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source: code/trunk/src/modules/questsystem/QuestDescription.cc @ 6961

Last change on this file since 6961 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 3.8 KB
RevLine 
[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3196]30    @file
[2662]31    @brief Implementation of the QuestDescription class.
[2261]32*/
33
34
[2105]35#include "QuestDescription.h"
36
[1996]37#include "core/CoreIncludes.h"
[3196]38#include "core/XMLPort.h"
[2911]39#include "QuestNotification.h"
[2021]40
[2662]41namespace orxonox
42{
[1996]43    CreateFactory(QuestDescription);
[2092]44
[2261]45    /**
46    @brief
47        Constructor. Registers and initializes the object.
48    */
[2092]49    QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator)
[1996]50    {
[2092]51        RegisterObject(QuestDescription);
[2021]52    }
[2092]53
[2261]54    /**
55    @brief
56        Destructor.
57    */
[1996]58    QuestDescription::~QuestDescription()
59    {
[2092]60
[1996]61    }
[2092]62
[2261]63    /**
64    @brief
65        Method for creating a QuestDescription object through XML.
66    */
[2068]67    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(QuestDescription, XMLPort, xmlelement, mode);
[2092]70
[2068]71        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
72        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
[2662]73        XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode);
74        XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode);
[2092]75
[2081]76        COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl;
[2068]77    }
[6417]78
[2662]79    /**
80    @brief
81        This method is a helper for sending QuestDescriptions as Notifications.
82    @param item
83        The item the QuestDescription is for.
84    @param status
85        The status the QuestDescription us for.
86    @return
87        Returns true if successful.
[2911]88    @todo
89        Make sure the messages meet the conditions.
[2662]90    */
91    bool QuestDescription::notificationHelper(const std::string & item, const std::string & status) const
92    {
[6417]93        std::string message;
[2662]94        if(item == "hint")
95        {
[6417]96            message = "You received a hint: '" + this->title_ + '\'';
[2662]97        }
98        else if(item == "quest")
99        {
100            if(status == "start")
101            {
[6417]102                message = "You received a new quest: '" + this->title_ + '\'';
[2662]103            }
104            else if(status == "fail")
105            {
[6417]106                message = "You failed the quest: '" + this->title_ + '\'';
[2662]107            }
108            else if(status == "complete")
109            {
[6417]110                message = "You successfully completed the quest: '" + this->title_ + '\'';
[2662]111            }
112            else
113            {
114                COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
115                return false;
116            }
117        }
118        else
119        {
120            COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
121            return false;
122        }
[6417]123
[2911]124        QuestNotification* notification = new QuestNotification(message);
[2662]125        notification->send();
126        return true;
127    }
[2092]128
[1996]129
130}
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