[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[6417] | 28 | |
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[2261] | 29 | /** |
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[7456] | 30 | @file Quest.cc |
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[2662] | 31 | @brief Implementation of the Quest class. |
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[2261] | 32 | */ |
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[1992] | 33 | |
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[2105] | 34 | #include "Quest.h" |
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| 35 | |
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[1992] | 36 | #include "core/CoreIncludes.h" |
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[3196] | 37 | #include "core/XMLPort.h" |
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[7456] | 38 | |
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[2095] | 39 | #include "QuestDescription.h" |
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[7456] | 40 | #include "QuestEffect.h" |
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[2095] | 41 | #include "QuestHint.h" |
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[2662] | 42 | #include "QuestListener.h" |
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[7456] | 43 | #include "QuestManager.h" |
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[1992] | 44 | |
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[2662] | 45 | namespace orxonox |
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| 46 | { |
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[2261] | 47 | /** |
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| 48 | @brief |
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| 49 | Constructor. Registers and initializes object. |
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| 50 | */ |
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[2092] | 51 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
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[2021] | 52 | { |
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[2092] | 53 | RegisterObject(Quest); |
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| 54 | |
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[2261] | 55 | this->parentQuest_ = NULL; |
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[2021] | 56 | } |
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[2092] | 57 | |
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[1992] | 58 | /** |
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| 59 | @brief |
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| 60 | Destructor. |
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| 61 | */ |
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| 62 | Quest::~Quest() |
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| 63 | { |
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[7163] | 64 | if(this->isRegistered()) |
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| 65 | QuestManager::getInstance().unregisterQuest(this); |
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[1992] | 66 | } |
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[2092] | 67 | |
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[2261] | 68 | /** |
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| 69 | @brief |
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| 70 | Method for creating a Quest object through XML. |
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| 71 | */ |
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[2076] | 72 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 73 | { |
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| 74 | SUPER(Quest, XMLPort, xmlelement, mode); |
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[2092] | 75 | |
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[2261] | 76 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
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| 77 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); |
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| 78 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); |
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| 79 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); |
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[2092] | 80 | |
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[7456] | 81 | QuestManager::getInstance().registerQuest(this); // Registers the Quest with the QuestManager. |
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[2076] | 82 | } |
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[2092] | 83 | |
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[1992] | 84 | /** |
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| 85 | @brief |
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[7456] | 86 | Sets the parent-quest of the Quest. |
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[1996] | 87 | @param quest |
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[7456] | 88 | A pointer to the Quest to be set as parent-quest. |
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[2068] | 89 | @return |
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[7456] | 90 | Returns true if the parent-quest could be set. |
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[1996] | 91 | */ |
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[2021] | 92 | bool Quest::setParentQuest(Quest* quest) |
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[1996] | 93 | { |
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[7456] | 94 | //TODO: Replace with assert. |
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| 95 | if(quest == NULL) // We don't want to set NULL-Pointers. |
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[2068] | 96 | { |
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| 97 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 98 | return false; |
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| 99 | } |
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[2092] | 100 | |
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[1996] | 101 | this->parentQuest_ = quest; |
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[2092] | 102 | |
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[7163] | 103 | COUT(4) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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[1996] | 104 | return true; |
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| 105 | } |
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[2092] | 106 | |
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[1996] | 107 | /** |
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| 108 | @brief |
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[7456] | 109 | Adds a sub-quest to the Quest. |
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[1996] | 110 | @param quest |
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[7456] | 111 | A pointer to the Quest to be set as sub-quest. |
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[2068] | 112 | @return |
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[7456] | 113 | Returns true if the sub-quest could be set. |
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[1996] | 114 | */ |
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[2021] | 115 | bool Quest::addSubQuest(Quest* quest) |
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[1996] | 116 | { |
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[7456] | 117 | //TODO: Replace with assert. |
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| 118 | if(quest == NULL) // We don't want to set NULL-Pointers. |
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[2068] | 119 | { |
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| 120 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 121 | return false; |
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| 122 | } |
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[2092] | 123 | |
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[7456] | 124 | quest->setParentQuest(this); // Sets the currentQuest (this) as parent-quest for the added sub-quest. |
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| 125 | this->subQuests_.push_back(quest); // Adds the Quest to the end of the list of sub-quests. |
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[2092] | 126 | |
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[7163] | 127 | COUT(4) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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[1996] | 128 | return true; |
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| 129 | } |
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[2092] | 130 | |
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| 131 | |
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[2068] | 132 | /** |
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| 133 | @brief |
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[2261] | 134 | Adds a QuestHint to the list of QuestHints |
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[2076] | 135 | @param hint |
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[2261] | 136 | The QuestHint that should be added to the list of QuestHints. |
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[2076] | 137 | @return |
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| 138 | Returns true if the hint was successfully added. |
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| 139 | */ |
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| 140 | bool Quest::addHint(QuestHint* hint) |
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| 141 | { |
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[7456] | 142 | //TODO: Replace with assert. |
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| 143 | if(hint == NULL) // We don't want to set NULL-Pointers. Seriously! |
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[2076] | 144 | { |
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| 145 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; |
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| 146 | return false; |
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| 147 | } |
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[2092] | 148 | |
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[7456] | 149 | hint->setQuest(this); // Sets the current Quest (this) as Quest for the added QuestHint. |
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| 150 | this->hints_.push_back(hint); // Adds the QuestHint to the end of the list of QuestHints. |
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[2092] | 151 | |
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[7163] | 152 | COUT(4) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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[2093] | 153 | return true; |
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[2076] | 154 | } |
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[2092] | 155 | |
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[2076] | 156 | /** |
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| 157 | @brief |
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[2261] | 158 | Adds an QuestEffect to the list of fail QuestEffects. |
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| 159 | @param effect |
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| 160 | The QuestEffect to be added. |
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| 161 | @return |
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| 162 | Returns true if successful. |
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[2076] | 163 | */ |
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| 164 | bool Quest::addFailEffect(QuestEffect* effect) |
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| 165 | { |
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[7456] | 166 | //TODO: Replace with assert. |
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| 167 | if(effect == NULL) // We don't want to set NULL-Pointers. |
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[2076] | 168 | { |
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| 169 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 170 | return false; |
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| 171 | } |
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[2092] | 172 | |
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[7456] | 173 | this->failEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of fail QuestEffects. |
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[2092] | 174 | |
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[7163] | 175 | COUT(4) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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[2076] | 176 | return true; |
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| 177 | } |
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[2092] | 178 | |
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[2076] | 179 | /** |
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| 180 | @brief |
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[2261] | 181 | Adds an QuestEffect to the list of complete QuestEffects. |
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| 182 | @param effect |
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| 183 | The QuestEffect to be added. |
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| 184 | @return |
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| 185 | Returns true if successful. |
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[2076] | 186 | */ |
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| 187 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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| 188 | { |
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[7456] | 189 | //TODO: Replace with assert. |
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| 190 | if(effect == NULL) // We don't want to set NULL-Pointers. |
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[2076] | 191 | { |
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| 192 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 193 | return false; |
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| 194 | } |
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[2092] | 195 | |
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[7456] | 196 | this->completeEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of complete QuestEffects. |
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[2092] | 197 | |
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[7163] | 198 | COUT(4) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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[2076] | 199 | return true; |
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| 200 | } |
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[2092] | 201 | |
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[2076] | 202 | /** |
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| 203 | @brief |
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[7456] | 204 | Returns the sub-quest at the given index. |
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[7401] | 205 | @param index |
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[2261] | 206 | The index. |
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| 207 | @return |
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[7456] | 208 | Returns a pointer to the sub-quest at the given index. NULL if there is no element at the given index. |
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[2076] | 209 | */ |
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[2261] | 210 | const Quest* Quest::getSubQuest(unsigned int index) const |
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[2076] | 211 | { |
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| 212 | int i = index; |
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[6417] | 213 | |
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[7456] | 214 | // Iterate through all subquests. |
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[2076] | 215 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
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[2093] | 216 | { |
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[7456] | 217 | if(i == 0) // We're counting down... |
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[2093] | 218 | return *subQuest; |
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[7456] | 219 | |
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[2093] | 220 | i--; |
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| 221 | } |
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[6417] | 222 | |
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[7456] | 223 | return NULL; // If the index is greater than the number of elements in the list. |
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[2076] | 224 | } |
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[2092] | 225 | |
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[2076] | 226 | /** |
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| 227 | @brief |
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[2261] | 228 | Returns the QuestHint at the given index. |
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[7401] | 229 | @param index |
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[2261] | 230 | The index. |
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| 231 | @return |
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| 232 | Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. |
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[2076] | 233 | */ |
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[2261] | 234 | const QuestHint* Quest::getHint(unsigned int index) const |
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[2076] | 235 | { |
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| 236 | int i = index; |
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[6417] | 237 | |
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[7456] | 238 | // Iterate through all QuestHints. |
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[2076] | 239 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
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[2093] | 240 | { |
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[7456] | 241 | if(i == 0) // We're counting down... |
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[2093] | 242 | return *hint; |
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[7456] | 243 | |
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[2093] | 244 | i--; |
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| 245 | } |
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[7456] | 246 | return NULL; // If the index is greater than the number of elements in the list. |
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[2076] | 247 | } |
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[2092] | 248 | |
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[2076] | 249 | /** |
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| 250 | @brief |
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[2261] | 251 | Returns the fail QuestEffect at the given index. |
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[7401] | 252 | @param index |
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[2261] | 253 | The index. |
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| 254 | @return |
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| 255 | Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. |
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[2076] | 256 | */ |
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[2261] | 257 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
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[2076] | 258 | { |
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| 259 | int i = index; |
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[6417] | 260 | |
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[7456] | 261 | // Iterate through all fail QuestEffects. |
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[2076] | 262 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
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[2093] | 263 | { |
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[7456] | 264 | if(i == 0) // We're counting down... |
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[2093] | 265 | return *effect; |
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[7456] | 266 | |
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[2093] | 267 | i--; |
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| 268 | } |
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[7456] | 269 | return NULL; // If the index is greater than the number of elements in the list. |
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[2076] | 270 | } |
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[2092] | 271 | |
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[2076] | 272 | /** |
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| 273 | @brief |
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[2261] | 274 | Returns the complete QuestEffect at the given index. |
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[7401] | 275 | @param index |
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[2261] | 276 | The index. |
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| 277 | @return |
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| 278 | Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. |
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[2076] | 279 | */ |
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[2261] | 280 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
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[2076] | 281 | { |
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| 282 | int i = index; |
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[6417] | 283 | |
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[7456] | 284 | // Iterate through all complete QuestEffects. |
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[2076] | 285 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
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[2093] | 286 | { |
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[7456] | 287 | if(i == 0) // We're counting down... |
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[2093] | 288 | return *effect; |
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[7456] | 289 | |
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[2093] | 290 | i--; |
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| 291 | } |
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[7456] | 292 | return NULL; // If the index is greater than the number of elements in the list. |
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[2076] | 293 | } |
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[2092] | 294 | |
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[2076] | 295 | /** |
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| 296 | @brief |
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[2068] | 297 | Returns true if the quest status for the specific player is 'inactive'. |
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| 298 | @param player |
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| 299 | The player. |
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| 300 | @return |
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| 301 | Returns true if the quest status for the specific player is 'inactive'. |
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| 302 | @throws |
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| 303 | Throws an exception if getStatus throws one. |
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| 304 | */ |
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[2261] | 305 | bool Quest::isInactive(const PlayerInfo* player) const |
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[2068] | 306 | { |
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[3280] | 307 | return this->getStatus(player) == QuestStatus::Inactive; |
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[2068] | 308 | } |
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[2092] | 309 | |
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[2068] | 310 | /** |
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| 311 | @brief |
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| 312 | Returns true if the quest status for the specific player is 'active'. |
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| 313 | @param player |
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| 314 | The player. |
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| 315 | @return |
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| 316 | Returns true if the quest status for the specific player is 'active'. |
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| 317 | @throws |
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| 318 | Throws an exception if getStatus throws one. |
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| 319 | */ |
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[2261] | 320 | bool Quest::isActive(const PlayerInfo* player) const |
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[2068] | 321 | { |
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[3280] | 322 | return this->getStatus(player) == QuestStatus::Active; |
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[2068] | 323 | } |
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[2092] | 324 | |
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[1996] | 325 | /** |
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| 326 | @brief |
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[2068] | 327 | Returns true if the quest status for the specific player is 'failed'. |
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| 328 | @param player |
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| 329 | The player. |
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| 330 | @return |
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| 331 | Returns true if the quest status for the specific player is 'failed'. |
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| 332 | @throws |
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| 333 | Throws an exception if getStatus throws one. |
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| 334 | */ |
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[2261] | 335 | bool Quest::isFailed(const PlayerInfo* player) const |
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[2068] | 336 | { |
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[3280] | 337 | return this->getStatus(player) == QuestStatus::Failed; |
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[2068] | 338 | } |
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[2092] | 339 | |
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[2068] | 340 | /** |
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| 341 | @brief |
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| 342 | Returns true if the quest status for the specific player is 'completed'. |
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| 343 | @param player |
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| 344 | The player. |
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| 345 | @return |
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| 346 | Returns true if the quest status for the specific player is 'completed'. |
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| 347 | @throws |
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| 348 | Throws an exception if getStatus throws one. |
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| 349 | */ |
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[2261] | 350 | bool Quest::isCompleted(const PlayerInfo* player) const |
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[2068] | 351 | { |
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[3280] | 352 | return this->getStatus(player) == QuestStatus::Completed; |
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[2068] | 353 | } |
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[6417] | 354 | |
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[2662] | 355 | /** |
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| 356 | @brief |
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| 357 | Fails the Quest for an input player. |
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| 358 | @param player |
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| 359 | The player. |
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| 360 | @return |
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| 361 | Returns true if the Quest could be failed, false if not. |
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| 362 | */ |
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| 363 | bool Quest::fail(PlayerInfo* player) |
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| 364 | { |
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[7456] | 365 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); // Tells the QuestListeners, that the status has changed to failed. |
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[3280] | 366 | this->setStatus(player, QuestStatus::Failed); |
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[6417] | 367 | |
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[2662] | 368 | COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; |
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[6417] | 369 | |
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[7403] | 370 | this->getDescription()->sendFailQuestNotification(player); |
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[2662] | 371 | return true; |
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| 372 | } |
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[6417] | 373 | |
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[2662] | 374 | /** |
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| 375 | @brief |
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| 376 | Completes the Quest for an input player. |
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| 377 | @param player |
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| 378 | The player. |
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| 379 | @return |
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| 380 | Returns true if the Quest could be completed, false if not. |
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| 381 | */ |
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| 382 | bool Quest::complete(PlayerInfo* player) |
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| 383 | { |
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[7456] | 384 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); // Tells the QuestListeners, that the status has changed to completed. |
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[3280] | 385 | this->setStatus(player, QuestStatus::Completed); |
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[6417] | 386 | |
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[2662] | 387 | COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; |
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[6417] | 388 | |
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[7403] | 389 | this->getDescription()->sendCompleteQuestNotification(player); |
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[2662] | 390 | return true; |
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| 391 | } |
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[2092] | 392 | |
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[1992] | 393 | /** |
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| 394 | @brief |
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[2261] | 395 | Starts the Quest for an input player. |
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[1992] | 396 | @param player |
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| 397 | The player. |
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[1996] | 398 | @return |
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[2261] | 399 | Returns true if the Quest could be started, false if not. |
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[1992] | 400 | */ |
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[2261] | 401 | bool Quest::start(PlayerInfo* player) |
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[1992] | 402 | { |
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[7456] | 403 | if(!this->isStartable(player)) // Checks whether the quest can be started. |
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[1992] | 404 | { |
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[2662] | 405 | COUT(4) << "A non-startable quest was trying to be started." << std::endl; |
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| 406 | return false; |
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[1992] | 407 | } |
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[6417] | 408 | |
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[2662] | 409 | COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; |
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[6417] | 410 | |
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[7456] | 411 | QuestListener::advertiseStatusChange(this->listeners_, "start"); // Tells the QuestListeners, that the status has changed to active. |
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[6417] | 412 | |
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[3280] | 413 | this->setStatus(player, QuestStatus::Active); |
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[6417] | 414 | |
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[7403] | 415 | this->getDescription()->sendAddQuestNotification(player); |
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[2662] | 416 | return true; |
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[1992] | 417 | } |
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[6417] | 418 | |
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[2662] | 419 | /** |
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| 420 | @brief |
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| 421 | Adds a QuestListener to the list of QuestListeners listening to this Quest. |
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| 422 | @param listener |
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| 423 | The QuestListener to be added. |
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| 424 | @return |
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| 425 | Returns true if successful, false if not. |
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| 426 | */ |
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| 427 | bool Quest::addListener(QuestListener* listener) |
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| 428 | { |
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[7456] | 429 | //TODO: Replace with assert? |
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[2662] | 430 | if(listener == NULL) |
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| 431 | { |
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| 432 | COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl; |
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| 433 | return false; |
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| 434 | } |
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[6417] | 435 | |
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[2662] | 436 | this->listeners_.push_back(listener); |
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| 437 | return true; |
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| 438 | } |
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[2092] | 439 | |
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[1992] | 440 | } |
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