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source: code/trunk/src/modules/questsystem/QuestHint.h @ 10090

Last change on this file since 10090 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 3.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestHint.h
31    @brief Definition of the QuestHint class.
32    @ingroup Questsystem
33*/
34
35#ifndef _QuestHint_H__
36#define _QuestHint_H__
37
38#include "questsystem/QuestsystemPrereqs.h"
39
40#include <map>
41#include "QuestItem.h"
42
43namespace orxonox // tolua_export
44{ // tolua_export
45
46    /**
47    @brief
48        The state of the @ref orxonox::QuestHint "QuestHint".
49
50    @ingroup Questsystem
51    */
52    namespace QuestHintStatus
53    {
54        enum Value
55        {
56            Inactive, //!< The @ref orxonox::QuestHint "QuestHint" is inactive.
57            Active //!< The @ref orxonox::QuestHint "QuestHint" is active.
58        };
59    }
60
61    /**
62    @brief
63        Represents a hint in the game that gives aid towards completing a @ref orxonox::Quest "Quest".
64        Consists of title and description (which is stored in a @ref orxonox::QuestDescription "QuestDescription" object) in textual form and must belong to a quest.
65        A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them.
66
67        Creating a QuestHint through XML goes as follows:
68        @code
69        <QuestHint id="hintId">
70            <QuestDesctription title="" description="" />
71        </QuestHint>
72        @endcode
73
74    @author
75        Damian 'Mozork' Frick
76
77    @ingroup Questsystem
78    */
79    class _QuestsystemExport QuestHint // tolua_export
80        : public QuestItem
81    { // tolua_export
82
83        public:
84            QuestHint(Context* context);
85            virtual ~QuestHint();
86
87            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestHint object through XML.
88
89            bool isActive(const PlayerInfo* player) const; //!< Returns true if the QuestHint is active for the input player.
90
91            bool setActive(PlayerInfo* player); //!< Activates the QuestHint for the input player.
92            bool setQuest(Quest* quest); //!< Sets the Quest the QuestHint belongs to.
93
94            /**
95            @brief Returns the Quest the QuestHint is attached to.
96            @return  Returns a pointer to the Quest the QuestHint is attached to.
97            */
98            inline Quest* getQuest(void)
99               { return this->quest_; }
100
101        private:
102            Quest* quest_; //!< The Quest the QuestHint belongs to.
103            std::map<const PlayerInfo*, QuestHintStatus::Value> playerStatus_; //!< List of the states for each player, with the Player-pointer as key.
104
105    }; // tolua_export
106
107} // tolua_export
108
109#endif /* _QuestHint_H__ */
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