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source: code/trunk/src/modules/questsystem/QuestEffect.cc @ 6852

Last change on this file since 6852 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the QuestEffect class.
32*/
33
34#include "QuestEffect.h"
35#include "core/CoreIncludes.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor. Creates a new QuestEffect.
42        Is not meant to be invoked directly, since this is only an interface.
43    */
44    QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator)
45    {
46        RegisterObject(QuestEffect);
47    }
48
49    /**
50    @brief
51        Destructor.
52    */
53    QuestEffect::~QuestEffect()
54    {
55
56    }
57
58    /**
59    @brief
60        Static method. Invoke all QuestEffects in an QuestEffect-list on a given player.
61    @param player
62        The player the QuestEffects are invoked on.
63    @param effects
64        A list of all the QuestEffects to be invoked.
65    @return
66        Returns false if there was an error, view console of log for further detail.
67    */
68    /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects)
69    {
70        bool check = true;
71
72        COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl;
73
74        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
75        {
76            check = check && (*effect)->invoke(player);
77        }
78        return check;
79    }
80
81}
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