[1992] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Damian 'Mozork' Frick |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[2261] | 29 | /** |
---|
[7456] | 30 | @file QuestEffect.cc |
---|
[2662] | 31 | @brief Implementation of the QuestEffect class. |
---|
[2261] | 32 | */ |
---|
| 33 | |
---|
[2105] | 34 | #include "QuestEffect.h" |
---|
[1992] | 35 | #include "core/CoreIncludes.h" |
---|
[2021] | 36 | |
---|
[2662] | 37 | namespace orxonox |
---|
| 38 | { |
---|
[1992] | 39 | /** |
---|
| 40 | @brief |
---|
| 41 | Constructor. Creates a new QuestEffect. |
---|
| 42 | Is not meant to be invoked directly, since this is only an interface. |
---|
| 43 | */ |
---|
[2092] | 44 | QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator) |
---|
[1992] | 45 | { |
---|
| 46 | RegisterObject(QuestEffect); |
---|
| 47 | } |
---|
[2092] | 48 | |
---|
[1992] | 49 | /** |
---|
| 50 | @brief |
---|
| 51 | Destructor. |
---|
| 52 | */ |
---|
| 53 | QuestEffect::~QuestEffect() |
---|
| 54 | { |
---|
[2092] | 55 | |
---|
[1992] | 56 | } |
---|
[2092] | 57 | |
---|
[1992] | 58 | /** |
---|
| 59 | @brief |
---|
[2261] | 60 | Static method. Invoke all QuestEffects in an QuestEffect-list on a given player. |
---|
[1992] | 61 | @param player |
---|
[2261] | 62 | The player the QuestEffects are invoked on. |
---|
[1992] | 63 | @param effects |
---|
[2261] | 64 | A list of all the QuestEffects to be invoked. |
---|
[2068] | 65 | @return |
---|
[7456] | 66 | Returns false if there was an error, view console or log for further details. |
---|
[1992] | 67 | */ |
---|
[2662] | 68 | /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects) |
---|
[1992] | 69 | { |
---|
[2068] | 70 | bool check = true; |
---|
[6417] | 71 | |
---|
[2662] | 72 | COUT(4) << "Invoking QuestEffects on player: " << player << " ." << std::endl; |
---|
[2092] | 73 | |
---|
[2021] | 74 | for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) |
---|
[2093] | 75 | check = check && (*effect)->invoke(player); |
---|
[7456] | 76 | |
---|
[2093] | 77 | return check; |
---|
[1992] | 78 | } |
---|
| 79 | |
---|
| 80 | } |
---|