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source: code/trunk/src/modules/questsystem/QuestHint.h @ 10248

Last change on this file since 10248 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 3.5 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
[5693]28
[2261]29/**
[7456]30    @file QuestHint.h
[2662]31    @brief Definition of the QuestHint class.
[7456]32    @ingroup Questsystem
[2261]33*/
[2092]34
[1992]35#ifndef _QuestHint_H__
36#define _QuestHint_H__
37
[5722]38#include "questsystem/QuestsystemPrereqs.h"
[2095]39
[1996]40#include <map>
[1992]41#include "QuestItem.h"
42
[7163]43namespace orxonox // tolua_export
44{ // tolua_export
[7456]45
[7552]46    /**
47    @brief
48        The state of the @ref orxonox::QuestHint "QuestHint".
49
50    @ingroup Questsystem
51    */
[3280]52    namespace QuestHintStatus
[2021]53    {
[3280]54        enum Value
[2662]55        {
[7552]56            Inactive, //!< The @ref orxonox::QuestHint "QuestHint" is inactive.
57            Active //!< The @ref orxonox::QuestHint "QuestHint" is active.
[2662]58        };
59    }
[1992]60
61    /**
62    @brief
[7456]63        Represents a hint in the game that gives aid towards completing a @ref orxonox::Quest "Quest".
64        Consists of title and description (which is stored in a @ref orxonox::QuestDescription "QuestDescription" object) in textual form and must belong to a quest.
[2261]65        A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them.
[5693]66
[2261]67        Creating a QuestHint through XML goes as follows:
[7401]68        @code
69        <QuestHint id="hintId">
[2261]70            <QuestDesctription title="" description="" />
71        </QuestHint>
[7401]72        @endcode
[7552]73
[1992]74    @author
75        Damian 'Mozork' Frick
[7552]76
77    @ingroup Questsystem
[1992]78    */
[7163]79    class _QuestsystemExport QuestHint // tolua_export
80        : public QuestItem
81    { // tolua_export
[2092]82
[2093]83        public:
[9667]84            QuestHint(Context* context);
[2093]85            virtual ~QuestHint();
[2092]86
[2261]87            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestHint object through XML.
[2092]88
[2261]89            bool isActive(const PlayerInfo* player) const; //!< Returns true if the QuestHint is active for the input player.
[2092]90
[2261]91            bool setActive(PlayerInfo* player); //!< Activates the QuestHint for the input player.
92            bool setQuest(Quest* quest); //!< Sets the Quest the QuestHint belongs to.
[2092]93
[2261]94            /**
95            @brief Returns the Quest the QuestHint is attached to.
96            @return  Returns a pointer to the Quest the QuestHint is attached to.
97            */
[2093]98            inline Quest* getQuest(void)
99               { return this->quest_; }
[2092]100
[2021]101        private:
[2261]102            Quest* quest_; //!< The Quest the QuestHint belongs to.
[3280]103            std::map<const PlayerInfo*, QuestHintStatus::Value> playerStatus_; //!< List of the states for each player, with the Player-pointer as key.
[2092]104
[7163]105    }; // tolua_export
[1992]106
[7163]107} // tolua_export
[1992]108
109#endif /* _QuestHint_H__ */
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