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source: code/trunk/src/modules/questsystem/QuestHint.cc @ 7441

Last change on this file since 7441 was 7403, checked in by dafrick, 14 years ago

Merged notifications branch back to trunk.

  • Property svn:eol-style set to native
File size: 4.3 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
[6417]28
[2261]29/**
[3196]30    @file
[2662]31    @brief Implementation of the QuestHint class.
[2261]32*/
[1992]33
[2105]34#include "QuestHint.h"
35
[1992]36#include "core/CoreIncludes.h"
[3196]37#include "core/XMLPort.h"
[2261]38#include "QuestManager.h"
[2662]39#include "QuestDescription.h"
[2021]40#include "Quest.h"
[1992]41
[2662]42namespace orxonox
43{
[1992]44    CreateFactory(QuestHint);
45
[2068]46    /**
47    @brief
[2261]48        Constructor. Registers the object.
[2068]49    */
[2092]50    QuestHint::QuestHint(BaseObject* creator) : QuestItem(creator)
[2021]51    {
[2092]52        RegisterObject(QuestHint);
[2021]53    }
[2092]54
[1992]55    /**
56    @brief
57        Destructor.
58    */
59    QuestHint::~QuestHint()
60    {
[7163]61        if(this->isRegistered())
62            QuestManager::getInstance().unregisterHint(this);
[1992]63    }
[2092]64
[2261]65    /**
66    @brief
67        Method for creating a QuestHint object through XML.
68    */
[2068]69    void QuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
[2093]71        SUPER(QuestHint, XMLPort, xmlelement, mode);
[2092]72
[2911]73        QuestManager::getInstance().registerHint(this); //!< Registers the QuestHint with the QuestManager.
[6417]74
[7163]75        COUT(4) << "New QuestHint {" << this->getId() << "} created." << std::endl;
[2068]76    }
77
[2092]78
[1996]79    /**
80    @brief
[2261]81        Checks whether the QuestHint is active for a specific player.
[1996]82    @param player
83        The player.
[2068]84    @throws
85        Throws an Argument Exception if the input Player-pointer is NULL.
[1996]86    @return
[2261]87        Returns true if the QuestHint is active for the specified player.
[1996]88    */
[2261]89    bool QuestHint::isActive(const PlayerInfo* player) const
[1992]90    {
[2261]91        if(player == NULL) //!< NULL-Pointers are ugly!
[2068]92        {
[2261]93            ThrowException(Argument, "The input PlayerInfo* is NULL.");
[2068]94            return false;
95        }
[2092]96
[2261]97        //! Find the player.
[3280]98        std::map<const PlayerInfo*, QuestHintStatus::Value>::const_iterator it = this->playerStatus_.find(player);
[2261]99        if (it != this->playerStatus_.end()) //!< If the player is in the map.
[2093]100        {
101            return it->second;
102        }
[6417]103
[3280]104        return QuestStatus::Inactive;
[1992]105    }
[2092]106
[2021]107    /**
108    @brief
[2068]109        Activates a QuestHint for a given player.
[2021]110    @param player
[2068]111        The player.
[2021]112    @return
[2068]113        Returns true if the activation was successful, false if there were problems.
[2021]114    */
[2261]115    bool QuestHint::setActive(PlayerInfo* player)
[1992]116    {
[2261]117        if(this->quest_->isActive(player)) //!< For a hint to get activated the quest must be active.
[1992]118        {
[2261]119            if(!(this->isActive(player)))  //!< If the hint is already active, activation is pointless.
[2093]120            {
[3280]121                this->playerStatus_[player] = QuestHintStatus::Active;
[6417]122
[7403]123                this->getDescription()->sendAddHintNotification(player);
[2093]124                return true;
125            }
126            else
127            {
[7163]128                COUT(4) << "An already active questHint was trying to get activated." << std::endl;
[2068]129                return false;
[2093]130            }
[1992]131        }
[6417]132
[7163]133        COUT(4) << "A hint of a non-active quest was trying to get activated." << std::endl;
[2093]134        return false;
[1992]135    }
136
[2021]137    /**
138    @brief
[2261]139        Sets the Quest the QuestHint belongs to.
[2021]140    @param quest
[2261]141        The Quest to be set as Quest the QuestHint is attached to.
[2021]142    @return
[2261]143        Returns true if successful.
[2021]144    */
[2068]145    bool QuestHint::setQuest(Quest* quest)
[1992]146    {
[2261]147        if(quest == NULL) //!< NULL-Pointer. Again..?
[2068]148        {
149            COUT(2) << "The input Quest* is NULL." << std::endl;
150            return false;
151        }
[2092]152
[1992]153        this->quest_ = quest;
[2068]154        return true;
[1992]155    }
156
157}
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