don't want NULL-Pointers! |
---|
[2261] | 191 | ThrowException(Argument, "The input PlayerInfo* is NULL."); |
---|
[2092] | 192 | |
---|
[7456] | 193 | // Find the player. |
---|
[2261] | 194 | std::set<PlayerInfo*>::const_iterator it = this->players_.find((PlayerInfo*)(void*)player); |
---|
[7456] | 195 | if (it != this->players_.end()) // If the player was found. |
---|
[2093] | 196 | return this->status_; |
---|
[1992] | 197 | |
---|
[3280] | 198 | return QuestStatus::Inactive; |
---|
[1992] | 199 | } |
---|
[2092] | 200 | |
---|
[1992] | 201 | /** |
---|
| 202 | @brief |
---|
| 203 | Sets the status for a specific player. |
---|
[2093] | 204 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
---|
[1992] | 205 | @param player |
---|
| 206 | The player. |
---|
| 207 | @param status |
---|
| 208 | The status to be set. |
---|
[2068] | 209 | @return |
---|
| 210 | Returns false if player is NULL. |
---|
[1992] | 211 | */ |
---|
[3280] | 212 | bool GlobalQuest::setStatus(PlayerInfo* player, const QuestStatus::Value & status) |
---|
[1992] | 213 | { |
---|
[7456] | 214 | //TODO: Replace with assert. |
---|
| 215 | if(player == NULL) // We don't want NULL-Pointers! |
---|
[2068] | 216 | return false; |
---|
[2092] | 217 | |
---|
[7456] | 218 | // Find the player. |
---|
[2261] | 219 | std::set<PlayerInfo*>::const_iterator it = this->players_.find(player); |
---|
[7456] | 220 | if (it == this->players_.end()) // Player is not yet in the list. |
---|
| 221 | this->players_.insert(player); // Add the player to the set. |
---|
[6417] | 222 | |
---|
[7456] | 223 | this->status_ = status; // Set the status, which is global, remember...? |
---|
[2093] | 224 | return true; |
---|
[1992] | 225 | } |
---|
[6417] | 226 | |
---|
[2261] | 227 | /** |
---|
| 228 | @brief |
---|
| 229 | Adds a reward QuestEffect to the list of reward QuestEffects. |
---|
| 230 | @param effect |
---|
| 231 | The QuestEffect to be added. |
---|
| 232 | @return |
---|
| 233 | Returns true if successful. |
---|
| 234 | */ |
---|
| 235 | bool GlobalQuest::addRewardEffect(QuestEffect* effect) |
---|
| 236 | { |
---|
[7456] | 237 | //TODO: Replace with assert? |
---|
| 238 | if(effect == NULL) // We don't want NULL-Pointers! |
---|
[2261] | 239 | { |
---|
| 240 | COUT(2) << "The reward effect to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
---|
| 241 | return false; |
---|
| 242 | } |
---|
[1992] | 243 | |
---|
[7456] | 244 | this->rewards_.push_back(effect); // Add the QuestEffect to the list. |
---|
[1996] | 245 | |
---|
[7163] | 246 | COUT(4) << "Reward effect was added to Quest {" << this->getId() << "}." << std::endl; |
---|
[2261] | 247 | return true; |
---|
| 248 | } |
---|
[6417] | 249 | |
---|
[2261] | 250 | /** |
---|
| 251 | @brief |
---|
| 252 | Returns the reward QuestEffect at the given index. |
---|
| 253 | @param index |
---|
| 254 | The index. |
---|
| 255 | @return |
---|
| 256 | Returns the QuestEffect at the given index. |
---|
| 257 | */ |
---|
| 258 | const QuestEffect* GlobalQuest::getRewardEffects(unsigned int index) const |
---|
| 259 | { |
---|
| 260 | int i = index; |
---|
| 261 | for (std::list<QuestEffect*>::const_iterator effect = this->rewards_.begin(); effect != this->rewards_.end(); ++effect) |
---|
| 262 | { |
---|
| 263 | if(i == 0) |
---|
| 264 | return *effect; |
---|
[7456] | 265 | |
---|
[2261] | 266 | i--; |
---|
| 267 | } |
---|
| 268 | return NULL; |
---|
| 269 | } |
---|
| 270 | |
---|
[1992] | 271 | } |
---|