[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[6417] | 28 | |
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[2261] | 29 | /** |
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[7456] | 30 | @file GlobalQuest.cc |
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[2662] | 31 | @brief Implementation of the GlobalQuest class. |
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[2261] | 32 | */ |
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[1992] | 33 | |
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[2105] | 34 | #include "GlobalQuest.h" |
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| 35 | |
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[1992] | 36 | #include "core/CoreIncludes.h" |
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[3196] | 37 | #include "core/XMLPort.h" |
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[7456] | 38 | |
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[2261] | 39 | #include "QuestEffect.h" |
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| 40 | |
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[2662] | 41 | namespace orxonox |
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| 42 | { |
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[1992] | 43 | CreateFactory(GlobalQuest); |
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| 44 | |
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[2068] | 45 | /** |
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| 46 | @brief |
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[2261] | 47 | Constructor. Registers the object. |
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[2068] | 48 | */ |
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[2092] | 49 | GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) |
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[2021] | 50 | { |
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[2092] | 51 | RegisterObject(GlobalQuest); |
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[2021] | 52 | } |
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[2092] | 53 | |
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[1992] | 54 | /** |
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| 55 | @brief |
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| 56 | Destructor. |
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| 57 | */ |
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| 58 | GlobalQuest::~GlobalQuest() |
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| 59 | { |
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[2092] | 60 | |
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[1992] | 61 | } |
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[6417] | 62 | |
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[2261] | 63 | /** |
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| 64 | @brief |
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| 65 | Method for creating a GlobalQuest object through XML. |
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| 66 | */ |
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[2076] | 67 | void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 68 | { |
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| 69 | SUPER(GlobalQuest, XMLPort, xmlelement, mode); |
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[6417] | 70 | |
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[2261] | 71 | XMLPortObject(GlobalQuest, QuestEffect, "reward-effects", addRewardEffect, getRewardEffects, xmlelement, mode); |
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[2076] | 72 | |
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[7163] | 73 | COUT(4) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; |
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[2076] | 74 | } |
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[6417] | 75 | |
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[2261] | 76 | /** |
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| 77 | @brief |
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| 78 | Fails the Quest for all players. |
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| 79 | Invokes the fail QuestEffects on all the players possessing this Quest. |
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| 80 | @param player |
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| 81 | The player failing it. |
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| 82 | @return |
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| 83 | Returns true if the Quest could be failed, false if not. |
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| 84 | */ |
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| 85 | bool GlobalQuest::fail(PlayerInfo* player) |
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| 86 | { |
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[7456] | 87 | if(!this->isFailable(player)) // Check whether the Quest can be failed. |
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[2261] | 88 | { |
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[2662] | 89 | COUT(4) << "A non-completable quest was trying to be failed." << std::endl; |
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| 90 | return false; |
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[2261] | 91 | } |
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[6417] | 92 | |
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[2662] | 93 | Quest::fail(player); |
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[6417] | 94 | |
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[7456] | 95 | // Iterate through all players possessing this Quest. |
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| 96 | for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) |
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| 97 | QuestEffect::invokeEffects(*it, this->getFailEffectList()); |
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[2261] | 98 | |
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[7456] | 99 | return true; |
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[2662] | 100 | } |
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| 101 | |
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[2261] | 102 | /** |
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| 103 | @brief |
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| 104 | Completes the Quest for all players. |
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| 105 | Invokes the complete QuestEffects on all the players possessing this Quest. |
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| 106 | Invokes the reward QuestEffects on the player completing the Quest. |
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| 107 | @param player |
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| 108 | The player completing it. |
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| 109 | @return |
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| 110 | Returns true if the Quest could be completed, false if not. |
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| 111 | */ |
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| 112 | bool GlobalQuest::complete(PlayerInfo* player) |
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[2068] | 113 | { |
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[7456] | 114 | if(!this->isCompletable(player)) // Check whether the Quest can be completed. |
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[2261] | 115 | { |
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[2662] | 116 | COUT(4) << "A non-completable quest was trying to be completed." << std::endl; |
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| 117 | return false; |
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[2261] | 118 | } |
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[6417] | 119 | |
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[7456] | 120 | // Iterate through all players possessing the Quest. |
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[2662] | 121 | for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) |
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| 122 | QuestEffect::invokeEffects(*it, this->getCompleteEffectList()); |
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[6417] | 123 | |
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[2662] | 124 | Quest::complete(player); |
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[6417] | 125 | |
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[7456] | 126 | QuestEffect::invokeEffects(player, this->rewards_); // Invoke reward QuestEffects on the player completing the Quest. |
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[2662] | 127 | return true; |
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[2068] | 128 | } |
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[2092] | 129 | |
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[1996] | 130 | /** |
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| 131 | @brief |
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[2261] | 132 | Checks whether the Quest can be started. |
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[1996] | 133 | @param player |
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| 134 | The player for whom is to be checked. |
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| 135 | @return |
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| 136 | Returns true if the quest can be started, false if not. |
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| 137 | */ |
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[2261] | 138 | bool GlobalQuest::isStartable(const PlayerInfo* player) const |
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[1996] | 139 | { |
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[2261] | 140 | if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) |
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| 141 | return false; |
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[7456] | 142 | |
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[3280] | 143 | return (this->isInactive(player) && !(this->status_ == QuestStatus::Completed || this->status_ == QuestStatus::Failed)); |
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[1996] | 144 | } |
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[2092] | 145 | |
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[1996] | 146 | /** |
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| 147 | @brief |
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[2261] | 148 | Checks whether the Quest can be failed. |
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[1996] | 149 | @param player |
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| 150 | The player for whom is to be checked. |
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| 151 | @return |
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[2261] | 152 | Returns true if the Quest can be failed, false if not. |
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[1996] | 153 | */ |
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[2261] | 154 | bool GlobalQuest::isFailable(const PlayerInfo* player) const |
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[1996] | 155 | { |
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| 156 | return this->isActive(player); |
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[2068] | 157 | |
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[1996] | 158 | } |
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[2092] | 159 | |
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[1996] | 160 | /** |
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| 161 | @brief |
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[2261] | 162 | Checks whether the Quest can be completed. |
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[1996] | 163 | @param player |
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| 164 | The player for whom is to be checked. |
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| 165 | @return |
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[2261] | 166 | Returns true if the Quest can be completed, false if not. |
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[1996] | 167 | */ |
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[2261] | 168 | bool GlobalQuest::isCompletable(const PlayerInfo* player) const |
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[1996] | 169 | { |
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| 170 | return this->isActive(player); |
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| 171 | } |
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[1992] | 172 | |
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| 173 | /** |
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| 174 | @brief |
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[2261] | 175 | Returns the status of the Quest for a specific player. |
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[1992] | 176 | @param player |
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| 177 | The player. |
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| 178 | */ |
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[3280] | 179 | QuestStatus::Value GlobalQuest::getStatus(const PlayerInfo* player) const |
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[1992] | 180 | { |
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[7552] | 181 | assert(player); |
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[2092] | 182 | |
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[7456] | 183 | // Find the player. |
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[2261] | 184 | std::set<PlayerInfo*>::const_iterator it = this->players_.find((PlayerInfo*)(void*)player); |
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[7456] | 185 | if (it != this->players_.end()) // If the player was found. |
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[2093] | 186 | return this->status_; |
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[1992] | 187 | |
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[3280] | 188 | return QuestStatus::Inactive; |
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[1992] | 189 | } |
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[2092] | 190 | |
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[1992] | 191 | /** |
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| 192 | @brief |
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| 193 | Sets the status for a specific player. |
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[2093] | 194 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
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[1992] | 195 | @param player |
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| 196 | The player. |
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| 197 | @param status |
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| 198 | The status to be set. |
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[2068] | 199 | @return |
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| 200 | Returns false if player is NULL. |
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[1992] | 201 | */ |
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[3280] | 202 | bool GlobalQuest::setStatus(PlayerInfo* player, const QuestStatus::Value & status) |
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[1992] | 203 | { |
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[7552] | 204 | assert(player); |
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[2092] | 205 | |
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[7456] | 206 | // Find the player. |
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[2261] | 207 | std::set<PlayerInfo*>::const_iterator it = this->players_.find(player); |
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[7456] | 208 | if (it == this->players_.end()) // Player is not yet in the list. |
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| 209 | this->players_.insert(player); // Add the player to the set. |
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[6417] | 210 | |
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[7456] | 211 | this->status_ = status; // Set the status, which is global, remember...? |
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[2093] | 212 | return true; |
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[1992] | 213 | } |
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[6417] | 214 | |
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[2261] | 215 | /** |
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| 216 | @brief |
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| 217 | Adds a reward QuestEffect to the list of reward QuestEffects. |
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| 218 | @param effect |
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| 219 | The QuestEffect to be added. |
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| 220 | @return |
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| 221 | Returns true if successful. |
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| 222 | */ |
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| 223 | bool GlobalQuest::addRewardEffect(QuestEffect* effect) |
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| 224 | { |
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[7552] | 225 | assert(effect); |
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[1992] | 226 | |
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[7456] | 227 | this->rewards_.push_back(effect); // Add the QuestEffect to the list. |
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[1996] | 228 | |
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[7163] | 229 | COUT(4) << "Reward effect was added to Quest {" << this->getId() << "}." << std::endl; |
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[2261] | 230 | return true; |
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| 231 | } |
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[6417] | 232 | |
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[2261] | 233 | /** |
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| 234 | @brief |
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| 235 | Returns the reward QuestEffect at the given index. |
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| 236 | @param index |
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| 237 | The index. |
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| 238 | @return |
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| 239 | Returns the QuestEffect at the given index. |
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| 240 | */ |
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| 241 | const QuestEffect* GlobalQuest::getRewardEffects(unsigned int index) const |
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| 242 | { |
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| 243 | int i = index; |
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| 244 | for (std::list<QuestEffect*>::const_iterator effect = this->rewards_.begin(); effect != this->rewards_.end(); ++effect) |
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| 245 | { |
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| 246 | if(i == 0) |
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| 247 | return *effect; |
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[7456] | 248 | |
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[2261] | 249 | i--; |
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| 250 | } |
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| 251 | return NULL; |
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| 252 | } |
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| 253 | |
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[1992] | 254 | } |
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