1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file QuestDescription.cc |
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31 | @brief Implementation of the QuestDescription class. |
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32 | */ |
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33 | |
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34 | |
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35 | #include "QuestDescription.h" |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/XMLPort.h" |
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39 | |
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40 | #include "infos/PlayerInfo.h" |
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41 | |
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42 | #include "notifications/NotificationManager.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | CreateFactory(QuestDescription); |
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47 | |
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48 | /*static*/ const std::string QuestDescription::SENDER = "questsystem"; |
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49 | |
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50 | /** |
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51 | @brief |
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52 | Constructor. Registers and initializes the object. |
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53 | */ |
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54 | QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator) |
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55 | { |
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56 | RegisterObject(QuestDescription); |
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57 | } |
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58 | |
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59 | /** |
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60 | @brief |
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61 | Destructor. |
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62 | */ |
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63 | QuestDescription::~QuestDescription() |
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64 | { |
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65 | |
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66 | } |
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67 | |
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68 | /** |
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69 | @brief |
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70 | Method for creating a QuestDescription object through XML. |
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71 | */ |
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72 | void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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73 | { |
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74 | SUPER(QuestDescription, XMLPort, xmlelement, mode); |
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75 | |
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76 | XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode); |
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77 | XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode); |
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78 | XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode); |
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79 | XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode); |
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80 | |
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81 | COUT(4) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl; |
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82 | } |
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83 | |
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84 | /** |
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85 | @brief |
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86 | This method is a helper for sending QuestDescriptions as Notifications. |
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87 | @param item |
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88 | The item the QuestDescription is for. |
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89 | @param status |
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90 | The status the QuestDescription us for. |
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91 | @param player |
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92 | The player the Notification is sent to. |
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93 | @return |
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94 | Returns true if successful. |
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95 | */ |
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96 | bool QuestDescription::notificationHelper(const std::string & item, const std::string & status, PlayerInfo* player) |
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97 | { |
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98 | std::string message; |
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99 | if(item == "hint") |
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100 | message = "You received a hint: '" + this->title_ + '\''; |
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101 | else if(item == "quest") |
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102 | { |
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103 | if(status == "start") |
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104 | message = "You received a new quest: '" + this->title_ + '\''; |
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105 | else if(status == "fail") |
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106 | message = "You failed the quest: '" + this->title_ + '\''; |
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107 | else if(status == "complete") |
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108 | message = "You successfully completed the quest: '" + this->title_ + '\''; |
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109 | else |
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110 | { |
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111 | COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; |
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112 | return false; |
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113 | } |
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114 | } |
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115 | else |
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116 | { |
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117 | COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; |
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118 | return false; |
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119 | } |
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120 | |
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121 | NotificationManager::sendNotification(message, player->getClientID(), QuestDescription::SENDER); |
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122 | return true; |
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123 | } |
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124 | |
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125 | |
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126 | } |
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