[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[5693] | 28 | |
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[2261] | 29 | /** |
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[3196] | 30 | @file |
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[2662] | 31 | @brief Definition of the GlobalQuest class. |
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[2261] | 32 | */ |
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[1992] | 33 | |
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| 34 | #ifndef _GlobalQuest_H__ |
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| 35 | #define _GlobalQuest_H__ |
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| 36 | |
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[5722] | 37 | #include "questsystem/QuestsystemPrereqs.h" |
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[2095] | 38 | |
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[3196] | 39 | #include <list> |
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[1992] | 40 | #include <set> |
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| 41 | #include "Quest.h" |
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| 42 | |
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[2662] | 43 | namespace orxonox |
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| 44 | { |
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[1992] | 45 | /** |
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| 46 | @brief |
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[2261] | 47 | GlobalQuests are Quests, that have the same status for all players. |
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| 48 | This means, that when a player successfully completes a GlobalQuest, it is completed for all players that have it. |
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[5693] | 49 | |
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[2261] | 50 | Creating a GlobalQuest through XML goes as follows: |
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[5693] | 51 | |
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[7401] | 52 | @code |
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| 53 | <GlobalQuest id="questId"> |
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[2261] | 54 | <QuestDescription title="Title" description="Description." /> //The description of the quest. |
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| 55 | <subquests> |
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[2662] | 56 | <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. |
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| 57 | ... |
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| 58 | <Quest id="questIdn" /> |
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| 59 | </subquests> |
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| 60 | <hints> |
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| 61 | <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. |
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| 62 | ... |
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| 63 | <QuestHint id="hintIdn" /> |
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| 64 | </hints> |
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[2261] | 65 | <fail-effects> |
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| 66 | <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is failed, see QuestEffect for the full XML representation. |
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| 67 | ... |
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| 68 | <QuestEffect /> |
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| 69 | </fail-effects> |
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| 70 | <complete-effects> |
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| 71 | <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is completed, see QuestEffect for the full XML representation. |
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| 72 | ... |
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| 73 | <QuestEffect /> |
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| 74 | </complete-effects> |
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| 75 | <reward-effects> |
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| 76 | <QuestEffect /> //A list of QuestEffects, invoked on the player completing this quest. See QuestEffect for the full XML representation. |
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| 77 | ... |
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| 78 | <QuestEffect /> |
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| 79 | </reward-effects> |
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| 80 | </GlobalQuest> |
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[7401] | 81 | @endcode |
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[1992] | 82 | @author |
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| 83 | Damian 'Mozork' Frick |
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| 84 | */ |
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[5722] | 85 | class _QuestsystemExport GlobalQuest : public Quest |
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[1992] | 86 | { |
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[2093] | 87 | public: |
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[2092] | 88 | GlobalQuest(BaseObject* creator); |
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[2093] | 89 | virtual ~GlobalQuest(); |
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[2092] | 90 | |
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[2261] | 91 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a GlobalQuest object through XML. |
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[5693] | 92 | |
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[2261] | 93 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. |
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| 94 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. |
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[2092] | 95 | |
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[2093] | 96 | protected: |
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[2261] | 97 | virtual bool isStartable(const PlayerInfo* player) const; //!< Checks whether the Quest can be started. |
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| 98 | virtual bool isFailable(const PlayerInfo* player) const; //!< Checks whether the Quest can be failed. |
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| 99 | virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed. |
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[2092] | 100 | |
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[3280] | 101 | virtual QuestStatus::Value getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player. |
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[5693] | 102 | |
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[3280] | 103 | virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status); //!< Sets the status for a specific player. |
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[2092] | 104 | |
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[2093] | 105 | private: |
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[2261] | 106 | std::set<PlayerInfo*> players_; //!< The set of players which possess this Quest. |
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[3280] | 107 | QuestStatus::Value status_; //!< The status of this Quest. |
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[2261] | 108 | std::list<QuestEffect*> rewards_; //!< Reward QuestEffects only invoked on the player completing the Quest. |
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[5693] | 109 | |
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[2261] | 110 | bool addRewardEffect(QuestEffect* effect); //!< Adds a reward QuestEffect to the list of reward QuestEffects. |
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| 111 | const QuestEffect* getRewardEffects(unsigned int index) const; //!< Returns the reward QuestEffect at the given index. |
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[2092] | 112 | |
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[1992] | 113 | }; |
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| 114 | |
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| 115 | } |
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| 116 | |
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| 117 | #endif /* _GlobalQuest_H__ */ |
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