| [1996] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2261] | 29 | /** | 
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| [7456] | 30 |     @file QuestDescription.h | 
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| [2662] | 31 |     @brief Definition of the QuestDescription class. | 
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| [7456] | 32 |     @ingroup Questsystem | 
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| [2261] | 33 | */ | 
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 | 34 |  | 
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| [1996] | 35 | #ifndef _QuestDescription_H__ | 
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 | 36 | #define _QuestDescription_H__ | 
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 | 37 |  | 
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| [5722] | 38 | #include "questsystem/QuestsystemPrereqs.h" | 
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| [2095] | 39 |  | 
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| [1996] | 40 | #include <string> | 
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 | 41 | #include "core/BaseObject.h" | 
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 | 42 |  | 
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| [2963] | 43 | // tolua_begin | 
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| [2662] | 44 | namespace orxonox | 
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 | 45 | { | 
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| [1996] | 46 |     /** | 
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 | 47 |     @brief | 
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| [7456] | 48 |         This class is a description of a QuestItem (@ref orxonox::Quest "Quest" and @ref orxonox::QuestHint "QuestHint"). | 
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 | 49 |         It holds a title and a description. For quests also messages that are sent, when failing or completing the quest can be added. | 
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| [5693] | 50 |  | 
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| [2261] | 51 |         Creating a QuestDescription through XML goes as follows: | 
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| [7401] | 52 |         @code | 
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| [2662] | 53 |         <QuestDescription title="Title" description="Description Text" failMessage="You fail." completeMessage="You win!" /> | 
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| [7401] | 54 |         @endcode | 
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| [1996] | 55 |     @author | 
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 | 56 |         Damian 'Mozork' Frick | 
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 | 57 |     */ | 
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| [5722] | 58 |     class _QuestsystemExport QuestDescription : public BaseObject | 
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| [3370] | 59 |     { | 
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| [2963] | 60 | // tolua_end | 
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| [2093] | 61 |         public: | 
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| [2092] | 62 |             QuestDescription(BaseObject* creator); | 
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| [2093] | 63 |             virtual ~QuestDescription(); | 
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| [2092] | 64 |  | 
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| [2261] | 65 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestDescription object through XML. | 
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| [2092] | 66 |  | 
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| [2963] | 67 | // tolua_begin | 
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| [2662] | 68 |             /** | 
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 | 69 |             @brief Returns the title. | 
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 | 70 |             @return Returns a string containing the title of the QuestDescription. | 
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 | 71 |             */ | 
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| [2261] | 72 |             inline const std::string & getTitle(void) const | 
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| [1996] | 73 |                 { return this->title_; } | 
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| [5693] | 74 |  | 
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| [2662] | 75 |             /** | 
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 | 76 |             @brief Returns the description text. | 
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 | 77 |             @return Returns a string containing the description text of the QuestDescription. | 
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 | 78 |             */ | 
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| [2261] | 79 |             inline const std::string & getDescription(void) const | 
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| [1996] | 80 |                 { return this->description_; } | 
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| [2963] | 81 | // tolua_end | 
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| [5693] | 82 |  | 
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| [2662] | 83 |             /** | 
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 | 84 |             @brief Returns the fail message. | 
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 | 85 |             @return Returns a string containing the fail message of the QuestDescription. | 
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 | 86 |             */ | 
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| [7163] | 87 |             inline const std::string & getFailMessage(void) | 
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| [2662] | 88 |                 { return this->failMessage_; } | 
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| [5693] | 89 |  | 
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| [2662] | 90 |             /** | 
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 | 91 |             @brief Returns the complete message. | 
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 | 92 |             @return Returns a string containing the complete message of the QuestDescription. | 
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 | 93 |             */ | 
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| [7163] | 94 |             inline const std::string & getCompleteMessage(void) | 
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| [2662] | 95 |                 { return this->completeMessage_; } | 
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| [5693] | 96 |  | 
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| [2662] | 97 |             /** | 
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 | 98 |             @brief Sends a Notification displaying that a QuestHint was added. | 
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| [7403] | 99 |             @param player The player the Notification is sent to. | 
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| [2662] | 100 |             @return Returns true if successful. | 
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 | 101 |             */ | 
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| [7403] | 102 |             inline bool sendAddHintNotification(PlayerInfo* player) | 
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 | 103 |                 { return notificationHelper("hint", "", player); } | 
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| [5693] | 104 |  | 
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| [2662] | 105 |             /** | 
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 | 106 |             @brief Sends a Notification displaying that a Quest was added. | 
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| [7403] | 107 |             @param player The player the Notification is sent to. | 
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| [2662] | 108 |             @return Returns true if successful. | 
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 | 109 |             */ | 
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| [7403] | 110 |             inline bool sendAddQuestNotification(PlayerInfo* player) | 
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 | 111 |                 { return notificationHelper("quest", "start", player); } | 
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| [5693] | 112 |  | 
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| [2662] | 113 |             /** | 
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 | 114 |             @brief Sends a Notification displaying that a Quest was failed. | 
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| [7403] | 115 |             @param player The player the Notification is sent to. | 
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| [2662] | 116 |             @return Returns true if successful. | 
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 | 117 |             */ | 
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| [7403] | 118 |             inline bool sendFailQuestNotification(PlayerInfo* player) | 
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 | 119 |                 { return notificationHelper("quest", "fail", player); } | 
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| [5693] | 120 |  | 
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| [2662] | 121 |             /** | 
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 | 122 |             @brief Sends a Notification displaying that a Quest was completed. | 
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| [7403] | 123 |             @param player The player the Notification is sent to. | 
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| [2662] | 124 |             @return Returns true if successful. | 
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 | 125 |             */ | 
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| [7403] | 126 |             inline bool sendCompleteQuestNotification(PlayerInfo* player) | 
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 | 127 |                 { return notificationHelper("quest", "complete", player); } | 
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| [2092] | 128 |  | 
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| [2093] | 129 |         private: | 
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| [7474] | 130 |             static const std::string SENDER; | 
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 | 131 |  | 
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| [2261] | 132 |             std::string title_; //!< The title. | 
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 | 133 |             std::string description_; //!< The description. | 
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| [2662] | 134 |             std::string failMessage_; //!< The message displayed when the Quest is failed. | 
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 | 135 |             std::string completeMessage_; //!< The message displayed when the Quest is completed. | 
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| [2092] | 136 |  | 
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| [7403] | 137 |             bool notificationHelper(const std::string & item, const std::string & status, PlayerInfo* player); //!< Helper for sending QuestDescriptions as Notifications. | 
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| [2662] | 138 |  | 
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| [2261] | 139 |             /** | 
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 | 140 |             @brief Sets the title. | 
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 | 141 |             @param title The title to be set. | 
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 | 142 |             */ | 
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 | 143 |             inline void setTitle(const std::string & title) | 
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| [2068] | 144 |                 { this->title_ = title; } | 
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| [5693] | 145 |  | 
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| [2662] | 146 |             /** | 
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| [2261] | 147 |             @brief Sets the description text. | 
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 | 148 |             @param description The description text to be set. | 
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 | 149 |             */ | 
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 | 150 |             inline void setDescription(const std::string & description) | 
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| [2068] | 151 |                 { this->description_ = description; } | 
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| [2092] | 152 |  | 
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| [2662] | 153 |             /** | 
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 | 154 |             @brief Sets the fail message. | 
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 | 155 |             @param message The fail message to be set. | 
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 | 156 |             */ | 
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 | 157 |             inline void setFailMessage(const std::string & message) | 
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 | 158 |                 { this->failMessage_ = message; } | 
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| [5693] | 159 |  | 
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| [2662] | 160 |             /** | 
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 | 161 |             @brief Sets the complete message. | 
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 | 162 |             @param message The complete message to be set. | 
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 | 163 |             */ | 
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 | 164 |             inline void setCompleteMessage(const std::string & message) | 
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 | 165 |                 { this->completeMessage_ = message; } | 
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 | 166 |  | 
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| [2963] | 167 |     }; // tolua_export | 
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| [1996] | 168 |  | 
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| [2963] | 169 | } // tolua_export | 
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| [1996] | 170 |  | 
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 | 171 | #endif /* _QuestDescription_H__ */ | 
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