1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Quest.cc |
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31 | @brief Implementation of the Quest class. |
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32 | */ |
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33 | |
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34 | #include "Quest.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | |
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39 | #include "QuestDescription.h" |
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40 | #include "QuestEffect.h" |
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41 | #include "QuestHint.h" |
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42 | #include "QuestListener.h" |
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43 | #include "QuestManager.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | RegisterAbstractClass(Quest).inheritsFrom<QuestItem>(); |
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48 | |
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49 | /** |
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50 | @brief |
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51 | Constructor. Registers and initializes object. |
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52 | */ |
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53 | Quest::Quest(Context* context) : QuestItem(context) |
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54 | { |
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55 | RegisterObject(Quest); |
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56 | |
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57 | this->parentQuest_ = nullptr; |
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58 | } |
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59 | |
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60 | /** |
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61 | @brief |
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62 | Destructor. |
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63 | */ |
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64 | Quest::~Quest() |
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65 | { |
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66 | if(this->isRegistered()) |
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67 | QuestManager::getInstance().unregisterQuest(this); |
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68 | } |
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69 | |
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70 | /** |
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71 | @brief |
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72 | Method for creating a Quest object through XML. |
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73 | */ |
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74 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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75 | { |
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76 | SUPER(Quest, XMLPort, xmlelement, mode); |
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77 | |
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78 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
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79 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); |
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80 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); |
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81 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); |
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82 | |
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83 | QuestManager::getInstance().registerQuest(this); // Registers the Quest with the QuestManager. |
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84 | } |
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85 | |
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86 | /** |
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87 | @brief |
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88 | Sets the parent-quest of the Quest. |
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89 | @param quest |
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90 | A pointer to the Quest to be set as parent-quest. |
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91 | @return |
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92 | Returns true if the parent-quest could be set. |
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93 | */ |
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94 | bool Quest::setParentQuest(Quest* quest) |
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95 | { |
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96 | assert(quest); |
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97 | |
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98 | this->parentQuest_ = quest; |
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99 | |
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100 | orxout(verbose, context::quests) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << endl; |
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101 | return true; |
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102 | } |
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103 | |
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104 | /** |
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105 | @brief |
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106 | Adds a sub-quest to the Quest. |
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107 | @param quest |
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108 | A pointer to the Quest to be set as sub-quest. |
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109 | @return |
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110 | Returns true if the sub-quest could be set. |
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111 | */ |
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112 | bool Quest::addSubQuest(Quest* quest) |
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113 | { |
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114 | assert(quest); |
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115 | |
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116 | quest->setParentQuest(this); // Sets the currentQuest (this) as parent-quest for the added sub-quest. |
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117 | this->subQuests_.push_back(quest); // Adds the Quest to the end of the list of sub-quests. |
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118 | |
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119 | orxout(verbose, context::quests) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << endl; |
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120 | return true; |
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121 | } |
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122 | |
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123 | |
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124 | /** |
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125 | @brief |
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126 | Adds a QuestHint to the list of QuestHints |
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127 | @param hint |
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128 | The QuestHint that should be added to the list of QuestHints. |
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129 | @return |
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130 | Returns true if the hint was successfully added. |
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131 | */ |
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132 | bool Quest::addHint(QuestHint* hint) |
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133 | { |
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134 | assert(hint); |
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135 | |
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136 | hint->setQuest(this); // Sets the current Quest (this) as Quest for the added QuestHint. |
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137 | this->hints_.push_back(hint); // Adds the QuestHint to the end of the list of QuestHints. |
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138 | |
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139 | orxout(verbose, context::quests) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << endl; |
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140 | return true; |
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141 | } |
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142 | |
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143 | /** |
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144 | @brief |
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145 | Adds an QuestEffect to the list of fail QuestEffects. |
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146 | @param effect |
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147 | The QuestEffect to be added. |
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148 | @return |
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149 | Returns true if successful. |
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150 | */ |
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151 | bool Quest::addFailEffect(QuestEffect* effect) |
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152 | { |
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153 | assert(effect); |
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154 | |
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155 | this->failEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of fail QuestEffects. |
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156 | |
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157 | orxout(verbose, context::quests) << "A FailEffect was added to Quest {" << this->getId() << "}." << endl; |
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158 | return true; |
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159 | } |
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160 | |
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161 | /** |
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162 | @brief |
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163 | Adds an QuestEffect to the list of complete QuestEffects. |
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164 | @param effect |
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165 | The QuestEffect to be added. |
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166 | @return |
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167 | Returns true if successful. |
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168 | */ |
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169 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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170 | { |
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171 | assert(effect); |
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172 | |
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173 | this->completeEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of complete QuestEffects. |
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174 | |
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175 | orxout(verbose, context::quests) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << endl; |
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176 | return true; |
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177 | } |
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178 | |
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179 | /** |
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180 | @brief |
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181 | Returns the sub-quest at the given index. |
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182 | @param index |
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183 | The index. |
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184 | @return |
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185 | Returns a pointer to the sub-quest at the given index. nullptr if there is no element at the given index. |
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186 | */ |
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187 | const Quest* Quest::getSubQuest(unsigned int index) const |
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188 | { |
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189 | int i = index; |
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190 | |
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191 | // Iterate through all subquests. |
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192 | for (Quest* quest : this->subQuests_) |
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193 | { |
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194 | if(i == 0) // We're counting down... |
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195 | return quest; |
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196 | |
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197 | i--; |
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198 | } |
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199 | |
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200 | return nullptr; // If the index is greater than the number of elements in the list. |
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201 | } |
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202 | |
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203 | /** |
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204 | @brief |
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205 | Returns the QuestHint at the given index. |
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206 | @param index |
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207 | The index. |
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208 | @return |
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209 | Returns a pointer to the QuestHint at the given index. nullptr if there is no element at the given index. |
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210 | */ |
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211 | const QuestHint* Quest::getHint(unsigned int index) const |
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212 | { |
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213 | int i = index; |
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214 | |
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215 | // Iterate through all QuestHints. |
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216 | for (QuestHint* hint : this->hints_) |
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217 | { |
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218 | if(i == 0) // We're counting down... |
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219 | return hint; |
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220 | |
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221 | i--; |
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222 | } |
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223 | return nullptr; // If the index is greater than the number of elements in the list. |
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224 | } |
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225 | |
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226 | /** |
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227 | @brief |
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228 | Returns the fail QuestEffect at the given index. |
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229 | @param index |
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230 | The index. |
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231 | @return |
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232 | Returns a pointer to the fail QuestEffect at the given index. nullptr if there is no element at the given index. |
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233 | */ |
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234 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
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235 | { |
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236 | int i = index; |
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237 | |
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238 | // Iterate through all fail QuestEffects. |
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239 | for (QuestEffect* effect : this->failEffects_) |
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240 | { |
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241 | if(i == 0) // We're counting down... |
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242 | return effect; |
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243 | |
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244 | i--; |
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245 | } |
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246 | return nullptr; // If the index is greater than the number of elements in the list. |
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247 | } |
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248 | |
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249 | /** |
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250 | @brief |
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251 | Returns the complete QuestEffect at the given index. |
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252 | @param index |
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253 | The index. |
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254 | @return |
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255 | Returns a pointer to the complete QuestEffect at the given index. nullptr if there is no element at the given index. |
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256 | */ |
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257 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
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258 | { |
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259 | int i = index; |
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260 | |
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261 | // Iterate through all complete QuestEffects. |
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262 | for (QuestEffect* effect : this->completeEffects_) |
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263 | { |
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264 | if(i == 0) // We're counting down... |
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265 | return effect; |
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266 | |
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267 | i--; |
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268 | } |
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269 | return nullptr; // If the index is greater than the number of elements in the list. |
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270 | } |
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271 | |
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272 | /** |
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273 | @brief |
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274 | Returns true if the quest status for the specific player is 'inactive'. |
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275 | @param player |
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276 | The player. |
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277 | @return |
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278 | Returns true if the quest status for the specific player is 'inactive'. |
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279 | */ |
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280 | bool Quest::isInactive(const PlayerInfo* player) const |
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281 | { |
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282 | if(player == nullptr) |
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283 | return true; |
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284 | return this->getStatus(player) == QuestStatus::Inactive; |
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285 | } |
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286 | |
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287 | /** |
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288 | @brief |
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289 | Returns true if the quest status for the specific player is 'active'. |
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290 | @param player |
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291 | The player. |
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292 | @return |
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293 | Returns true if the quest status for the specific player is 'active'. |
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294 | */ |
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295 | bool Quest::isActive(const PlayerInfo* player) const |
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296 | { |
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297 | if(player == nullptr) |
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298 | return false; |
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299 | return this->getStatus(player) == QuestStatus::Active; |
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300 | } |
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301 | |
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302 | /** |
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303 | @brief |
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304 | Returns true if the quest status for the specific player is 'failed'. |
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305 | @param player |
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306 | The player. |
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307 | @return |
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308 | Returns true if the quest status for the specific player is 'failed'. |
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309 | */ |
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310 | bool Quest::isFailed(const PlayerInfo* player) const |
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311 | { |
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312 | if(player == nullptr) |
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313 | return false; |
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314 | return this->getStatus(player) == QuestStatus::Failed; |
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315 | } |
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316 | |
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317 | /** |
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318 | @brief |
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319 | Returns true if the quest status for the specific player is 'completed'. |
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320 | @param player |
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321 | The player. |
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322 | @return |
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323 | Returns true if the quest status for the specific player is 'completed'. |
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324 | */ |
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325 | bool Quest::isCompleted(const PlayerInfo* player) const |
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326 | { |
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327 | if(player == nullptr) |
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328 | return false; |
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329 | return this->getStatus(player) == QuestStatus::Completed; |
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330 | } |
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331 | |
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332 | /** |
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333 | @brief |
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334 | Fails the Quest for an input player. |
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335 | @param player |
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336 | The player. |
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337 | @return |
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338 | Returns true if the Quest could be failed, false if not. |
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339 | */ |
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340 | bool Quest::fail(PlayerInfo* player) |
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341 | { |
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342 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); // Tells the QuestListeners, that the status has changed to failed. |
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343 | this->setStatus(player, QuestStatus::Failed); |
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344 | |
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345 | orxout(verbose, context::quests) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." << endl; |
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346 | |
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347 | this->getDescription()->sendFailQuestNotification(player); |
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348 | return true; |
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349 | } |
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350 | |
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351 | /** |
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352 | @brief |
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353 | Completes the Quest for an input player. |
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354 | @param player |
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355 | The player. |
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356 | @return |
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357 | Returns true if the Quest could be completed, false if not. |
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358 | */ |
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359 | bool Quest::complete(PlayerInfo* player) |
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360 | { |
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361 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); // Tells the QuestListeners, that the status has changed to completed. |
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362 | this->setStatus(player, QuestStatus::Completed); |
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363 | |
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364 | orxout(verbose, context::quests) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." << endl; |
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365 | |
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366 | this->getDescription()->sendCompleteQuestNotification(player); |
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367 | return true; |
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368 | } |
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369 | |
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370 | /** |
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371 | @brief |
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372 | Starts the Quest for an input player. |
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373 | @param player |
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374 | The player. |
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375 | @return |
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376 | Returns true if the Quest could be started, false if not. |
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377 | */ |
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378 | bool Quest::start(PlayerInfo* player) |
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379 | { |
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380 | if(!this->isStartable(player)) // Checks whether the quest can be started. |
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381 | { |
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382 | orxout(verbose, context::quests) << "A non-startable quest was trying to be started." << endl; |
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383 | return false; |
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384 | } |
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385 | |
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386 | orxout(verbose, context::quests) << "Quest {" << this->getId() << "} is started for player: " << player << " ." << endl; |
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387 | |
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388 | QuestListener::advertiseStatusChange(this->listeners_, "start"); // Tells the QuestListeners, that the status has changed to active. |
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389 | |
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390 | this->setStatus(player, QuestStatus::Active); |
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391 | |
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392 | this->getDescription()->sendAddQuestNotification(player); |
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393 | return true; |
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394 | } |
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395 | |
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396 | /** |
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397 | @brief |
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398 | Adds a QuestListener to the list of QuestListeners listening to this Quest. |
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399 | @param listener |
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400 | The QuestListener to be added. |
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401 | @return |
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402 | Returns true if successful, false if not. |
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403 | */ |
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404 | bool Quest::addListener(QuestListener* listener) |
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405 | { |
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406 | assert(listener); |
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407 | |
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408 | this->listeners_.push_back(listener); |
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409 | return true; |
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410 | } |
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411 | |
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412 | } |
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