[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[6417] | 28 | |
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[2261] | 29 | /** |
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[7456] | 30 | @file Quest.cc |
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[2662] | 31 | @brief Implementation of the Quest class. |
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[2261] | 32 | */ |
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[1992] | 33 | |
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[2105] | 34 | #include "Quest.h" |
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| 35 | |
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[1992] | 36 | #include "core/CoreIncludes.h" |
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[3196] | 37 | #include "core/XMLPort.h" |
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[7456] | 38 | |
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[2095] | 39 | #include "QuestDescription.h" |
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[7456] | 40 | #include "QuestEffect.h" |
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[2095] | 41 | #include "QuestHint.h" |
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[2662] | 42 | #include "QuestListener.h" |
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[7456] | 43 | #include "QuestManager.h" |
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[1992] | 44 | |
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[2662] | 45 | namespace orxonox |
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| 46 | { |
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[2261] | 47 | /** |
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| 48 | @brief |
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| 49 | Constructor. Registers and initializes object. |
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| 50 | */ |
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[2092] | 51 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
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[2021] | 52 | { |
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[2092] | 53 | RegisterObject(Quest); |
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| 54 | |
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[2261] | 55 | this->parentQuest_ = NULL; |
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[2021] | 56 | } |
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[2092] | 57 | |
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[1992] | 58 | /** |
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| 59 | @brief |
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| 60 | Destructor. |
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| 61 | */ |
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| 62 | Quest::~Quest() |
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| 63 | { |
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[7163] | 64 | if(this->isRegistered()) |
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| 65 | QuestManager::getInstance().unregisterQuest(this); |
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[1992] | 66 | } |
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[2092] | 67 | |
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[2261] | 68 | /** |
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| 69 | @brief |
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| 70 | Method for creating a Quest object through XML. |
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| 71 | */ |
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[2076] | 72 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 73 | { |
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| 74 | SUPER(Quest, XMLPort, xmlelement, mode); |
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[2092] | 75 | |
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[2261] | 76 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
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| 77 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); |
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| 78 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); |
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| 79 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); |
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[2092] | 80 | |
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[7456] | 81 | QuestManager::getInstance().registerQuest(this); // Registers the Quest with the QuestManager. |
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[2076] | 82 | } |
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[2092] | 83 | |
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[1992] | 84 | /** |
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| 85 | @brief |
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[7456] | 86 | Sets the parent-quest of the Quest. |
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[1996] | 87 | @param quest |
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[7456] | 88 | A pointer to the Quest to be set as parent-quest. |
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[2068] | 89 | @return |
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[7456] | 90 | Returns true if the parent-quest could be set. |
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[1996] | 91 | */ |
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[2021] | 92 | bool Quest::setParentQuest(Quest* quest) |
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[1996] | 93 | { |
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[7552] | 94 | assert(quest); |
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[2092] | 95 | |
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[1996] | 96 | this->parentQuest_ = quest; |
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[2092] | 97 | |
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[7163] | 98 | COUT(4) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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[1996] | 99 | return true; |
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| 100 | } |
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[2092] | 101 | |
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[1996] | 102 | /** |
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| 103 | @brief |
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[7456] | 104 | Adds a sub-quest to the Quest. |
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[1996] | 105 | @param quest |
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[7456] | 106 | A pointer to the Quest to be set as sub-quest. |
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[2068] | 107 | @return |
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[7456] | 108 | Returns true if the sub-quest could be set. |
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[1996] | 109 | */ |
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[2021] | 110 | bool Quest::addSubQuest(Quest* quest) |
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[1996] | 111 | { |
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[7552] | 112 | assert(quest); |
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[2092] | 113 | |
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[7456] | 114 | quest->setParentQuest(this); // Sets the currentQuest (this) as parent-quest for the added sub-quest. |
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| 115 | this->subQuests_.push_back(quest); // Adds the Quest to the end of the list of sub-quests. |
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[2092] | 116 | |
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[7163] | 117 | COUT(4) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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[1996] | 118 | return true; |
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| 119 | } |
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[2092] | 120 | |
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| 121 | |
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[2068] | 122 | /** |
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| 123 | @brief |
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[2261] | 124 | Adds a QuestHint to the list of QuestHints |
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[2076] | 125 | @param hint |
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[2261] | 126 | The QuestHint that should be added to the list of QuestHints. |
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[2076] | 127 | @return |
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| 128 | Returns true if the hint was successfully added. |
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| 129 | */ |
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| 130 | bool Quest::addHint(QuestHint* hint) |
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| 131 | { |
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[7552] | 132 | assert(hint); |
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[2092] | 133 | |
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[7456] | 134 | hint->setQuest(this); // Sets the current Quest (this) as Quest for the added QuestHint. |
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| 135 | this->hints_.push_back(hint); // Adds the QuestHint to the end of the list of QuestHints. |
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[2092] | 136 | |
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[7163] | 137 | COUT(4) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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[2093] | 138 | return true; |
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[2076] | 139 | } |
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[2092] | 140 | |
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[2076] | 141 | /** |
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| 142 | @brief |
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[2261] | 143 | Adds an QuestEffect to the list of fail QuestEffects. |
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| 144 | @param effect |
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| 145 | The QuestEffect to be added. |
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| 146 | @return |
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| 147 | Returns true if successful. |
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[2076] | 148 | */ |
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| 149 | bool Quest::addFailEffect(QuestEffect* effect) |
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| 150 | { |
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[7552] | 151 | assert(effect); |
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[2092] | 152 | |
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[7456] | 153 | this->failEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of fail QuestEffects. |
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[2092] | 154 | |
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[7163] | 155 | COUT(4) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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[2076] | 156 | return true; |
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| 157 | } |
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[2092] | 158 | |
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[2076] | 159 | /** |
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| 160 | @brief |
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[2261] | 161 | Adds an QuestEffect to the list of complete QuestEffects. |
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| 162 | @param effect |
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| 163 | The QuestEffect to be added. |
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| 164 | @return |
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| 165 | Returns true if successful. |
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[2076] | 166 | */ |
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| 167 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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| 168 | { |
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[7552] | 169 | assert(effect); |
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[2092] | 170 | |
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[7456] | 171 | this->completeEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of complete QuestEffects. |
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[2092] | 172 | |
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[7163] | 173 | COUT(4) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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[2076] | 174 | return true; |
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| 175 | } |
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[2092] | 176 | |
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[2076] | 177 | /** |
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| 178 | @brief |
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[7456] | 179 | Returns the sub-quest at the given index. |
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[7401] | 180 | @param index |
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[2261] | 181 | The index. |
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| 182 | @return |
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[7456] | 183 | Returns a pointer to the sub-quest at the given index. NULL if there is no element at the given index. |
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[2076] | 184 | */ |
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[2261] | 185 | const Quest* Quest::getSubQuest(unsigned int index) const |
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[2076] | 186 | { |
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| 187 | int i = index; |
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[6417] | 188 | |
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[7456] | 189 | // Iterate through all subquests. |
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[2076] | 190 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
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[2093] | 191 | { |
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[7456] | 192 | if(i == 0) // We're counting down... |
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[2093] | 193 | return *subQuest; |
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[7456] | 194 | |
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[2093] | 195 | i--; |
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| 196 | } |
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[6417] | 197 | |
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[7456] | 198 | return NULL; // If the index is greater than the number of elements in the list. |
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[2076] | 199 | } |
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[2092] | 200 | |
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[2076] | 201 | /** |
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| 202 | @brief |
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[2261] | 203 | Returns the QuestHint at the given index. |
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[7401] | 204 | @param index |
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[2261] | 205 | The index. |
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| 206 | @return |
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| 207 | Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. |
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[2076] | 208 | */ |
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[2261] | 209 | const QuestHint* Quest::getHint(unsigned int index) const |
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[2076] | 210 | { |
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| 211 | int i = index; |
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[6417] | 212 | |
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[7456] | 213 | // Iterate through all QuestHints. |
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[2076] | 214 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
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[2093] | 215 | { |
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[7456] | 216 | if(i == 0) // We're counting down... |
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[2093] | 217 | return *hint; |
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[7456] | 218 | |
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[2093] | 219 | i--; |
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| 220 | } |
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[7456] | 221 | return NULL; // If the index is greater than the number of elements in the list. |
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[2076] | 222 | } |
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[2092] | 223 | |
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[2076] | 224 | /** |
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| 225 | @brief |
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[2261] | 226 | Returns the fail QuestEffect at the given index. |
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[7401] | 227 | @param index |
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[2261] | 228 | The index. |
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| 229 | @return |
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| 230 | Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. |
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[2076] | 231 | */ |
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[2261] | 232 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
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[2076] | 233 | { |
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| 234 | int i = index; |
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[6417] | 235 | |
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[7456] | 236 | // Iterate through all fail QuestEffects. |
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[2076] | 237 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
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[2093] | 238 | { |
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[7456] | 239 | if(i == 0) // We're counting down... |
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[2093] | 240 | return *effect; |
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[7456] | 241 | |
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[2093] | 242 | i--; |
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| 243 | } |
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[7456] | 244 | return NULL; // If the index is greater than the number of elements in the list. |
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[2076] | 245 | } |
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[2092] | 246 | |
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[2076] | 247 | /** |
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| 248 | @brief |
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[2261] | 249 | Returns the complete QuestEffect at the given index. |
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[7401] | 250 | @param index |
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[2261] | 251 | The index. |
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| 252 | @return |
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| 253 | Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. |
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[2076] | 254 | */ |
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[2261] | 255 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
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[2076] | 256 | { |
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| 257 | int i = index; |
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[6417] | 258 | |
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[7456] | 259 | // Iterate through all complete QuestEffects. |
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[2076] | 260 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
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[2093] | 261 | { |
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[7456] | 262 | if(i == 0) // We're counting down... |
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[2093] | 263 | return *effect; |
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[7456] | 264 | |
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[2093] | 265 | i--; |
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| 266 | } |
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[7456] | 267 | return NULL; // If the index is greater than the number of elements in the list. |
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[2076] | 268 | } |
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[2092] | 269 | |
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[2076] | 270 | /** |
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| 271 | @brief |
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[2068] | 272 | Returns true if the quest status for the specific player is 'inactive'. |
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| 273 | @param player |
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| 274 | The player. |
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| 275 | @return |
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| 276 | Returns true if the quest status for the specific player is 'inactive'. |
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| 277 | */ |
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[2261] | 278 | bool Quest::isInactive(const PlayerInfo* player) const |
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[2068] | 279 | { |
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[7552] | 280 | if(player == NULL) |
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| 281 | return true; |
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[3280] | 282 | return this->getStatus(player) == QuestStatus::Inactive; |
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[2068] | 283 | } |
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[2092] | 284 | |
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[2068] | 285 | /** |
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| 286 | @brief |
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| 287 | Returns true if the quest status for the specific player is 'active'. |
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| 288 | @param player |
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| 289 | The player. |
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| 290 | @return |
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| 291 | Returns true if the quest status for the specific player is 'active'. |
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| 292 | */ |
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[2261] | 293 | bool Quest::isActive(const PlayerInfo* player) const |
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[2068] | 294 | { |
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[7552] | 295 | if(player == NULL) |
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| 296 | return false; |
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[3280] | 297 | return this->getStatus(player) == QuestStatus::Active; |
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[2068] | 298 | } |
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[2092] | 299 | |
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[1996] | 300 | /** |
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| 301 | @brief |
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[2068] | 302 | Returns true if the quest status for the specific player is 'failed'. |
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| 303 | @param player |
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| 304 | The player. |
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| 305 | @return |
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| 306 | Returns true if the quest status for the specific player is 'failed'. |
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| 307 | */ |
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[2261] | 308 | bool Quest::isFailed(const PlayerInfo* player) const |
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[2068] | 309 | { |
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[7552] | 310 | if(player == NULL) |
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| 311 | return false; |
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[3280] | 312 | return this->getStatus(player) == QuestStatus::Failed; |
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[2068] | 313 | } |
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[2092] | 314 | |
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[2068] | 315 | /** |
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| 316 | @brief |
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| 317 | Returns true if the quest status for the specific player is 'completed'. |
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| 318 | @param player |
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| 319 | The player. |
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| 320 | @return |
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| 321 | Returns true if the quest status for the specific player is 'completed'. |
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| 322 | */ |
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[2261] | 323 | bool Quest::isCompleted(const PlayerInfo* player) const |
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[2068] | 324 | { |
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[7552] | 325 | if(player == NULL) |
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| 326 | return false; |
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[3280] | 327 | return this->getStatus(player) == QuestStatus::Completed; |
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[2068] | 328 | } |
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[6417] | 329 | |
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[2662] | 330 | /** |
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| 331 | @brief |
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| 332 | Fails the Quest for an input player. |
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| 333 | @param player |
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| 334 | The player. |
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| 335 | @return |
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| 336 | Returns true if the Quest could be failed, false if not. |
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| 337 | */ |
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| 338 | bool Quest::fail(PlayerInfo* player) |
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| 339 | { |
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[7456] | 340 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); // Tells the QuestListeners, that the status has changed to failed. |
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[3280] | 341 | this->setStatus(player, QuestStatus::Failed); |
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[6417] | 342 | |
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[2662] | 343 | COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; |
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[6417] | 344 | |
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[7403] | 345 | this->getDescription()->sendFailQuestNotification(player); |
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[2662] | 346 | return true; |
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| 347 | } |
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[6417] | 348 | |
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[2662] | 349 | /** |
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| 350 | @brief |
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| 351 | Completes the Quest for an input player. |
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| 352 | @param player |
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| 353 | The player. |
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| 354 | @return |
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| 355 | Returns true if the Quest could be completed, false if not. |
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| 356 | */ |
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| 357 | bool Quest::complete(PlayerInfo* player) |
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| 358 | { |
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[7456] | 359 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); // Tells the QuestListeners, that the status has changed to completed. |
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[3280] | 360 | this->setStatus(player, QuestStatus::Completed); |
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[6417] | 361 | |
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[2662] | 362 | COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; |
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[6417] | 363 | |
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[7403] | 364 | this->getDescription()->sendCompleteQuestNotification(player); |
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[2662] | 365 | return true; |
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| 366 | } |
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[2092] | 367 | |
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[1992] | 368 | /** |
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| 369 | @brief |
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[2261] | 370 | Starts the Quest for an input player. |
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[1992] | 371 | @param player |
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| 372 | The player. |
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[1996] | 373 | @return |
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[2261] | 374 | Returns true if the Quest could be started, false if not. |
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[1992] | 375 | */ |
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[2261] | 376 | bool Quest::start(PlayerInfo* player) |
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[1992] | 377 | { |
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[7456] | 378 | if(!this->isStartable(player)) // Checks whether the quest can be started. |
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[1992] | 379 | { |
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[2662] | 380 | COUT(4) << "A non-startable quest was trying to be started." << std::endl; |
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| 381 | return false; |
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[1992] | 382 | } |
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[6417] | 383 | |
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[2662] | 384 | COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; |
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[6417] | 385 | |
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[7456] | 386 | QuestListener::advertiseStatusChange(this->listeners_, "start"); // Tells the QuestListeners, that the status has changed to active. |
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[6417] | 387 | |
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[3280] | 388 | this->setStatus(player, QuestStatus::Active); |
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[6417] | 389 | |
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[7403] | 390 | this->getDescription()->sendAddQuestNotification(player); |
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[2662] | 391 | return true; |
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[1992] | 392 | } |
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[6417] | 393 | |
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[2662] | 394 | /** |
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| 395 | @brief |
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| 396 | Adds a QuestListener to the list of QuestListeners listening to this Quest. |
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| 397 | @param listener |
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| 398 | The QuestListener to be added. |
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| 399 | @return |
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| 400 | Returns true if successful, false if not. |
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| 401 | */ |
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| 402 | bool Quest::addListener(QuestListener* listener) |
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| 403 | { |
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[7552] | 404 | assert(listener); |
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[6417] | 405 | |
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[2662] | 406 | this->listeners_.push_back(listener); |
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| 407 | return true; |
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| 408 | } |
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[2092] | 409 | |
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[1992] | 410 | } |
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