1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "QuestGUINode.h" |
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30 | |
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31 | #include <sstream> |
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32 | |
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33 | #include <CEGUIWindowManager.h> |
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34 | #include <elements/CEGUIFrameWindow.h> |
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35 | #include <elements/CEGUIPushButton.h> |
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36 | #include <falagard/CEGUIFalWidgetLookFeel.h> |
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37 | #include <falagard/CEGUIFalWidgetLookManager.h> |
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38 | |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "Quest.h" |
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41 | #include "QuestHint.h" |
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42 | #include "QuestItem.h" |
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43 | #include "QuestDescription.h" |
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44 | #include "QuestGUI.h" |
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45 | |
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46 | namespace orxonox { |
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47 | |
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48 | /** |
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49 | @brief |
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50 | Default Constructor. Registers and initializes the object. |
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51 | */ |
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52 | QuestGUINode::QuestGUINode(void) |
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53 | { |
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54 | this->initialize(); |
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55 | } |
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56 | |
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57 | /** |
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58 | @brief |
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59 | Constructor. Registers and initializes the object. |
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60 | @param gui |
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61 | The QuestGUi the node beongs to. |
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62 | @param parent |
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63 | The parent node of the newly created node. |
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64 | @param item |
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65 | The QuestItem the newly created node is for. |
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66 | @param depth |
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67 | Parameter to define how much the list item has to be indented. |
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68 | @param index |
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69 | "Counter" for Quests and Hints. |
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70 | */ |
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71 | QuestGUINode::QuestGUINode(QuestGUI* gui, QuestGUINode* parent, QuestItem* item, int depth, int index) |
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72 | { |
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73 | this->initialize(); |
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74 | |
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75 | this->gui_ = gui; |
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76 | this->parent_ = parent; |
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77 | this->item_ = item; |
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78 | this->depth_ = depth; |
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79 | this->index_ = index; |
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80 | |
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81 | this->createWindow(); |
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82 | |
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83 | COUT(3) << "New QuestGUINode '" << this->window_->getName() << "' created." << std::endl; |
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84 | } |
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85 | |
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86 | /** |
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87 | @brief |
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88 | Destructor. |
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89 | @todo |
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90 | Destroying everything? |
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91 | */ |
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92 | QuestGUINode::~QuestGUINode(void) |
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93 | { |
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94 | if(this->window_ != NULL) |
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95 | this->window_->destroy(); |
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96 | if(this->details_ != NULL) |
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97 | { |
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98 | this->details_->destroy(); |
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99 | } |
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100 | } |
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101 | |
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102 | /** |
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103 | @brief |
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104 | Initialize the object. |
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105 | */ |
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106 | void QuestGUINode::initialize(void) |
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107 | { |
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108 | RegisterRootObject(QuestGUINode); |
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109 | |
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110 | this->parent_ = NULL; |
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111 | this->item_ = NULL; |
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112 | this->window_ = NULL; |
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113 | this->details_ = NULL; |
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114 | this->depth_ = 0; |
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115 | this->index_ = 0; |
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116 | this->visible_ = true; |
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117 | } |
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118 | |
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119 | void QuestGUINode::toggleVisibility(void) |
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120 | { |
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121 | |
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122 | } |
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123 | |
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124 | /** |
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125 | @brief |
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126 | Sets the input buffer to the name of the node. |
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127 | @param buffer |
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128 | The buffer that is set to the name of the node. |
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129 | @todo |
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130 | Needed? |
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131 | */ |
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132 | void QuestGUINode::getName(std::string & buffer) |
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133 | { |
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134 | if(this->window_ != NULL) |
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135 | { |
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136 | buffer = (std::string)(this->window_->getName().c_str()); |
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137 | } |
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138 | else |
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139 | { |
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140 | buffer = ""; |
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141 | } |
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142 | } |
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143 | |
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144 | /** |
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145 | @brief |
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146 | Creates the details window. |
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147 | @return |
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148 | Returns the details window. |
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149 | @todo |
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150 | Return necessary? |
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151 | */ |
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152 | CEGUI::Window* QuestGUINode::getDetails(void) |
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153 | { |
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154 | |
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155 | if(this->details_ == NULL) //!< If the details window was not already created. |
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156 | { |
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157 | std::ostringstream stream; |
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158 | |
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159 | //! Create the main window for the details. |
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160 | stream << this->window_->getName() << "/Details"; |
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161 | const QuestDescription* description = this->item_->getDescription(); |
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162 | this->details_ = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/FrameWindow", stream.str()); |
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163 | this->details_->setSize(CEGUI::UVector2(CEGUI::UDim(0.8, 0),CEGUI::UDim(0.8, 0))); |
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164 | this->details_->setPosition(CEGUI::UVector2(CEGUI::UDim(0.1, 0),CEGUI::UDim(0.1, 0))); |
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165 | this->details_->setText(description->getTitle()); |
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166 | this->details_->setAlpha(1.0); |
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167 | this->details_->setInheritsAlpha(false); |
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168 | this->details_->setProperty("CloseButtonEnabled", "True"); |
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169 | this->details_->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked, CEGUI::Event::Subscriber(&QuestGUINode::closeDetails, this)); |
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170 | |
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171 | //! Create a ScrollablePane. |
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172 | stream << "/Scrollable"; |
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173 | CEGUI::Window* window = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/ScrollablePane", stream.str()); |
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174 | window->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -10),CEGUI::UDim(1.0, -26))); |
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175 | window->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 5),CEGUI::UDim(0, 26))); |
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176 | this->details_->addChildWindow(window); |
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177 | |
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178 | int height; |
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179 | int offset = 0; |
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180 | |
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181 | //! Display the status of the QuestItem if it is a Quest. |
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182 | Quest* quest = dynamic_cast<Quest*>(this->item_); |
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183 | if(quest != NULL) //!< If the QuestItem is a Quest |
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184 | { |
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185 | stream.str(""); |
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186 | stream << this->details_->getName() << "/Status"; |
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187 | CEGUI::Window* statusWindow = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticText", stream.str()); |
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188 | window->addChildWindow(statusWindow); |
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189 | std::string status = ""; |
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190 | if(quest->isActive(this->gui_->getPlayer())) |
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191 | { |
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192 | status = "This quest is active."; |
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193 | } |
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194 | else if(quest->isCompleted(this->gui_->getPlayer())) |
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195 | { |
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196 | status = "This quest was completed."; |
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197 | } |
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198 | else if(quest->isFailed(this->gui_->getPlayer())) |
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199 | { |
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200 | status = "This quest was failed."; |
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201 | } |
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202 | statusWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); |
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203 | statusWindow->setProperty("VertFormatting", "TopAligned"); |
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204 | statusWindow->setText(status); |
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205 | statusWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
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206 | statusWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -13),CEGUI::UDim(1.0, 0))); |
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207 | height = setHeight(statusWindow); |
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208 | |
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209 | offset += height; |
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210 | } |
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211 | |
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212 | //! Display the Description of the QuestItem. |
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213 | stream.str(""); |
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214 | stream << this->details_->getName() << "/Description"; |
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215 | CEGUI::Window* descriptionWindow = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticText", stream.str()); |
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216 | window->addChildWindow(descriptionWindow); |
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217 | descriptionWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); |
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218 | descriptionWindow->setProperty("VertFormatting", "TopAligned"); |
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219 | descriptionWindow->setText(description->getDescription()); |
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220 | descriptionWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
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221 | descriptionWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -13),CEGUI::UDim(1.0, 0))); |
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222 | height = setHeight(descriptionWindow); |
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223 | |
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224 | offset += height; |
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225 | |
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226 | //! Display a list of hints if the QuestItem is a Quest. |
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227 | if(quest != NULL) |
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228 | { |
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229 | for(std::list<QuestGUINode*>::iterator it = this->subNodes_.begin(); it != this->subNodes_.end(); it++) |
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230 | { |
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231 | if(dynamic_cast<QuestHint*>((*it)->item_) != NULL) //!< If the subNode belongs to a QuestHint. |
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232 | { |
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233 | QuestGUINode* node = *it; |
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234 | node->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -13),CEGUI::UDim(0, 30))); |
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235 | node->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
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236 | node->window_->setProperty("HorizontalAlignment", "Left"); // TODO: Get this working. |
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237 | window->addChildWindow(node->window_); |
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238 | offset += 30; |
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239 | } |
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240 | } |
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241 | } |
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242 | |
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243 | COUT(3) << "Show Details: " << this->details_->getName() << std::endl; |
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244 | } |
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245 | |
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246 | return this->details_; |
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247 | } |
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248 | |
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249 | /** |
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250 | @brief |
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251 | Opens the details window for the Quest/QuestHint clicked on. |
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252 | */ |
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253 | bool QuestGUINode::openDetails(const CEGUI::EventArgs& e) |
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254 | { |
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255 | COUT(3) << "Open QuestItem..." << std::endl; |
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256 | |
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257 | CEGUI::Window* window = this->gui_->getRootWindow(); |
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258 | |
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259 | if(window != NULL) |
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260 | window->addChildWindow(this->getDetails()); |
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261 | |
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262 | return true; |
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263 | } |
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264 | |
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265 | /** |
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266 | @brief |
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267 | Close the details window. |
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268 | */ |
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269 | bool QuestGUINode::closeDetails(const CEGUI::EventArgs& e) |
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270 | { |
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271 | CEGUI::Window* questsList = this->gui_->getRootWindow(); |
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272 | questsList->removeChildWindow(this->details_); |
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273 | |
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274 | return true; |
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275 | } |
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276 | |
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277 | /*static*/ CEGUI::Rect QuestGUINode::getStaticTextArea(const CEGUI::Window* window) |
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278 | { |
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279 | const CEGUI::WidgetLookFeel& lookAndFeel = CEGUI::WidgetLookManager::getSingleton().getWidgetLook(window->getLookNFeel()); |
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280 | |
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281 | return lookAndFeel.getNamedArea("WithFrameTextRenderArea").getArea().getPixelRect(*window); |
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282 | } |
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283 | |
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284 | /*static*/ int QuestGUINode::setHeight(CEGUI::Window* window) |
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285 | { |
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286 | //! Get the area the text is formatted and drawn into. |
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287 | const CEGUI::Rect formattedArea = getStaticTextArea(window); |
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288 | COUT(1) << "PixelRect before setHeight(): " << formattedArea.getHeight() << "x" << formattedArea.getWidth() << std::endl; //Debug |
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289 | |
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290 | //! Calculate the pixel height of the frame by subtracting the height of the area above from the total height of the window. |
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291 | const float frameHeight = window->getUnclippedPixelRect().getHeight() - formattedArea.getHeight(); |
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292 | |
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293 | //! Get the formatted line count - using the formatting area obtained above. |
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294 | const float lines = window->getFont()->getFormattedLineCount(window->getText(), formattedArea, CEGUI::WordWrapLeftAligned); |
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295 | COUT(1) << "Lines: " << lines << std::endl; //Debug |
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296 | |
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297 | //! Calculate pixel height of window, which is the number of formatted lines multiplied by the spacing of the font, plus the pixel height of the frame. |
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298 | const float height = lines * window->getFont()->getLineSpacing() + frameHeight; |
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299 | |
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300 | //! Set the height to the window. |
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301 | window->setHeight(CEGUI::UDim(0, height)); |
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302 | |
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303 | //Debug |
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304 | const CEGUI::Rect newArea = getStaticTextArea(window); |
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305 | COUT(1) << "PixelRect after setHeight(): " << newArea.getHeight() << "x" << newArea.getWidth() << std::endl; //Debug |
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306 | |
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307 | return static_cast<int>(height); |
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308 | } |
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309 | |
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310 | //int QuestGUINode::setHeight(CEGUI::Window* window) |
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311 | //{ |
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312 | // COUT(1) << "PixelRect before setHeight(): " << window->getPixelRect().getHeight() << "x" << window->getPixelRect().getWidth() << std::endl; //Debug |
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313 | // int lines = window->getFont()->getFormattedLineCount(window->getText(), window->getPixelRect(), CEGUI::WordWrapLeftAligned); |
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314 | // int height = 2*lines*window->getFont()->getLineSpacing(); |
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315 | // COUT(1) << "Lines: " << lines << ", LineSpacing: " << window->getFont()->getLineSpacing() << std::endl; //Debug |
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316 | // window->setHeight(CEGUI::UDim(0, height)); |
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317 | // COUT(1) << "PixelRect after setHeight(): " << window->getPixelRect().getHeight() << "x" << window->getPixelRect().getWidth() << std::endl; //Debug |
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318 | // return height; |
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319 | //} |
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320 | |
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321 | /** |
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322 | @brief |
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323 | Update the position list item. |
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324 | */ |
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325 | void QuestGUINode::updatePosition(void) |
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326 | { |
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327 | this->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 20*this->depth_),CEGUI::UDim(0, 30*this->index_))); |
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328 | this->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1, -20*this->depth_-13),CEGUI::UDim(0, 30))); |
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329 | } |
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330 | |
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331 | /** |
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332 | @brief |
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333 | Helper method to create the CEGUI Window the node. |
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334 | */ |
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335 | void QuestGUINode::createWindow(void) |
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336 | { |
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337 | Quest* quest = dynamic_cast<Quest*>(this->item_); |
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338 | |
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339 | this->window_ = this->gui_->getWindow(); |
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340 | std::ostringstream stream; |
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341 | stream << "QuestGUI/Quests/"; |
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342 | if(quest == NULL) |
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343 | { |
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344 | stream << this->parent_->index_ << "/Hints/"; |
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345 | } |
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346 | stream << this->index_; |
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347 | |
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348 | this->window_->rename(stream.str()); |
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349 | this->window_->setText(this->item_->getDescription()->getTitle()); |
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350 | |
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351 | this->parent_->subNodes_.push_back(this); |
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352 | |
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353 | if(dynamic_cast<Quest*>(this->item_) != NULL) |
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354 | { |
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355 | this->gui_->getRootWindow()->addChildWindow(this->window_); |
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356 | this->updatePosition(); |
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357 | } |
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358 | else |
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359 | { |
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360 | this->window_->setDestroyedByParent(false); |
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361 | } |
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362 | |
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363 | this->window_->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&QuestGUINode::openDetails, this)); |
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364 | } |
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365 | |
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366 | } |
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367 | |
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