[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[5693] | 28 | |
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[2261] | 29 | /** |
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[7456] | 30 | @file QuestHint.h |
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[2662] | 31 | @brief Definition of the QuestHint class. |
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[7456] | 32 | @ingroup Questsystem |
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[2261] | 33 | */ |
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[2092] | 34 | |
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[1992] | 35 | #ifndef _QuestHint_H__ |
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| 36 | #define _QuestHint_H__ |
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| 37 | |
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[5722] | 38 | #include "questsystem/QuestsystemPrereqs.h" |
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[2095] | 39 | |
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[1996] | 40 | #include <map> |
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[1992] | 41 | #include "QuestItem.h" |
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| 42 | |
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[7163] | 43 | namespace orxonox // tolua_export |
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| 44 | { // tolua_export |
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[7456] | 45 | |
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[7552] | 46 | /** |
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| 47 | @brief |
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| 48 | The state of the @ref orxonox::QuestHint "QuestHint". |
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| 49 | |
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| 50 | @ingroup Questsystem |
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| 51 | */ |
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[3280] | 52 | namespace QuestHintStatus |
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[2021] | 53 | { |
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[3280] | 54 | enum Value |
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[2662] | 55 | { |
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[7552] | 56 | Inactive, //!< The @ref orxonox::QuestHint "QuestHint" is inactive. |
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| 57 | Active //!< The @ref orxonox::QuestHint "QuestHint" is active. |
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[2662] | 58 | }; |
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| 59 | } |
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[1992] | 60 | |
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| 61 | /** |
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| 62 | @brief |
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[7456] | 63 | Represents a hint in the game that gives aid towards completing a @ref orxonox::Quest "Quest". |
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| 64 | Consists of title and description (which is stored in a @ref orxonox::QuestDescription "QuestDescription" object) in textual form and must belong to a quest. |
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[2261] | 65 | A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them. |
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[5693] | 66 | |
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[2261] | 67 | Creating a QuestHint through XML goes as follows: |
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[7401] | 68 | @code |
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| 69 | <QuestHint id="hintId"> |
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[2261] | 70 | <QuestDesctription title="" description="" /> |
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| 71 | </QuestHint> |
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[7401] | 72 | @endcode |
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[7552] | 73 | |
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[1992] | 74 | @author |
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| 75 | Damian 'Mozork' Frick |
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[7552] | 76 | |
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| 77 | @ingroup Questsystem |
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[1992] | 78 | */ |
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[7163] | 79 | class _QuestsystemExport QuestHint // tolua_export |
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| 80 | : public QuestItem |
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| 81 | { // tolua_export |
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[2092] | 82 | |
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[2093] | 83 | public: |
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[2092] | 84 | QuestHint(BaseObject* creator); |
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[2093] | 85 | virtual ~QuestHint(); |
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[2092] | 86 | |
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[2261] | 87 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestHint object through XML. |
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[2092] | 88 | |
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[2261] | 89 | bool isActive(const PlayerInfo* player) const; //!< Returns true if the QuestHint is active for the input player. |
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[2092] | 90 | |
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[2261] | 91 | bool setActive(PlayerInfo* player); //!< Activates the QuestHint for the input player. |
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| 92 | bool setQuest(Quest* quest); //!< Sets the Quest the QuestHint belongs to. |
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[2092] | 93 | |
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[2261] | 94 | /** |
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| 95 | @brief Returns the Quest the QuestHint is attached to. |
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| 96 | @return Returns a pointer to the Quest the QuestHint is attached to. |
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| 97 | */ |
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[2093] | 98 | inline Quest* getQuest(void) |
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| 99 | { return this->quest_; } |
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[2092] | 100 | |
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[2021] | 101 | private: |
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[2261] | 102 | Quest* quest_; //!< The Quest the QuestHint belongs to. |
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[3280] | 103 | std::map<const PlayerInfo*, QuestHintStatus::Value> playerStatus_; //!< List of the states for each player, with the Player-pointer as key. |
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[2092] | 104 | |
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[7163] | 105 | }; // tolua_export |
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[1992] | 106 | |
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[7163] | 107 | } // tolua_export |
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[1992] | 108 | |
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| 109 | #endif /* _QuestHint_H__ */ |
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