1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file QuestEffect.h |
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31 | @brief Definition of the QuestEffect class. |
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32 | @ingroup Questsystem |
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33 | */ |
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34 | |
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35 | #ifndef _QuestEffect_H__ |
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36 | #define _QuestEffect_H__ |
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37 | |
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38 | #include "questsystem/QuestsystemPrereqs.h" |
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39 | |
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40 | #include <list> |
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41 | #include "core/BaseObject.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | |
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46 | /** |
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47 | @brief |
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48 | Handles QuestEffects for @ref orxonox::Quest "Quests". |
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49 | QuestEffects are one of the ways for @ref orxonox::Quest "Quests" to have any side effects on the game world and for the game world to influence the @ref orxonox::Quest "Quests". |
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50 | |
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51 | @author |
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52 | Damian 'Mozork' Frick |
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53 | |
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54 | @ingroup Questsystem |
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55 | */ |
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56 | class _QuestsystemExport QuestEffect : public BaseObject |
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57 | { |
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58 | public: |
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59 | QuestEffect(Context* context); |
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60 | virtual ~QuestEffect(); |
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61 | |
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62 | virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect. |
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63 | static bool invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects); //!< Invokes all QuestEffects in the list. |
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64 | |
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65 | }; |
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66 | |
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67 | } |
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68 | |
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69 | #endif /* _QuestEffect_H__ */ |
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