1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of the QuestGIU class. |
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32 | */ |
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33 | |
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34 | #ifndef _QuestGUI_H__ |
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35 | #define _QuestGUI_H__ |
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36 | |
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37 | #include "questsystem/QuestsystemPrereqs.h" |
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38 | |
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39 | #include <list> |
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40 | #include <map> |
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41 | #include <string> |
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42 | #include <CEGUIForwardRefs.h> |
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43 | |
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44 | #include "core/OrxonoxClass.h" |
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45 | |
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46 | namespace orxonox { |
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47 | |
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48 | /** |
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49 | @brief |
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50 | Handles the GUI for the Questsystem. |
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51 | @author |
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52 | Damian 'Mozork' Frick |
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53 | */ |
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54 | class _QuestsystemExport QuestGUI : public OrxonoxClass |
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55 | { |
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56 | |
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57 | public: |
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58 | |
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59 | QuestGUI(PlayerInfo* player); |
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60 | virtual ~QuestGUI(); |
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61 | |
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62 | void update(void); //!< Update the GUI. |
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63 | CEGUI::Window* getGUI(void); //!< Get the root CEGUI Window of the GUI. |
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64 | |
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65 | CEGUI::Window* getWindow(void); //!< Get a CEGUI Window to use. |
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66 | void giveWindow(CEGUI::Window* window); //!< Return a no longer needed CEGUI Window for reuse. |
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67 | |
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68 | static QuestGUINode* findNode(CEGUI::Window* window); //!< Finde the QuestGUINode belonging to the input CEGUI Window. |
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69 | |
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70 | /** |
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71 | @brief Retreive the CEGUI WindowManager. |
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72 | @return Returns the CEGUI WindoWManager. |
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73 | */ |
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74 | inline CEGUI::WindowManager* getWindowManager(void) |
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75 | { return this->windowManager_; } |
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76 | /** |
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77 | @brief Retrieve the root window. |
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78 | @return Returns the root window. |
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79 | */ |
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80 | inline CEGUI::Window* getRootWindow(void) |
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81 | { return this->rootWindow_; } |
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82 | /** |
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83 | @brief Retreive the player. |
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84 | @return Returns the player. |
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85 | */ |
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86 | inline PlayerInfo* getPlayer(void) |
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87 | { return this->player_; } |
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88 | |
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89 | private: |
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90 | |
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91 | int createNode(QuestGUINode* parent, QuestItem* item, int depth, int index); //!< Recursive method to create Nodes for all Quests an Hints the given Quest is a parent to. |
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92 | |
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93 | void clear(void); //!< Clear the QuestGUI. |
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94 | |
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95 | QuestGUINode* root_; //!< An empty QuestGUINode being the parent of all otherwise parent-less nodes. |
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96 | |
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97 | CEGUI::WindowManager* windowManager_; //!< The CEGUI WindowManager. |
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98 | CEGUI::Window* rootWindow_; //!< The root CEGUI Window of the GUI. |
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99 | PlayerInfo* player_; //!< The player that owns the GUI. |
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100 | |
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101 | std::map<CEGUI::Window*, QuestGUINode*> nodes_; //!< A list of all QuestGUINodes, ordered by their respective CEGUI Windows. |
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102 | std::list<CEGUI::Window*> windows_; //!< A list of windows to be used. |
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103 | |
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104 | }; |
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105 | |
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106 | } |
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107 | |
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108 | #endif /* _QuestGUI_H__ */ |
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109 | |
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