[1992] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Damian 'Mozork' Frick |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
[5693] | 28 | |
---|
[2261] | 29 | /** |
---|
[7456] | 30 | @file LocalQuest.h |
---|
[2662] | 31 | @brief Definition of the LocalQuest class. |
---|
[7456] | 32 | @ingroup Questsystem |
---|
[2261] | 33 | */ |
---|
[1992] | 34 | |
---|
| 35 | #ifndef _LocalQuest_H__ |
---|
| 36 | #define _LocalQuest_H__ |
---|
| 37 | |
---|
[5722] | 38 | #include "questsystem/QuestsystemPrereqs.h" |
---|
[2095] | 39 | |
---|
[1996] | 40 | #include <map> |
---|
[1992] | 41 | #include "Quest.h" |
---|
| 42 | |
---|
[2662] | 43 | namespace orxonox |
---|
| 44 | { |
---|
[7552] | 45 | |
---|
[1992] | 46 | /** |
---|
| 47 | @brief |
---|
[7456] | 48 | Handles @ref orxonox::Quest "Quests" which have different states for different players. |
---|
| 49 | LocalQuests have (as opposed to @ref orxonox::GlobalQuest "GlobalQuests") a different state for each player, that means if for one player the status of the @ref orxonox::Quest "Quest" changes it does not for all the other players which also possess this quest. |
---|
[5693] | 50 | |
---|
[2261] | 51 | Creating a LocalQuest through XML goes as follows: |
---|
[7401] | 52 | @code |
---|
| 53 | <LocalQuest id="questId"> |
---|
[2261] | 54 | <QuestDescription title="Title" description="Description." /> //The description of the quest. |
---|
| 55 | <subquests> |
---|
[2662] | 56 | <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. |
---|
| 57 | ... |
---|
| 58 | <Quest id="questIdn" /> |
---|
| 59 | </subquests> |
---|
| 60 | <hints> |
---|
| 61 | <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. |
---|
| 62 | ... |
---|
| 63 | <QuestHint id="hintIdn" /> |
---|
| 64 | </hints> |
---|
[2261] | 65 | <fail-effects> |
---|
| 66 | <QuestEffect /> //A list of QuestEffects, invoked when the Quest is failed, see QuestEffect for the full XML representation. |
---|
| 67 | ... |
---|
| 68 | <QuestEffect /> |
---|
| 69 | </fail-effects> |
---|
| 70 | <complete-effects> |
---|
| 71 | <QuestEffect /> //A list of QuestEffects, invoked when the Quest is completed, see QuestEffect for the full XML representation. |
---|
| 72 | ... |
---|
| 73 | <QuestEffect /> |
---|
| 74 | </complete-effects> |
---|
| 75 | </LocalQuest> |
---|
[7401] | 76 | @endcode |
---|
[7552] | 77 | |
---|
[1992] | 78 | @author |
---|
| 79 | Damian 'Mozork' Frick |
---|
[7552] | 80 | |
---|
| 81 | @ingroup Questsystem |
---|
[1992] | 82 | */ |
---|
[5722] | 83 | class _QuestsystemExport LocalQuest : public Quest |
---|
[1992] | 84 | { |
---|
[2093] | 85 | public: |
---|
[2092] | 86 | LocalQuest(BaseObject* creator); |
---|
[2093] | 87 | virtual ~LocalQuest(); |
---|
[2092] | 88 | |
---|
[2261] | 89 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a LocalQuest object through XML. |
---|
[5693] | 90 | |
---|
[2261] | 91 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. |
---|
| 92 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. |
---|
[2092] | 93 | |
---|
[2093] | 94 | protected: |
---|
[2261] | 95 | virtual bool isStartable(const PlayerInfo* player) const; //!< Checks whether the Quest can be started. |
---|
| 96 | virtual bool isFailable(const PlayerInfo* player) const; //!< Checks whether the Quest can be failed. |
---|
| 97 | virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed. |
---|
[2092] | 98 | |
---|
[3280] | 99 | virtual QuestStatus::Value getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player. |
---|
| 100 | virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status); //!< Sets the status for a specific player. |
---|
[2092] | 101 | |
---|
[2093] | 102 | private: |
---|
[3280] | 103 | std::map<const PlayerInfo*, QuestStatus::Value> playerStatus_; //!< List of the status for each player, with the Player-pointer as key. |
---|
[2092] | 104 | |
---|
[1992] | 105 | }; |
---|
| 106 | |
---|
| 107 | } |
---|
| 108 | |
---|
| 109 | #endif /* _LocalQuest_H__ */ |
---|