[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[5693] | 28 | |
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[2261] | 29 | /** |
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[7456] | 30 | @file Quest.h |
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[2662] | 31 | @brief Definition of the Quest class. |
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[7456] | 32 | The Quest class is the parent class of @ref orxonox::LocalQuest "LocalQuest" and @ref orxonox::GlobalQuest "GlobalQuest". |
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| 33 | @ingroup Questsystem |
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[2261] | 34 | */ |
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[5693] | 35 | |
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[1992] | 36 | #ifndef _Quest_H__ |
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| 37 | #define _Quest_H__ |
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| 38 | |
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[5722] | 39 | #include "questsystem/QuestsystemPrereqs.h" |
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[2095] | 40 | |
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[1992] | 41 | #include <list> |
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| 42 | #include "QuestItem.h" |
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| 43 | |
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[7163] | 44 | namespace orxonox // tolua_export |
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| 45 | { // tolua_export |
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[7552] | 46 | |
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| 47 | /** |
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| 48 | @brief |
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| 49 | Different states of a @ref orxonox::Quest "Quest". |
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| 50 | |
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| 51 | @ingroup Questsystem |
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| 52 | */ |
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[3280] | 53 | namespace QuestStatus |
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[2021] | 54 | { |
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[3280] | 55 | enum Value |
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[2662] | 56 | { |
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[7552] | 57 | Inactive, //!< The @ref orxonox::Quest "Quest" is inactive. |
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| 58 | Active, //!< The @ref orxonox::Quest "Quest" is active. |
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| 59 | Failed, //!< The @ref orxonox::Quest "Quest" has been failed. |
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| 60 | Completed //!< The @ref orxonox::Quest "Quest" has been completed. |
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[2662] | 61 | }; |
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| 62 | } |
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[1992] | 63 | |
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| 64 | /** |
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| 65 | @brief |
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[7456] | 66 | Represents a Quest in the game. A Quest is a task that the player can (or has to) fulfill upon which he will (possibly) receive some kind of reward. |
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| 67 | |
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| 68 | A Quest can have a list of sub-quests and has a parent-quest (if it is not a root-quest). |
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[2261] | 69 | Each Quest exists only once but it has a different status (inactive, active, failed or completed) for each player. |
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[7456] | 70 | A Quest can have several hints (QuestHint) that can be unlocked through @ref orxonox::QuestEffect "QuestEffects" and then display aid in solving the Quest. |
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| 71 | A Quest can have a list of @ref orxonox::QuestEffect "QuestEffects" that are invoked when the quest is failed and also a list of @ref orxonox::QuestEffect "QuestEffects" that are invoked, when the Quest is completed. |
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[5693] | 72 | |
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[7456] | 73 | Quest itself should not be instantiated, if you want to create a quest either use LocalQuest or GlobalQuest, whichever suits you needs better. |
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[7552] | 74 | |
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[1992] | 75 | @author |
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| 76 | Damian 'Mozork' Frick |
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[7552] | 77 | |
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| 78 | @ingroup Questsystem |
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[1992] | 79 | */ |
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[7163] | 80 | class _QuestsystemExport Quest // tolua_export |
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| 81 | : public QuestItem |
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| 82 | { // tolua_export |
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[2093] | 83 | public: |
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[9667] | 84 | Quest(Context* context); |
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[2093] | 85 | virtual ~Quest(); |
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[2092] | 86 | |
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[2261] | 87 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Quest object through XML. |
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[2092] | 88 | |
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[2261] | 89 | /** |
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[7456] | 90 | @brief Returns the parent-quest of the Quest. |
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| 91 | @return Returns a pointer to the parent-quest of the Quest. |
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[2261] | 92 | */ |
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| 93 | inline Quest* getParentQuest(void) const |
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[1992] | 94 | { return this->parentQuest_; } |
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[5693] | 95 | |
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[2662] | 96 | /** |
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[7456] | 97 | @brief Returns the list of sub-quests. |
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| 98 | @return Returns a reference to the list of sub-quests of the quest. |
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[2662] | 99 | */ |
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| 100 | inline const std::list<Quest*> & getSubQuestList(void) const |
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| 101 | { return this->subQuests_; } |
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[2092] | 102 | |
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[2662] | 103 | /** |
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| 104 | @brief Returns the list of all QuestHints of this Quest. |
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| 105 | @return Returns a reference to the list of QuestHints of the Quest. |
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| 106 | */ |
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| 107 | inline const std::list<QuestHint*> & getHintsList(void) const |
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| 108 | { return this->hints_; } |
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[5693] | 109 | |
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[2662] | 110 | bool isInactive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'inactive'. |
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[7163] | 111 | bool isActive(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'active'. |
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| 112 | bool isFailed(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'failed'. |
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| 113 | bool isCompleted(const orxonox::PlayerInfo* player) const; // tolua_export //!< Returns true if the quest status for the specific player is 'completed'. |
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[5693] | 114 | |
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[2662] | 115 | bool start(PlayerInfo* player); //!< Sets a Quest to active. |
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| 116 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. |
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| 117 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. |
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[5693] | 118 | |
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[2662] | 119 | bool addListener(QuestListener* listener); //!< Adds a QuestListener to the list of QuestListeners listening to this Quest. |
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| 120 | |
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[1992] | 121 | protected: |
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[2261] | 122 | virtual bool isStartable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be started. |
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| 123 | virtual bool isFailable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be failed. |
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| 124 | virtual bool isCompletable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be completed. |
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[2092] | 125 | |
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[7456] | 126 | const Quest* getSubQuest(unsigned int index) const; //!<Returns the sub-quest at the given index. |
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[2261] | 127 | const QuestHint* getHint(unsigned int index) const; //!< Returns the QuestHint at the given index. |
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| 128 | const QuestEffect* getFailEffect(unsigned int index) const; //!< Returns the fail QuestEffect at the given index. |
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| 129 | const QuestEffect* getCompleteEffect(unsigned int index) const; //!< Returns the complete QuestEffect at the given index. |
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[5693] | 130 | |
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[2261] | 131 | /** |
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| 132 | @brief Returns the list of fail QuestEffects. |
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| 133 | @return Returns a reference to the list of fail QuestEffects. |
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| 134 | */ |
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| 135 | inline std::list<QuestEffect*> & getFailEffectList(void) |
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| 136 | { return this->failEffects_; } |
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[5693] | 137 | |
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[2662] | 138 | /** |
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| 139 | @brief Returns the list of complete QuestEffects. |
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| 140 | @return Returns a reference to the list of complete QuestEffects. |
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| 141 | */ |
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| 142 | inline std::list<QuestEffect*> & getCompleteEffectList(void) |
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[2261] | 143 | { return this->completeEffects_; } |
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[2092] | 144 | |
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[3280] | 145 | virtual QuestStatus::Value getStatus(const PlayerInfo* player) const = 0; //!< Returns the status of the Quest for a specific player. |
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| 146 | virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status) = 0; //!< Changes the status for a specific player. |
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[5693] | 147 | |
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[2662] | 148 | private: |
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[7456] | 149 | Quest* parentQuest_; //!< Pointer to the parent-quest. |
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| 150 | std::list<Quest*> subQuests_; //!< List of all the sub-quests. |
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[2092] | 151 | |
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[2261] | 152 | std::list<QuestHint*> hints_; //!< A list of all the QuestHints tied to this Quest. |
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[2092] | 153 | |
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[2261] | 154 | std::list<QuestEffect*> failEffects_; //!< A list of all QuestEffects to be invoked, when the Quest has been failed. |
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| 155 | std::list<QuestEffect*> completeEffects_; //!< A list of QuestEffects to be invoked, when the Quest has been completed. |
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[5693] | 156 | |
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[2662] | 157 | std::list<QuestListener*> listeners_; //!< A list of QuestListeners, that listen to what exactly happens with this Quest. |
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[5693] | 158 | |
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[7456] | 159 | bool setParentQuest(Quest* quest); //!< Sets the parent-quest of the Quest. |
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| 160 | bool addSubQuest(Quest* quest); //!< Adds a sub-quest to the Quest. |
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[2261] | 161 | bool addHint(QuestHint* hint); //!< Add a QuestHint to the list of QuestHints. |
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| 162 | bool addFailEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of fail QuestEffects. |
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| 163 | bool addCompleteEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of complete QuestEffects. |
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[2092] | 164 | |
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[7163] | 165 | }; // tolua_export |
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[1992] | 166 | |
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[7163] | 167 | } // tolua_export |
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[1992] | 168 | |
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| 169 | #endif /* _Quest_H__ */ |
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