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source: code/trunk/src/modules/questsystem/QuestDescription.cc @ 8499

Last change on this file since 8499 was 7474, checked in by dafrick, 14 years ago

Synchronizing Notifications.
In the course of that, notifications are not longer sent by creating a Notification and the calling notification.send() bur by letting the NotificationManager handle all this: NotificationManager::getInstance().sendNotification(message)
This made QuestNotification obsolete, thus it was removde.

Also did some work on synchronizing the Script class. It should work properly most of the time, but the current solution is unreliable and unsatisfactory. So this will change as soon as I know how.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestDescription.cc
31    @brief Implementation of the QuestDescription class.
32*/
33
34
35#include "QuestDescription.h"
36
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39
40#include "infos/PlayerInfo.h"
41
42#include "notifications/NotificationManager.h"
43
44namespace orxonox
45{
46    CreateFactory(QuestDescription);
47
48    /*static*/ const std::string QuestDescription::SENDER = "questsystem";
49
50    /**
51    @brief
52        Constructor. Registers and initializes the object.
53    */
54    QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator)
55    {
56        RegisterObject(QuestDescription);
57    }
58
59    /**
60    @brief
61        Destructor.
62    */
63    QuestDescription::~QuestDescription()
64    {
65
66    }
67
68    /**
69    @brief
70        Method for creating a QuestDescription object through XML.
71    */
72    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(QuestDescription, XMLPort, xmlelement, mode);
75
76        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
77        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
78        XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode);
79        XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode);
80
81        COUT(4) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl;
82    }
83
84    /**
85    @brief
86        This method is a helper for sending QuestDescriptions as Notifications.
87    @param item
88        The item the QuestDescription is for.
89    @param status
90        The status the QuestDescription us for.
91    @param player
92        The player the Notification is sent to.
93    @return
94        Returns true if successful.
95    */
96    bool QuestDescription::notificationHelper(const std::string & item, const std::string & status, PlayerInfo* player)
97    {
98        std::string message;
99        if(item == "hint")
100            message = "You received a hint: '" + this->title_ + '\'';
101        else if(item == "quest")
102        {
103            if(status == "start")
104                message = "You received a new quest: '" + this->title_ + '\'';
105            else if(status == "fail")
106                message = "You failed the quest: '" + this->title_ + '\'';
107            else if(status == "complete")
108                message = "You successfully completed the quest: '" + this->title_ + '\'';
109            else
110            {
111                COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
112                return false;
113            }
114        }
115        else
116        {
117            COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
118            return false;
119        }
120
121        NotificationManager::sendNotification(message, player->getClientID(), QuestDescription::SENDER);
122        return true;
123    }
124
125
126}
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