[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2261] | 29 | /** |
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[7456] | 30 | @file QuestEffect.cc |
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[2662] | 31 | @brief Implementation of the QuestEffect class. |
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[2261] | 32 | */ |
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| 33 | |
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[2105] | 34 | #include "QuestEffect.h" |
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[1992] | 35 | #include "core/CoreIncludes.h" |
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[2021] | 36 | |
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[2662] | 37 | namespace orxonox |
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| 38 | { |
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[10624] | 39 | RegisterAbstractClass(QuestEffect).inheritsFrom<BaseObject>(); |
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[9667] | 40 | |
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[1992] | 41 | /** |
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| 42 | @brief |
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| 43 | Constructor. Creates a new QuestEffect. |
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| 44 | Is not meant to be invoked directly, since this is only an interface. |
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| 45 | */ |
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[9667] | 46 | QuestEffect::QuestEffect(Context* context) : BaseObject(context) |
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[1992] | 47 | { |
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| 48 | RegisterObject(QuestEffect); |
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| 49 | } |
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[2092] | 50 | |
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[1992] | 51 | /** |
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| 52 | @brief |
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| 53 | Destructor. |
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| 54 | */ |
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| 55 | QuestEffect::~QuestEffect() |
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| 56 | { |
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[2092] | 57 | |
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[1992] | 58 | } |
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[2092] | 59 | |
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[1992] | 60 | /** |
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| 61 | @brief |
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[2261] | 62 | Static method. Invoke all QuestEffects in an QuestEffect-list on a given player. |
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[1992] | 63 | @param player |
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[2261] | 64 | The player the QuestEffects are invoked on. |
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[1992] | 65 | @param effects |
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[2261] | 66 | A list of all the QuestEffects to be invoked. |
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[2068] | 67 | @return |
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[7456] | 68 | Returns false if there was an error, view console or log for further details. |
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[1992] | 69 | */ |
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[2662] | 70 | /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects) |
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[1992] | 71 | { |
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[8351] | 72 | bool temp = true; |
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[6417] | 73 | |
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[8858] | 74 | orxout(verbose, context::quests) << "Invoking QuestEffects on player: " << player << " ." << endl; |
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[2092] | 75 | |
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[2021] | 76 | for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) |
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[8351] | 77 | temp = temp && (*effect)->invoke(player); |
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[7456] | 78 | |
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[8351] | 79 | return temp; |
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[1992] | 80 | } |
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| 81 | |
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| 82 | } |
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