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source: code/trunk/src/modules/questsystem/QuestDescription.cc @ 10073

Last change on this file since 10073 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 4.0 KB
RevLine 
[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[7456]30    @file QuestDescription.cc
[2662]31    @brief Implementation of the QuestDescription class.
[2261]32*/
33
34
[2105]35#include "QuestDescription.h"
36
[1996]37#include "core/CoreIncludes.h"
[3196]38#include "core/XMLPort.h"
[7456]39
[7474]40#include "infos/PlayerInfo.h"
[2021]41
[8706]42#include "interfaces/NotificationListener.h"
[7474]43
[2662]44namespace orxonox
45{
[9667]46    RegisterClass(QuestDescription);
[2092]47
[7474]48    /*static*/ const std::string QuestDescription::SENDER = "questsystem";
49
[2261]50    /**
51    @brief
52        Constructor. Registers and initializes the object.
53    */
[9667]54    QuestDescription::QuestDescription(Context* context) : BaseObject(context)
[1996]55    {
[2092]56        RegisterObject(QuestDescription);
[2021]57    }
[2092]58
[2261]59    /**
60    @brief
61        Destructor.
62    */
[1996]63    QuestDescription::~QuestDescription()
64    {
[2092]65
[1996]66    }
[2092]67
[2261]68    /**
69    @brief
70        Method for creating a QuestDescription object through XML.
71    */
[2068]72    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(QuestDescription, XMLPort, xmlelement, mode);
[2092]75
[2068]76        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
77        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
[2662]78        XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode);
79        XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode);
[2092]80
[8858]81        orxout(verbose, context::quests) << "New QuestDescription with title '" << this->getTitle() << "' created." << endl;
[2068]82    }
[6417]83
[2662]84    /**
85    @brief
86        This method is a helper for sending QuestDescriptions as Notifications.
87    @param item
88        The item the QuestDescription is for.
89    @param status
90        The status the QuestDescription us for.
[7403]91    @param player
92        The player the Notification is sent to.
[2662]93    @return
94        Returns true if successful.
95    */
[7403]96    bool QuestDescription::notificationHelper(const std::string & item, const std::string & status, PlayerInfo* player)
[2662]97    {
[6417]98        std::string message;
[2662]99        if(item == "hint")
[6417]100            message = "You received a hint: '" + this->title_ + '\'';
[2662]101        else if(item == "quest")
102        {
103            if(status == "start")
[6417]104                message = "You received a new quest: '" + this->title_ + '\'';
[2662]105            else if(status == "fail")
[6417]106                message = "You failed the quest: '" + this->title_ + '\'';
[2662]107            else if(status == "complete")
[6417]108                message = "You successfully completed the quest: '" + this->title_ + '\'';
[2662]109            else
110            {
[8858]111                orxout(internal_warning, context::quests) << "Bad input in notificationHelper, this should not be happening!" << endl;
[2662]112                return false;
113            }
114        }
115        else
116        {
[8858]117            orxout(internal_warning, context::quests) << "Bad input in notificationHelper, this should not be happening!" << endl;
[2662]118            return false;
119        }
[6417]120
[8706]121        NotificationListener::sendNotification(message, QuestDescription::SENDER, notificationMessageType::info, notificationSendMode::network, player->getClientID());
[2662]122        return true;
123    }
[2092]124
[1996]125
126}
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