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source: code/trunk/src/modules/questsystem/QuestGUINode.h @ 5754

Last change on this file since 5754 was 5748, checked in by rgrieder, 15 years ago

In quest system:

  • Build fix (non-void function must return a value)
  • Removed some header files to reduce compile time
  • svn:eol-style "native" for the added files
  • removed svn:executable property from QuestNotification.cc
  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _QuestGUINode_H__
30#define _QuestGUINode_H__
31
32#include "questsystem/QuestsystemPrereqs.h"
33
34#include <list>
35#include <string>
36#include <CEGUIForwardRefs.h>
37#include "core/OrxonoxClass.h"
38
39
40namespace orxonox {
41
42    class _QuestsystemExport QuestGUINode : public OrxonoxClass
43    {
44
45        public:
46   
47            QuestGUINode(void);
48            QuestGUINode(QuestGUI* gui, QuestGUINode* parent, QuestItem* item, int depth, int index);
49            virtual ~QuestGUINode(void);
50   
51            void toggleVisibility(void);
52
53            void getName(std::string & buffer); //!< Sets the input buffer to the name of the node.
54            /**
55            @brief Retreive the window of this node.
56            @return The CEGUI Window of this node.
57            */
58            inline CEGUI::Window* getWindow(void)
59                { return this->window_; }
60            CEGUI::Window* getDetails(void); //!< Creates the details window.
61
62            bool openDetails(const CEGUI::EventArgs& e); //!< Opens the details window for the Quest/QuestHint clicked on.
63            bool closeDetails(const CEGUI::EventArgs& e); //!< Close the details window.
64
65        private:
66            static CEGUI::Rect getStaticTextArea(const CEGUI::Window* window);
67            static int setHeight(CEGUI::Window* window);
68
69            void initialize(void); //!< Initialize the object.
70            void updatePosition(void); //!< Update the position list item.
71            void createWindow(void); //!< Helper method to create the CEGUI Window the node.
72
73            bool visible_; //!< Boolean determining the visibility of the node.
74
75            QuestGUI* gui_; //!< The QuestGUI this node belongs to.
76            QuestGUINode* parent_; //!< The parent node.
77            std::list<QuestGUINode*> subNodes_; //!< a list of all subnodes.
78            QuestItem* item_; //!<
79
80            int depth_; //!< The depth (resp. indentation) of this node in the list of Quests. (Irrelevant for QuestHints)
81            int index_; //!< The index of this node in the list of Quests, resp. in the list of QuestHints, if the node belongs to a QuestHint, rather than a Quest.
82
83            CEGUI::Window* window_; //!< The list window of this node.
84            CEGUI::Window* details_; //!< The details window of this node.
85
86    };
87
88}
89
90#endif /* _QuestGUINode_H__ */
91
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